Tag Archive for 'perth'

Jeff Gomez “Transmedia Storytelling” Masterclass – Australia Tour 2014

Transmedia Storytelling - Jeff Gomez. Banner
This week Perth will once again be visited by the world’s foremost transmedia producer Jeff Gomez, CEO of Starlight Runner Entertainment, as part of the “Transmedia Storytelling” Masterclass – Australia Tour 2014. Jeff has shaped the stories of many a well-known series, having worked with the likes of Microsoft, The Walt Disney Company, Sony Pictures Entertainment, 20th Century Fox, and Nickelodean – just to name a few; now he’s sharing his knowledge so that you can create successful story worlds that translate into revenue for your business.

What: One-day Transmedia Storytelling Masterclass + Networking Reception
When: 9.30am – 5.00pm, Monday October 6, 2014
Where: Art Gallery of WA, Theaterette
Tickets: $275 Industry Guild Members, or $302.50 standard ticket via Amiando.
(Event includes catering, refreshments and closing networking reception)

Why you should attend:

  • 6-hour survey of best practices in multi-platform narrative creation.
  • Unique opportunity to spend a full day with the world’s Number One transmedia guru.
  • Practical hands-on training with a specific focus on the AUSTRALIAN context.
  • Learn how to write, design and create highly successful transmedia storyworlds – no matter the size of your budget.
  • Learn skills that you can apply to your business to increase revenue streams with transmedia storytelling – immediately.
  • Incredible networking opportunity with a gathering of Australia’s leading transmedia producers and creatives.

For more information, check out the tour video below, head on over to X Media Lab’s site or download a copy of the event brochure.


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“Video + Social” MasterClasses

Xmedia Presents: Video + Social

There’s a lot going on in the online world, so it can be difficult to keep your business and product up to date. X Media Lab aim to clear up the confusion and ensure you get the most out of the online world, with their upcoming “Video + Social” professional event.

Video+Social” will be running on Friday March 28, and is set to feature practical hands-on masterclasses and thought-piece presentations from a host of international experts. The aim of the day is to teach you skills that can be applied to business, creative project, brand, or career immediately.

 

What: “Video + Social” Content, Social, Video, Mobile, Brands
When: Friday, March 28. 9am – 5pm (followed by networking session)
Where: Studio Underground, State Theatre WA
Tickets: Professionals – $169, Students – $109. Available via Amiando
(Price includes catering and post-event networking reception)

 

For more information including the full event schedule, list of international guests, and details on purchasing tickets, check out the official “Video+Social” website, download the event flyer or head on over to the Amiando ticketing page.

Two Free Business Workshops for Games and App Developers

Business Foundations Header 2014

Business Foundations has announced that they will once again be holding FREE business workshops to support local game developers. These seminars and workshops have been very successful in the past, so whether you are new to the game or an old pro, it is certainly worth checking out.

PITCHING FOR CAPITAL

Learn about…

  • Sources of venture funding
  • What investors are looking for
  • Targeting the right investor for your project
  • Giving up equity – when to do it & how much
  • Elements of a perfect pitch for money


What: 
‘All you need to know about Venture Funding’ + ‘Target the right investor’
When: 1:30pm – 5pm – Monday, 28 April 2014
Where: Northbridge Community Building, Northbridge Piazza (cnr Lake & James ST)
Cost: FREE!
RSVP: Places are limited, so make sure you register over at Eventbrite.

 

CREATING THE BUSINESS MODEL

Learn how to…

  • Turn your project into a viable business
  • Identify potential revenue streams
  • Determine resources required
  • Quantify your cost structure


What:
 ‘All you need to know about Business Planning’ + Half day practical Workshop
When: 1:30pm – 5pm – Tuesday, 20 May 2014
Where:  Northbridge Community Building, Northbridge Piazza (cnr Lake & James ST)
Cost: FREE!
RSVP: Places are limited, so make sure you register over at Eventbrite.

 

For more information on these events, contact Business Foundations by phone on (08) 9430 8569 or via email on admin@businessfoundations.com.au

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Reminder: Game Changers and #CTRLDEV on this weekend!

At last the weekend is upon us, where we may fill our days with games and good times. If you have yet to plan your days of rest then fear not, here we have one final reminder of the top notch events on this weekend. There’s still time to grab tickets and so you could be spending your time with a bunch of big-name developers!

 

Saturday 22nd February

Perth Festival 2014 Header

This Saturday The Game Changers series will be running as part of the Perth Festival, and will four panels on narrative and storytelling in video games. International guests for this event include Steve Gaynor (Gone HomeBioShock Infinite), Clint Hocking (Splinter Cell, Splinter Cell: Chaos Theory, Far Cry 2), Dan Pinchbeck (Amnesia: A Machine for Pigs and Everybody’s Gone to the Rapture) and Jill Murray (Assassin’s Creed III: Liberation and IV: Black Flag), as well as the excellent Australian guests Guy Gadney (The Suspect), Dan Golding (Game On) and Bajo & Hex from ABC’s Good Game television show.

