Releasing a Game

This page currently only really covers how to publicise a game. If you have any other tips on the release process (eg. user testing, pricing, etc.) please share them in the comments section and we’ll integrate key points into this page!

Publicity

When releasing a game, it’s a good idea to have a press release and to distribute it as widely as possible. If you are a confident writer, you can write it yourself. If you aren’t, you may want to pay $100 (or so) to hire a professional writer to do it for you. You can usually find writers on Indie Gamer.

Examples:

Distribution (suggestions on where to send the press release):

Related guides and information:

    Thanks to the following members of the PIGMI mailing list for compiling these resources: Chris McCormick, Anthony Sweet, Paul Turbett, Avril Cox, and Joel Blackwell.

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