Archive for the 'News' Category

What’s New: Screenwest $100,000 Interactive Pilot Fund & GameDev Meetup

Banner Image of a man in a Virtual Reality Headset, arms extended upwards towards a fantasy city amongst clouds and galaxies.

Join Screenwest on Thurs, June 13th at the local Game Dev Meetup to find out how you can take advantage of their new funding opportunity. Their Interactive Pilot Fund will see $100,000 of financial support go towards the production and development of West Australian interactive projects, and games are front and center in the plan!

About the Interactive Pilot Fund

Screenwest are looking for well-designed procedural narratives, and are open to projects from a wide range of digital mediums. Full guidelines and terms are available on the Fund Information Page, but as a starting point it’s been made clear that Video Games, Virtual Reality, Augmented Reality, Mixed Reality, Extended Reality, and Multi-platform projects are all welcomed.

“It is a natural next step for us to introduce this pilot fund. WA’s interactive sector is small, but vibrant and consistently delivers above and beyond what is expected. WA games have consistently won Australian Game Developer Awards nationally for the past few years. We expect to see great projects delivered and be able demonstrate value to the government, developers and community.”

– Screenwest CEO Willie Rowe

Head on over the the Interactive Fund Information Page for all the details, or to apply! Applications close Monday, 1 July 2019 at 5:00pm AWST.

Blocky logo reading "Game Dev MeetUp" flanked by two controller D-pads and a power cable.

Game Dev Meetup Event Details

The Game Dev Meetup is a casual catchup organised by local devs and open to all. Joining them for this event is Screenwest Games & Interactive consultant Vee Pendergrast, for an informal Q&A session on the Interactive Pilot Fund.

  • What: Game Dev Meetup, featuring informal Q&A session on the Interactive Pilot Fund
  • Where: Yes Please Perth, 1/182 James St, Northbridge
  • When: Thurs, 13 June
  • Time: 5pm – 10pm (Q&A Session from 5 – 6pm)
  • Accessibility Note: LMG is unable to verify the accessibility of community-led events, however to our knowledge this venue is not wheelchair accessible.

To stay up to date on the Game Dev Meetup, jump into their facebook event or keep an eye out in the event’s channel on the Let’s Make Games Discord.

Innovation Vouchers Program

New Industries WA Logo

Following on from the Game Developer Travel Grants program, New Industries WA have a new initiative available that can provide co-investiment of up to $20,000 for development inputs and commercialisation you you business.

“The Innovation Vouchers Program can provide your small to medium enterprise (SME) with the financial boost it needs to access professional skills, services or knowledge, enabling you to advance your idea or commercial activity in Western Australia.

The Innovation Vouchers Program is designed to assist innovators overcome some of the barriers on the path to commercialisation. It aims to catalyse new relationships between SMEs, research providers and specialist commercialisation support services, or to move tentative collaborations into a productive relationship.”

The funding requires co-investiment of at least 20:80 (you:grant), and can be used towards:

  • Research and Development
  • Product Development
  • Technology Transfer and Intellectual Property
  • Commercialisation Support Services

Applications are currently open, and close 11am Friday 29 March 2019. Funding is available to successful applicants from 1 July 2019. For more details, visit the New Industries WA website or check out the Funding Application Guidelines.

 

Kickstart some Collateral Damage

Orange over a purple futuristic screen, reads Collateral Damage, Battle over Tyzanite. In the background is the shape of a robotic skull.

Grab your buddies and prepare for battle! There is only one month left in the Kickstarter for Collateral Damage, the well-oiled robo brawler by local studio Artisans Games.

“In an environment that is slowly collapsing and the gravity spectrum has started to shift to the point where rock platforms have started to float around the molten core; robots known as the Gizma fight over the last remaining resources available. Welcome to the world of Collateral Damage: Battle Over Tyzanite, a devastating battlefield of robotic carnage”

Check out the video below for some beautiful bot battles and chaotic combat, then head on over to the Kickstarter page to stake your claim.

40 Under 40 People’s Choice: Vote Now!

A crowd of award-winners stand on stage, in front of 40 Under 40 signage.

Cast your vote in this year’s 40 Under 40 People’s Choice, and show the business work what game-makers have to offer! Two prolific Perth developers are included in this year’s listing, Dr Kate Raynes-Golide and Vee Pendergrast, who you may remember from such awards as MCV Pacific’s Game Changers.

As this is the People’s Choice, it is the nominations of individuals such as yourself that affects the final outcome; so read up on the developer profiles below to see why they are such great business folk, then SUBMIT YOUR VOTE before 5pm, Fri 12 January! The winner will be announced at the 2018 40 Under 40 Gala Awards on Wed, 7 March 2018.