When:

10.00am–11.00am: The Writer and The Game
11.30am–12.30pm: What the Player Wants
1.00pm–2.00pm: Character and Story
2.30pm–3.30pm: What’s In Store?

Where:

Octagon Theatre, UWA

Tickets: 

(Cost per talk)
General Admission $13.50, Friends $12.50, FT Student (U30) $10.50
To get your tickets head on over to The Game Changers event page.

Sunday 23rd February

CTRLDEV Event Banner

This Sunday we also have #CTRLDEV, an opportunity for Perth developers to get some quality time with our big-name visitors.  Steve Gaynor, Clint Hocking, Dan Pinchbeck, Jill Murray, and Guy Gadney will be hosting two panel discussions that focus on the technical and career aspects of working in the games industry. This event is designed to give you some quality time to talk shop, as well as complement the narrative and storytelling discussions of Saturday’s The Game Changers series. You can also check out the Meet the #CTRLDEV page for all the details on the guest speakers (so you can prep your key game dev questions).

When:

2:30pm – 4:30pm

Where:

Central Institute of Technology (East Perth), 140 Royal St., East Perth

Tickets:

$40/$30 (discount for those attending The Game Changers events).
To get your tickets head on over to Eventbrite page.

Not a bad way to spend the weekend, if we do say so ourselves.
Hope to catch you there!

Meet the #CTRLDEVs

The day of #CTRLDEV draws near, so what better time to take a closer look at the internationally acclaimed developers who will be stopping by. #CTRLDEV will give you the opportunity to meet these fine folk and discuss game design, production and the industry in general. No doubt you will want to chat with them all, but with such a wealth of knowledge available it can’t hurt to assess which of your burning question to ask any given developer.

So on that note, let’s meet the devs…

 

CLINT HOCKING  USA (flag)

Clint Hocking Profile PictureExperience: Creative Director, Scriptwriter, (Senior) Level Designer, Game Designer

Studios: Ubisoft Montreal, Lucas Arts, Valve

Titles: Splinter Cell (Original), Splinter Cell: Chaos Theory, Far Cry 2

Clint started his gaming career with Ubisoft Montreal in 2001 as a level designer for the very first Splinter Cell. Since then he’s worked in a variety of creative positions, including lead roles on Splinter Cell: Chaos Theory and Far Cry 2. Clint was the first-ever recipient of the Game Developer’s Choice Award for Excellence in Scriptwriting.

Outside of game development, Clint is a member of the Advisory Board for the Montreal IGDA Chapter, regularly speaks at the conference around the world (including GDC), and has a monthly column in EDGE Magazine. In his spare time Clint talks about game dev on his blog Click Nothing, and can also be found on twitter as @ClickNothing.

STEVE GAYNOR  USA (flag)

Steve Gaynor Profile PictureExperience: (Senior) Level Designer, Lead Designer, Writer, Tester

Studios: TimeGate Studios, 2K Marin, Irrational Games, The Fullbright Company

Titles: Perseus Mandate, Bioshock 2 inc. Minerva’s Den, Bioshock Infinite, Gone Home

Steve started out as a Temporary Certification Tester who practised make levels with F.E.A.R. editor; before long he had worked his way up to a level designer, working on the F.E.A.R. expansion pack “Perseus Mandate”. Moving on to 2K Marin Steve worked on Bioshock 2‘s “The Adonis Luxury Resort” and “Pauper’s Drop” levels, lead the design of the “Minerva’s Den” expansion, and worked on Bioshock Infinite.

Steve has since gone indie, acting as one of the founding members of The Fullbright Company and a designer/writer on the award-winning Gone Home. When not developing games, Steve talks about them on the Fullbright Design blog, industry publications and in podcasts such as Idle Thumbs. He can also be found on twitter as @GoneHomeGame.

DAN PINCHBECK  UK (flag)

Dan Pinchbeck Profile Picture

Experience: Studio Head, Creative Director, Researcher, Senior Lecturer

Studio: The Chinese Room

Titles: Dear Esther, Korsakovia, Amnesia – A Machine for Pigs, Everybody’s Gone to the Rapture

Before carving his own niche in the game development field, David’s professional background was one centered on Drama and Digital Arts. Through his experience in using emergent technologies in media and technical arts, David went on to teach Creative Technology at Portsmouth University, as well as research narrative in games. It was from this research that The Chinese Room was born, a project turned award-winning studio.

Starting with Source mods, David and his team created such titles as Dear Esther and Korsakovia. The success of these titles allowed for a standalone of Dear Esther to be developed, and paved the way for future works such as A Machine For Pigs and the upcoming Everybody’s Gone To The Rapture. David can be found manning the @ChineseRoom twitter.

