Tag Archive for 'competition'

Serious Games Showcase and Challenge: Open to Students, Indies, Gov & Industry

Image Text Reads "Australasian Simulation Congress. 28-31 August 2017. International Convention Centre, Sydney, Australia. www.simulationcongress.com" Sponsor logo "SimHealth2017" and "SimTec2017". URL link goes to Australiasian Simulation Congress Challenge page

For those in the serious business of making serious games and simulations, the Australasian Simulation Congress is coming up in August. Not only is the event an excellent way to connect with other in the simulation space, it also hosts the Serious Games Showcase & Challenge. Finalists in the competition are invited to showcase their games at the event, and are awarded $2,500 funding assistance to present their game at the International Serious Games Showcase & Challenge Competition held at the I/ITSEC conference in Orlando, Florida!

“The Serious Games Showcase & Challenge allows us to see the diversity of the region’s games and simulation community, working together to solve real life problems in an entertaining, innovative and informative way.”

Adrian Webb, Manager of Virtual Worlds, Australian Defence Simulation and Training Centre (ADSTC).

There are two prize categories for the Challenge, Student/Indie and Government/Industry. Submissions for the 2017 Challenge close Friday 23 June 2017, and finalists will be notified in July, 2017. For more details, visit the Simulation Congress Challenge Information page – and if you get into the finals be sure to let us know! GOOD LUCK.

Screen It: Competition for Young Creatives

Image text reads "Competition. ACMI Presents: Screen It. The national competition for school-aged filmmakers, animators and game developers."

Young game developers (eager or experienced), there’s no better time to start creating; ACMI are holding a competition where you can win prizes, and have your work shown off at an exhibition on Melbourne. It’s free to enter, and you can submit as many games as you can create!

To be in the running for the great prizes you’ll need to produce a live action film, animation or video game in response to the theme of ‘Time’.

Check out the excellent resources and class video-chat sessions to help with your entries.

When you win, your work is exhibited online in the Australian Mediatheque, on big screens around Australia and ACMI’s newly-designed Screen Itspace in the Screen Worlds exhibition.

For more information, visit the Screen It website or check out their FAQs. Competition entries are due by Monday 25 September 2017

Scitech’s Dome Dash out now, with Bonus Kids Competition and Prizes

Scitech's Dome Dash

Scitech have a new online game called Dome Dash, which combines high-tech gear and old-world dinosaurs in a race to the finish. Created by local developer Titanium Studios, this one is fun, free to play, and there are special prizes for getting a highscore!

Dinosaurs have escaped from Scitech and are rampaging through the streets of Perth! The race is on to get back to Scitech without being attacked by the ferocious dinosaurs.Use cool technology to avoid the dinosaurs, collect speed boosts, run faster and jump higher back to safety.

Play multiple times, but only your fastest time will count towards winning great prizes!

The Competition:

Get the highscore and win! Kids with the highest scores for their age group (5-7 years, 8-11 years, and 12-15 years) win a 3D Printed Figurine + Scitech Discovery Shop Science Pack + a special Dome Dash Badge. The competition is on now, with one prize draw in February and another in May.

Playing Dome Dash right now in your browser or on mobile via the App Store.

ScitechDomeDash ScitechDomeDash4

https://www.youtube.com/watch?v=WjsOky-VB1Q?w=500&h=281

 

PAX Aus Update: Indie Showcase Contest, plus Panel submissions now open!

PAX Aus Indie Showcase Header

Win a space in the Indie Showcase

At this year’s PAX Aus, the indie developers of Australia will have plenty of opportunities to connect with the ever eager gaming public. In addition to the dedicated space of the Indie Pavilion, the folks at PAX are also holding a competition to show off your games in the Indie Showcase! The showcase, a separate exhibit to the Indie Pavilion, will host games that feature a high “fun factor and a great gameplay experience” as judged by the people behind PAX.

The cost of entering your game to be considered is $50, and the lucky Indies selected to feature will receive:

  • Four Exhibitor Hall Badges for PAX Aus 2014, (giving you access to everything exhibitors receive).
  • A 3 x 3 meter booth in the PAX Aus Exhibition Hall, for you to demo your game. PAX can also provide you with a monitor and speakers (but not hardware or video adapters) for your display, provided that these are requested at least 30 days before the show.

To be eligible for consideration you must be an independent developer without a traditional publisher-developer relationship in place, you cannot be funded by an outside party, and the game must at least be in beta form. Just make sure you fit these requirements before submitting, because if you don’t the game will be automatically disqualified, with no refunds on the entry fee.

The deadline for submissions into the Indie Showcase is July 6th, 2014.
So head on over to the Indie Showcase page at Penny Arcade for all the details.

Other Booth Options

Don’t fit the Indie Showcase contest requirements? Fear not! Applications are still open for booths at the Indie Pavilion, as are registrations for general Exhibition spaces.

 

PAX_AUS_Panel_Speaker_Banner

Take part in a PAX Aus Panel

We at Let’s Make Games recognise that the people of WA have a wealth of knowledge when it comes to gaming; knowledge no doubt worth sharing with our friends on the far side of the country. So if you have something on the subject of games that you would like to share with an eager audience, you will pleased to hear that submissions are now open for Panels and Speakers at PAX AUS 2014.