Vee Pendergrast Stirfire Studios CEO

Photograph of Vee Pendergrast. URL links to larger image version.

“After sixteen years in mobile telecommunications, Vee Pendergrast made the leap in 2016 to pursue a fulltime career in videogame and VR development. She had co-founded Stirfire Studios in 2010 and has gradually grown the business to the bustling studio it is now and was instrumental in the launch of its titles Freedom Fall, and Symphony of the Machine.

Named as one of MCV Pacific’s Top 30 Women in Games in 2017, Vee brought the company to its attempt at an IPO in July 2017, which is a rarity for Australian videogame companies. Vee’s ambition is to keep the company producing qualities titles and growing their portfolio of internal IPs and services work.”

 

Kate Raynes-Goldie, Playup Perth Founder & Director

Photograph of Kate Raynes-Goldie. URL links to larger image version.

“As a leader of change and innovation, my career has been characterized by a willingness to step into unknown situations and take risks to accomplish what others don’t see as possible. Over the past 4 years, I have advocated for the WA games and creative innovation sector, part of a $150bn global industry.

My leadership has resulted in increased cohesion and professionalization of the sector, bringing jobs and opportunities to WA. As a result of my work, the WA Government included the sector in its New Industries Fund election announcement. As the Director of Playup Perth, my goal is to see WA producing 20% of Australian games by 2020, up from today’s 7%.My goal for the next 5 years is to enable young people to thrive in the future of work. To accomplish this, I have recently launched the Future Human Academy, and its pilot program, Future Ready Teens.”

Header image via 40Under40.

COGZ makes the shortlist for Boardgames Australia’s Best Aus Game Award

Logo: COGZ. A Christmas ribbon, bordered by holly, sits on the top left edge, with the text "Gift Option". 3 Smaller logos across the top read "Color-blind accessible," "RAEZ" and "Mensa Endorsed". URL links to the boardgame's online store.

Festival favourite COGZ, the tabletop game of gears and cogineers, was recently shortlisted in Boardgames Australia’s Best Australian Game Award. Congratulations to the cognizant creator RAEZ, for being recognised on the list for the second year running!

What factors into the deciding the ultimate tabletop game in the Best Australian Game Awards? Well, Boardgames Australia take into consideration such factors as replayability, scalability, value for money, quality components, a good skill vs. luck dynamic, anything that makes it stand out. So we think it’s fair to say that this particular Perth-made game must be a top prize for any tabletop aficionado to take home.

For the complete catalog of high-quality Australian games, head on over to the 2017 Best Australian Game Award shortlist. And of course if you’re looking for a excellent extra christmas gift why not order yourself a copy of COGZ! 🎄🎁

Card game Evolve: Lights of the Deep advances on Kickstarter

Text logo reads: Evolve, Lights of the Deep. Imagery shows the top of the letter L splits off into tentacle-like branches. A small amoeba-like creature floats over the text. URL links to game Kickstarter, however please be advised that the game's Kickstarter game description is unfortunately not screenreader compatible.

Explore ocean depths while advancing your little amoeba-self, with Evolve: Lights of the Deep, a new card game by Lionfish Games. Nearing their Kickstarter goals as we speak, this evolutionary experience for 2 – 4 players is a beautiful offering from the studio, and no doubt an excellent addition to any tabletop collection.

“Evolve: Lights of the Deep is fast-playing card game set in the abyssal depths of the ocean. Within the all-consuming darkness of the sea, each player begins life as a single-celled organism and must go through evolutionary progressions to become the most complex life form. Evolve is a competitive game that involves aspects of hand management, tactical decision making and a take-that style of sabotage.”

Watch the Kickstarter video below for an intro to the game, complete with fancy glowing amoeba, or head on over to the Kickstarter campaign. For more information on the studio, as well as a screen-reader compatible description of the game, head on over to the Lionfish Games website.

The Draft Banquet serves up on Kickstarter

Text reads: The Draft Banquet, Where food meets fun.

Plan your dinner while playing cards with friends, in Draft Banquet, the latest from Dark Mirror Games now on Kickstarter. A popular meal at the recent Perth Games Festival, this game ends with an ingredients list that’s partially planned, a little bit arbitrary, and will result in some creative cooking!

“The Draft Banquet combines card drafting game mechanics and social cooking to bring you this short game for potlucks, feasts and banquets where you get to eat the results. Creative foodies who love a challenge may also find it useful as a solo inspirational tool.”

