Ascend the tower, awaken an ancient machine, and breathe life back in
Stirfire Studios have now announced the official release date for their latest game, Symphony of the Machine, which will be available April 11! Update: Game will now be available on April 25th!
Originally conceived at Global Game Jam Perth in 2016, this VR game puts you in control of an ancient machine, solving puzzles as you attempt to restore life to a barren world.
Symphony of the Machine will be available for the Oculus Rift, HTC Vive and PlayStation VR. If you don’t have access to a VR device of your own the game will be available to play at this month’s Playup Perth on March 24.
You can find out more about the game by visiting their website, or following Stirfire Studios on Twitter and Facebook.
Having playtested Symphony of the Machine locally for a while now, Stirfire Studio have recently announced that their new game will be hitting the Playstation VR and the HTC Vive in Q1 2017!
An ancient machine controls the weather and its mysterious creators have long since disappeared. You must perform the ritual and come to understand its workings to save your crops. This is a calming, explorative virtual reality experience which emphasises serene, non-violent play over hair-trigger reactions.
This puzzling virtual reality game now has its own facebook page to keep you up to date, and you can check out the Teaser Trailer below~
Did you know that people have been making games in Western Australia since the early days of the industry? Star Fighter: D’Yammen’s Reign by GeoSync Media is one such locally-made game, first released around 1998 on the Amiga CD.
Since not everyone has the opportunity to break out an almost 20 year old game, you will be happy to hear that the Star Fighting of yesteryear can still be experienced thanks to online gameplay videos. Check it out below, and if you want to find out more about the many games that have been released in Western Australia over the years be sure to visit out the WA Released Games List.
The first video is a brief presentation we gave on games. The basic premise was something along the lines of:
Interactive Media + Mechanics = Gameplay
Obviously the talk was a little more involved. The purpose was to encourage people who work in any form of media to consider game mechanics as ways to enhance audience investment and engagement, and to get local game developers to consider various media aspects (story, themes) that complement mechanics and enhance gameplay.
Chiefly, we wanted to ensure that attendees all had a shared basic knowledge of games so that they could all maximally benefit from the panel discussion and networking event. (Based on turnout and subsequent feedback, it went quick well!)
Here are some photos from the following networking event (held across the road at the Brass Monkey):
Special thanks to Richard and Ben for producing these videos and photos.
OMG LMG BBQ was our first event of 2011. The turn-out was fantastic and a good time was had by all. It was particularly great to see so many people come from far and wide (throughout Perth and regional WA!) to attend.
However, I just realised that amongst all the hussle-and-bussle of our panel discussion for ScreenWest and events promotion for Think Tank 3 and (the fast-approaching) X|Media|Lab, we hadn’t yet featured this video on our front page!
So here it is in all its glory:
Every video Ben and Rich produce brings me closer to nostalgic and heartfelt tears. As an organisation and a local community, we are very fortunate to have dedicated film makers who offer their time and effort to record our precious memories. Thanks guys! You add richness and vibrancy to our record of community history!
Note: We also have video and photos from our last event with ScreenWest. Watch for those in the next few days. 🙂
Want to relive the good times of Let’s Make Party!? (Or maybe you just couldn’t make it, and you want to know what it was like.)
Thankfully our resident videographers, Richard and Ben, have put together a fantastic short that captures the good times that were had. Enjoy the contagious enthusiasm of the Perth game development community!
Still craving more nostalgia? Check-out photos from the event, and the playlist of locally developed content that was screened on the night.
Those of you who missed out on last month’s Short Talks by Perth game developers can now watch some of them online! Unfortunately, we weren’t able to record all of the talks (due to NDAs and sensitive information).
Aranda Morrison from Gnomic Studios spoke about developing Square Off! for Xbox Live Indie Games (XBLIG) Marketplace. He presented a lot of great information for XBLIG developers wondering how to market their games (eg. timing is vital!):
Saxon Druce from Binary Space spoke about development of Class 3 Outbreak, a web-based flash game featuring zombies and Google Maps. He candidly touched upon a range of topics including: getting Dugg; last-minute server reconfiguration; approaches to making money from a free game; and player attention spans:
Let’s Make Games would like to join our speakers in sending out a huge “Thank you!” to local videographers Richard Kong and Benny Goodtimes for recording these talks and getting them online!