“You’ll be hard pressed to find a more passionate, engaged, and thoughtful audience than the tens of thousands of gamers from around the world that converge on PAX. This year we have over a hundred hours of theatre content to be filled.”

The deadline for panel submissions is August 8th, 2014, so if you’re interested in sharing your thoughts, you can sign up over on the PAX Panel page.

Fizzy “Biggest Game of 2010” competition

Fizzy.com, the flash game site operated by Sydney-based 3RDsense, has announced a game development competition for 2010.

Game developers can sign-up to the Fizzy GDN (Game Developer Network) to have Fizzy.com distribute their titles, earning them a share of advertising revenue and sales. Like similar sites, game developers retain their own intellectual property and the agreement is non-exclusive (games can be posted elsewhere as well).

The Fizzy Biggest Game of 2010 competition is a year-long competition based on revenue earned through the Fizzy GDN. In a nutshell, the game developer that makes the most money from a game through the Fizzy GDN (between January 1 and December 31 2010), will be awarded an additional $50,000 first prize at the end of the year.

fizzy_game_competition

It sounds like an interesting promotion to provide some additional incentive for developers to distribute their flash games via Fizzy.com (and to increase their catalogue of titles). Are any local developers already on Fizzy.com? Or planning to sign up in the near future?

Thanks to Doug for sharing this news!

We made beautiful music

Last night’s Guitar Hero: World Tour competition and social night was super fun.

Turn-out was a less than normal (just over 20 people – maybe people were intimidated by the music-game-ed-ness of it all), but it didn’t matter one iota.

I’m not sure that any words written here could do it justice, so I’ll just leave it to videos (on our brand new YouTube channel!) and photos.

Here’s a compilation video of how the evening progressed:

And here’s the complete encore performance of the competition winners, Rainbow Stance:

Finally, here are the photos (I was very conscientious to take a lot of photos this time!):

Note: Know of any other local games community/industry videos/groups on YouTube? Let us know so that we can add them to our favourites list!

Guitar Hero competition and social night on tomorrow!

Let’s Make Beautiful Music (our August social event) is on tomorrow night (Tuesday, 25 August 2009), and features a Guitar Hero: World Tour competition in addition to the usual socialising, networking, and general good times.

If intending to enter the competition, you can register your band by commenting on this site or using the contact page – or just ROCK UP on the night and register at the door.

Clearly bands will primarily be playing for the eternal glory of being the GREATEST (Guitar Hero) BAND IN PERTH. However, the winning team will also recieve this copy of Guitar Hero: On Tour for Nintendo DS:

guitar_hero_on_tour

Entry is FREE, so you have nothing to lose! Here are the competition rules:

Bands of 4 people are encouraged but not required. A mic stand will be provided in the case that a singer wants to play an instrument as well. Bands can choose to perform any song from Guitar Hero: World Tour that are 6 minutes or under in length. The minimum difficulty for any instrument on any song is Medium. The tournament will be elimination based on points, with the exact structure determined by number of entrants.

Bands will be scored on 3 criteria with a total of 30 points possible per performance:

  • Accuracy – Divided by 10 and rounded down to nearest .5, i.e. 89% = 8.5
  • Difficulty – Awarded by judge, based on the difficulty of the song in relation to band skill, bands can increase difficulty on easier songs with play styles for more points (i.e. using touchboard only, blindfolded playing, crazy solos)
  • Performance – Awarded by judge, how exciting and entertaining the performance was by the band, including style, attire, audience engagement, energy,etc.

If a band is bringing their own instruments they must be compatible with the Xbox 360 and arrive by 6:45pm so they can be sync with the system.

Thanks to Dan and Anthony for putting these competition rules together! Let’s make this another awesome event! 😀

Update: Know someone keen on Guitar Hero or interested in the local game development scene? Spread the word! We’re a volunteer-run non-profit group, so any publicity (eg. posting to forums or your blog) helps and is greatly appreciated!

Let’s Make Beautiful Music

Our August event is just one week away

and we’ve decided that it’s time to ROCK OUT! with a Guitar Hero World Tour competition. There’s even a prize for the winning team!

Details:

  • Title: Let’s Make Beautiful Music
  • Time/Date: 7:00pm – 10:00pm, Tuesday, August 25, 2009
  • Location: The Velvet Lounge, 639 Beaufort Street, Mount Lawley
  • Description: The usual catch-up-over-drinks with a friendly Guitar Hero World Tour competition thrown in for good measure!
  • Links: Facebook event page. (Also feel free to join our Facebook group to be notified of future events).

Here’s the event flier (click on the flier for a printable version), aka your personal invitation. 😉

letsmakebeautifulmusic_blog

As with all of our events, the primary purpose is always to provide a casual environment for local game developers and enthusiasts to meet, exchange ideas and knowledge, catch-up, and generally just have a good time.

Don’t be afraid that there will be nothing for you to do just because you are planning on entering the competition!

Note: If you are keen to participate in the competition, you can register your band in the comments section (just mention your band name and number of people).