The Perth Game Jam blog recently posted news that registrations for the next Global Game Jam (January 29-31, 2010) are now open. Check-out the blog post for instructions on how to sign-up to participate in Perth. There’s also a page where you can see all the currently registered Jammers.
Game Jams are short-term collaborative game making events. They are great opportunities to meet other (practising or aspiring) game developers with different skill sets (programming, art, music), and to experiment with novel gameplay concepts. The Global Game Jam is a 48-hour event run simultaneously at numerous locations worldwide.
This will be the second Global Game Jam and the fifth Game Jam run in Perth. Simon Wittber is the organiser and driving force behind these local events. This makes him a beacon for the respect and admiration of local game developers.
Here at Let’s Make Games, we would like to commend Simon for his commitment to bringing Game Jams to Perth!
Game developers can sign-up to the Fizzy GDN (Game Developer Network) to have Fizzy.com distribute their titles, earning them a share of advertising revenue and sales. Like similar sites, game developers retain their own intellectual property and the agreement is non-exclusive (games can be posted elsewhere as well).
The Fizzy Biggest Game of 2010 competition is a year-long competition based on revenue earned through the Fizzy GDN. In a nutshell, the game developer that makes the most money from a game through the Fizzy GDN (between January 1 and December 31 2010), will be awarded an additional $50,000 first prize at the end of the year.
It sounds like an interesting promotion to provide some additional incentive for developers to distribute their flash games via Fizzy.com (and to increase their catalogue of titles). Are any local developers already on Fizzy.com? Or planning to sign up in the near future?
Our very own Anthony (primarily of Rockethands fame) has started a campaign to promote locally developed iPhone games over the holiday period.
AussieAppSale.com will launch later this week, but the teaser is already up and it’s looking all Australian and awesome:
If you are Australian game developer with an iPhone title on the iPhone App Store, you’re invited to be part of the sale. More details are available in this post to the local PIGMImailing list… which I’ve included below for convenience:
Hey guys! It’s Anthony from RocketHands here. I just wanted to let all of the iPhone developers on PIGMI know about AussieAppSale, a website I’m organising to help promote Australian made iPhone apps over the Christmas season.
It’s free to participate, all we need is:
* A high-res copy of your App’s icon and its link in the iTunes App Store (typically http://itunes.com/apps/appname),
* That over the promotion period (December 11 to January 2) your app will be on sale,
* And that you’ll help share the love and promote our campaign and fellow aussie developers whenever possible!
Placement on the site will be a first-in-best-dressed deal, so please make sure to get back to me as soon as you can! The deadline for the first round of submissions is Thursday 10th, though there will be subsequent additions throughout December if you don’t get back to us straight away.
If anyone is interested or has any questions, please let me know!
-Anthony
It’s great to see these sort of initiatives coming out of Perth.
Incredible Graphical Upgrades! We’ve remodelled the players and environment, added new animations and an umpire. Improved all game textures and added an “Advanced graphics” mode.
Use a unique gesture-based bowling system that allows you to control line, length, spin (left/right/top/back) and swing, all with a single gesture!
Note: Our next event isn’t going to be for a few months, so we’ve decided to post more local news articles to the website. Please contact us with any local news or press releases concerning the Perth game development community!
Take on the role of an extreme snowboarder and shred down the slopes, grind rails and bust out huge aerial tricks. Score big to compete against your friends, or others from around the world.
Features:
* Multiple courses
* Variety of characters including a gnarly looking robot!
* Massive jumps
* Rail grinds
* Mid air grabs and tricks
* Intuitive tilt and touch screen controls
* Online high scores with custom leaderboards
* Adrenaline pumping soundtrack
* Listen to your iTunes music while you play
* Much more coming really soon!
And here are some screenshots:
I guess the only thing left to say is: Congratulations Sandbox Software on the release of your first iPhone game!
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