JILL MURRAY  CAN (flag)

Jill Murray Profile Picture

Experience: Narative Director, Script Writer, Author

Studios: Ubisoft Québec, Ubisoft Montreal

Titles: Assassin’s Creed IV: Black Flag (inc. Freedom Cry DLC), Assassin’s Creed III: Liberation, Your Shape: Fitness Evolved 2012

 Jill started her design career in web development, but found that her true calling was writing. She published two YA novels, Break on Through and Rhythm and Blues, before being brought in as a writer for Assassin’s Creed: Liberation. The game went on to win a Writer’s Guild Awards, while Jill went on to write for Your Shape: Fitness Evolved, Assassin’s Creed IV: Black Flag and the AC IV “Freedom Cry” DLC.

Jill is currently the Director of Narrative Design at Ubisoft Québec, and presents at such events as Gamercamp and GDC. She can be found providing words of wisdom on twitter as @CodeJill.

GUY GADNEY  AUS (flag)

Guy Gadney Profile PictureExperience: Founder, Digital Executive Producer, Director of Content Production

Studio: The Project Factory

Titles: The Suspect, Who is Tim? (Wie is Tim?), Lost Monsters, Eclipse, Underbelly Skirmish

Guy has been in digital media production for over 20 years, having worked in a production role on mobile, online and game projects for companies across the US, UK and Australia. As a founding member of The Project Factory Guy has had a key role in producing a wide range of projects, including the award winning “Who is Tim?” Dutch transmedia project.

Outside of his production work, Guy served as President of the Board, then Board Director of the AIMIA (Digital Industry Association for Australia). He can also be found speaking at Conferences, Festivals, Award Ceremonies, and of course on twitter as @GGadney.

 


CTRLDEV Event Banner

Don’t forget that Justin Halliday, Screen Australia’s Games Investment Manager, will also be available to chat during #CTRLDEV about the various funding options available for WA game developers.

#CTRLDEV will be your last chance to catch these gaming heavyweights before they fly off into the sunset, so if you have not yet bought your ticket head over to the Eventbrite page. As an added bonus, if you’re heading to a talk for The Game Changer  you can get a discount on your tickets to this event (just bring your PWF ticket stubs or receipts as proof along with your #CTRLDEV ticket).

Hope to see you there!

 

Reminder: Pop Up Arcade on this Weekend!

FTI Pop Up Arcade Banner

Click to download the full Pop Up Arcade Dino Flyer

For those keen to get their local games fix before the end of the year, here is a last minute reminder that the Film & Television Institute of WA will be hosting a Pop-Up Arcade at the Perth Cultural Centre this weekend. Whether you’re looking to entertain the tykes now that the school holidays have unleashed them, or you just want to try out some fun games on the big screen, the Pop-Up Arcade is surely the place to be.

When: 15th December, 10.30am – 3.30pm
Where: James St Amphitheatre (between PICA and the State Library), Northbridge
Entry: Free!

The official list of Perth games set to be on show has also released, so you can get ready for the gaming goodness of:

For more details check out the official FTI announcement, dino flyer, or head on over to the Facebook event page.

Pop-Up Arcade to bring Perth Games to the Big Screen

James Street Ampitheatre

There’s nothing quite like kicking back and watching something on the big screen, so why not take it one step further with some supersized games?

The Film & Television Institute of WA will be blowing up some homegrown titles for all to see (and play) at their Pop-Up Arcade in the Perth Cultural Centre. In addition to being able to play some free games, there will also be a variety of marquees available to entertain.

When: 15th December, 10.30am – 3.30pm
Where: James St Amphitheatre (between PICA and the State Library), Northbridge
Entry: Free!

For more details head on over to the FTI events page, or contact Michael Ellis via or (08) 9431 6700.

Community Profile report available!

The Perth Games Industry Community Profile (March 2009) report is now available for download. (Hardcopies will be available for purchase in future).

The report contains a summary of results from the recent industry survey (conducted in early March 2009), and details a number of practical directives that we will be pursuing to help ensure sustainability and growth of the local games industry.

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We hope that you find the report interesting, that it provides some insight into the current state of the Perth games industry, and that it highlights some issues that must be addressed if we are to capitalise on local talent.

Please feel free to leave comments here, and to send detailed feedback via the contact form. We would especially like to hear from you if you are in the Perth games industry, but did not participate in the survey. We will be announcing a mixer event within the next few days and encourage everyone to attend!

Finally, we’d like to express our deep appreciation to Jack Casey for the feature image on the front cover and to Paul Turbett from Black Lab Games for the foreword.

Update: Fixed a few links in the report. Thanks to Josh Stewart for reporting these errors.
Update: Corrected graph and grammar in Current Involvement section. Thanks to Simon Boxer for reporting these errors.