Find out how to play the game by watching the video below, or heading over to the Kickstarter page here. You can also check out Dark Mirror Games’ previous tabletop release Banishment over on their website.

PlayUp Perth Microgrants

PlayUp Perth Logo, with text "Accelerating creative innovation in WA since 2013". URL links to PlayUp Perth Website.

Local playtest initiative PlayUp Perth are working hard to help up-and-coming developers take their projects to the next level, with new funding packages for showcased games. If you are a local developer who has shared your game at any of their testing events in the last two years, you’re eligible to apply!

Playup Perth, in partnership with City of Perth is proud to announce a pilot funding initiative designed to accelerate Perth’s games and creative innovation sector, including the burgeoning VR/AR/MR (virtual, augmented and mixed reality) industry. Currently the only funding available to WA game creators, Playup Perth – supported by the City of Perth — are giving out 3 microgrants to prototypes that have been featured at Playup Perth over the past two years.

Applicants will be judged on innovation, creativity, market potential and most impactful use of the funds. Winners will be announced at the final PlayUp event for 2017, with one local developer walking away with a $1000 grant, and two more receiving grants of $500 each.

How to Apply…

» Head on over to the Playup Perth Creative Innovation Micro Grant Application.  You can also check out their original announcement for their media release and insight into the goals of the initiative.

Applications close Dec 8 2017, 11:59pm Perth Time!

BrambleLash branches out and takes Tokyo Game Show’s Indie Grand Prize

Image text reads: Tokyo Gam Show 2017 A poster for the game Bramblelash, with a large sticker stating "Indie Prize Nominee: 4Gamer.net". The Bramblelash banner image depicts two of the games playable plant-creatures with vines outstretched towards each other in a style mimicking Michelangelo's famous painting "The Creation of Adam".

Taking the world by storm, Perth-made game BrambleLash was recently awarded the Indie Grand Prize by 4Gamer.net at the 2017 Tokyo Game Show, alongside another Australian title Yonder: The Cloud Catcher Chronicles! The purpose of these awards is to ‘discover new stars’, and local studio Bytesprite have no doubt ensnared a thicket of new fans from their travels.

Here’s what 4Gamer.net had to say about it…

“「BrambleLash」は,2人のキャラクターの間に生まれるゴムのような物体を敵に当てて倒していくアクションゲーム。マルチプレイではもう一方のキャラクターと息を合わせてのプレイが必要で,試遊台では初対面のプレイヤー同士の間でも笑顔や歓声が生まれ,非常に盛り上がっていたのが印象的だった。”

BrambleLash is an action game where you destroy the enemy by stretching a rubbery object between two characters. In multiplayer, it’s necessary to breathe alongside the other character, and smiles and cheers were born even between players who met for the first time at the test stand; it was impressive how exciting it was.”

(Note: This is a very loose translation; don’t hold us to the exact wording!)

If you’re interested in some co-op chaos of your own, Bytesprite is available now on Steam! You can also check out some of the photos from the event below, with thanks to the Bramblelash crew and Abylight Studios on twitter.

Two West Australian titles win at the Australian Game Developer Awards!

A series of AGDA award trophies laid out horizontally across a table, Each trophy is made up of waves of metal, with four golden concentric circles at the center of each one.

Image via Melbourne Int Game Week

Walking onto the stage to great applause, two of the nine winning titles at the 2017 Australian Game Developer Awards (AGDAs) were from Western Australia. Congratulations to Black Lab Games, who won an award for Battlestar Galactica Deadlock (pictured above), and Jacob Janerka with a win for point-and-click adventure Paradigm!

Held on October 25th, the event saw a wide Array of Australian developers come together at the end of Games Connect Asia Pacific (as part of Melbourne International Games Week). There were not distinct categories for the games this year, with each being judged as a whole based on such aspects as “visual aesthetic, design and innovation, technical excellence, audio and compositional aesthetic, narrative, accessibility and representation”. That being said, their unofficial award titles were…

  • “Most Absurdly Confident Game Award” for Paradigm, and
  • “Strategic Deployment of Cylons Award” for Battlestar Galactica

We would also like to give a special mention to another excellent local title that was nominated; Symphony of the Machine by Stirfire Studios.

The AGDAs even got a mention on game news site Kotaku; feel free to check it out for details on all the other wonderful winners. You can also peruse the #AGDA17 feed from the night on twitter, as well as feast your eyes on photos of the event below as shared by Melbourne Int Games Week, Black Lab GamesJon Hayward, and Jonny Roses.