Tag Archive for 'IGDA'

IGDA Webinar Wednesday: Contemporary Issues in Game Design

IGDA Logo

The International Game Developers Association runs regular handy talks for game developers by game developers. In next week’s #WebinarWednesday on Contemporary Issues in Game Design, WA-based game-maker Matthew Dyet of Citrus Shark will be sharing his experiences of making serious games.

Serious Games Don’t Need To be Serious

Serious Games have a reputation for being boring word dumps ending in a questionnaire asking what you learned. Our games fluctuate between trying to teach too much and being very little fun, or being great fun and teaching too little. In this talk, we’ll find a happy medium between education and fun, examine how a local West Australian company has remained successful by making fun learning experiences, and provide a solid argument for not being so serious about our serious games.

What: Serious Games Don’t Need To be Serious Webinar
When: Thursday, 30th June, 2016. 8am – 10am
Where: ~coming to you via your computer~
Registration: Free via IGDA

Other talks in the series include “The Presence and Absence of Chronic Health Conditions in Videogames” and “A Biologist’s Perspective on Creativity – and Science – in Game Design”. For all the details, head on over to the webinar event page on IGDA’s site.

GO3 and IGDA social event this weekend

go3_igda

The GO3 Electronic & Entertainment Expo kicks off tomorrow and runs over the weekend. Entry is FREE, so be sure to stop by and take a look!

Also on Saturday, IGDA Perth are running a social event at the Metro Bar, which just in front of the Perth Exhibition and Convention Centre (the venue for GO3). Expect exhibitors to be there, making it a great opportunity to talk to people in the local (and regional) games industry.

July social event wrap-up

Reminder: Can’t get enough of local scene events? IGDA Perth are running a Design Theme Night! It starts at 7pm tonight (Tuesday 11 August) at the usual venue (The Velvet Lounge).

Our July social event, What’s That in Your Pocket!?!, was a great night for local gamers and developers.

The theme for the evening was “portable gaming” and the main focus was on a number of locally developed iPhone games. The night started off slowly as we worked through some technical problems (audio) and hardware setup (laptop and projector).

Here’s picture of us setting up:

dscf3601 (Modified in GIMP Image Editor)

Unfortunately, I was too busy to take more photos when the night got going! As always there were a few early arrivals and we ended up with 40 something people after the official start time.

Dharmesh from GameTraders (Carillon City and Carousel) brought a couple of PSPs so that people could get hands-on with Dissidia: Final Fantasy months before it is due to be released. He brought along a few prizes and ran a low-key impromptu tournament. Final Fantasy fans rejoiced!

A number of local game developers brought their iPhones and iPod Touches in order to causally show off their games. After an hour or so, we switched the projector over from the Dissidia tournament to promotional videos from local developers.

  • DrewFX showed off their recently released surfing game, Surf Prodigy, and spoke a little about technical and legal issues in bringing it to market.
  • RocketHands teased their upcoming (first) iPhone game, RocketFuse. They also committed to an easy-to-remember release date of 09/09/09!
  • Staring Man announced that the latest update to their iPhone game, Pools of Blood, features music from local band Karnivool.

Surf Prodigy and Pools of Blood are available now on the iPhone Apps store, so support our local developers and check them out!

Thanks to GameTraders, all the local developers who brought along videos, and everyone for coming along and supporting these local scene events. Our next event will be on Tuesday 25 August… and it will be music-themed. 😉

For handy reference, here are the videos shown at the event: