Job Opportunities: Software Engineer & QA

Imposing close rise up like a wave over text that reads "OddWorld SoulStorm". On the right, an alien with a fish-like face and mouth sewn shut looks forwards sadly.

Titanium Studios are working on the latest escapades of the alien Abe in Oddworld: Soulstorm, and are searching for local developers to join their team for the project. If you have experience as a quality assurance tester, or in developing code for games or software, check it out!

About Titanium Studios

Titanium Studios is an independent game developer located in Perth, that specialise in ports and target most modern console, mobile and personal computer platforms. The studio is part of the global game development team developing Oddworld: Soulstorm.

The Jobs

Software Engineer (Mid-Snr)

(Full-time, fixed 6-12 month contract)

  • Two years experience developing code for high quality, commercial video game(s), or
  • Three years experience developing code for other demanding software applications, and, a demonstrated passion for game development such as personal projects, game jams, etc.
  • Fluency in C#.

Software Tester

(Full-time, initial fixed term 6 month contract)

  • 3 months previous job experience as a software tester.
  • Please do not apply for this position unless you have held a paying job that involved testing software. Experience as a volunteer tester of open betas will not qualify you for this position.

 

Check out the links above for further details on each role, plus instructions on how to apply. Please note that applicants must have the right to work in Australia, and be able to work from the studio’s Perth metro office. Remote work is not possible for these positions, and applicants must be able to attend an in-person interview.

Job Opportunities: Multiple Roles

Header Image for The Surfer. The sun set over the ocean, as two surfers carry their boards walk past. A small shack covered in seagulls, and a camel are shadows in the background.

Bungarra Software are on the look out for developers with a range of skills to help build their latest creations. The Fremantle-based studio is behind The Surfer series on Playstation 3, and are keen to offer opportunities for more Perth game makers as they take on more projects on more consoles.

About Bungarra Software

Formed in 1998, Bungarra P/L is a full service media production company proudly based in Fremantle, Western Australia. We are an independent developer and publisher of console sports games for a range of current and next generation platforms. Some of our clients have included Electronic Arts, Vivendi Universal Games, and XS Games LLC. Bungarra publishes sports games for all platforms including the Sony, Nintendo, Microsoft and Apple platforms.

The Jobs

There are multiple roles currently available, so check out the links below for further details plus instructions on how to apply:

Applications close Friday 10th May, 2019. Please note that Applicants must be able to work at their Fremantle studios and already be a resident of Perth, Western Australia; Interstate and Overseas-based developers will be considered at a later stage.

Let’s Talk Games: Exploring Accessibility

Let's Talk Games Header. Featuring a room of people sitting, listening to a presentation.

After a bit of a hiatus we’re back for another round of Let’s Talk Games. This time we are exploring accessibility for gamers with disabilities, and different methods of supporting a more inclusive player base.

  • When: 6pm, Thursday, 2 May 2019
  • Where: North Metro TAFE, 140 Royal Street East Perth, WA
  • Room: B202 Lecture Theatre Building B

 

A finger pressing a keyboard button labelled "accessibility"

About Today’s Topic

We’ll be opening the night with Amanda Mace from Web Key IT discussing what is being done for gamers with disabilities to better access games, and what else needs to be done.

Then back from a jam-packed trip to PAX East, West Australian developer Brian Fairbanks will be having a chat about his game, Lost and Hound, and his approaches to provide an accessible experience for blind gamers.

 

Spaces are limited, so make sure you head on over to Evenbrite to grab your ticket. If you have any questions, you can get in contact with the via the Facebook event page.

Innovation Vouchers Program

New Industries WA Logo

Following on from the Game Developer Travel Grants program, New Industries WA have a new initiative available that can provide co-investiment of up to $20,000 for development inputs and commercialisation you you business.

“The Innovation Vouchers Program can provide your small to medium enterprise (SME) with the financial boost it needs to access professional skills, services or knowledge, enabling you to advance your idea or commercial activity in Western Australia.

The Innovation Vouchers Program is designed to assist innovators overcome some of the barriers on the path to commercialisation. It aims to catalyse new relationships between SMEs, research providers and specialist commercialisation support services, or to move tentative collaborations into a productive relationship.”

The funding requires co-investiment of at least 20:80 (you:grant), and can be used towards:

  • Research and Development
  • Product Development
  • Technology Transfer and Intellectual Property
  • Commercialisation Support Services

Applications are currently open, and close 11am Friday 29 March 2019. Funding is available to successful applicants from 1 July 2019. For more details, visit the New Industries WA website or check out the Funding Application Guidelines.

 

Let’s Make Games Annual General Meeting

Green/Yellow Logo for Let's Make Games.org
Next month Let’s Make Games will be holding its Annual General Meeting, which is open for the community to attend. LMG exists to foster and support game developers in Western Australia, so if you would like to know more about what we’ve been up to, or you are interested in being on the committee, please join us!

Attendance is free, but tickets are required to confirm numbers. For those interested in a committee position with the organisation, please submit your expression of interest by emailing us via contact [AT] letsmakegames.org before the event.

Please note that Let’s Make Games supports and promotes participation within a safe environment at all times. In line with this we ask that all attendees conduct themselves in a respectful and professional manner, and we reserve the right to remove individuals who engage in inappropriate behaviours. For more details please see our Community Guidelines.

We look forward to having you with us!

Potluck Event: Dawn of the Age of Aquarius

Text reads "Dawn of the Age of Aquarius. Art/ Games/ Beer". Image includes purposefully tacky 90's computer imagery, including blocky 90's computer text and cards from the game solitaire with clown fish, shells and beach scenes on them.

Join the Potluck Collective for an ocean-themed evening filled to the brim with entertaining games and art pieces – all created just for this event! Meet local developers, have some fun and a few drinks, and relax as though you were lounging about in a cool body of water.

Event Details…

What: Potluck 8.0 – Dawn of the Age of Aquarius
When: Saturday, 9 February 2019. 7.30pm onwards
Where: See the Facebook Event page for more details

Short Summary…

We’ll be jumping into 2019 with a splash and exploring earths final frontier. So grab you’re snorkels, eat your Gillyweed and jump in your submarine we’re going swimming!

  • Art to be announced along the way.
  • Homebrew provided everything else BYO
  • Ample parking at East Perth train station opposite venue.
  • Accessible Trains and Buses 5 min walk away.

To keep up to date with the collective, you can follow them on Facebook or Twitter. You can check out some swell images of the games lined up for Potluck 8.0 below, but there will certainly be more on the horizon so keen an eye out for their forecast!

Four game screenshots, 1 A dark underwater scene peppered with colourful glowing lights and dark outlines of rocks and seaweed. 2 A car sits parked outside an Aquarium building. On the building sits an enormous smiling dolphin on a wave. 3 A blocky submariner poses dramatically with chest puffed out and arms back, while standing in full diver gear and enclosed helmet on a cliff next water. 4 Text reads a “Cube cat returns as Catfish. Coming Exclusively to Potluck 9/2/19.” Behind the text float two cubes, eat sporting triangle ears atop, a pointed fish tail, and whiskers.

Games by Amos Wolfe, Ellie Balson, Kinsley, & Corrina McBeath

 

Sign up for Global Game Jam 2019!

Text reads: Global Game Jam PERTH. January 25th-27th. Image shows a blocky version of the global game jam Earth logo.

Signup to the 2019 Global Game Jam site, to join us for a full weekend of making games! No experience necessary, and you can work with folks you know or team up with new friends. Brought to you by Let’s Make Games and SAE Institute Perth!

How do you create a game in just one weekend?? You can form a team of people you know, make some new friends on the day, or work on a project solo if you’re super keen. Then simply listen to the opening keynote to find out the theme, and get to work!  You’ll have until Sunday afternoon to create one or more games surrounding the theme.  All rules are off (unless you like rules) and you can create anything from tabletop, analog, experimental, physical, AR and of course video game wise.  Your imagination and sleep are the only restrictions!

How does it work?

Everyone gathers on Friday late afternoon, watches a short video keynote with advice from leading game developers, and then the secret theme is announced. All sites worldwide are then challenged to make games based on that same theme, with games to be completed by Sunday afternoon.

As per always, we will have plenty of space for you to bring your laptop or desktop to hook up and jam away. You can order food with us when you sign up, and there will also be eating spaces, room to sleep, and on-site security.

What do I bring?

  • Computer(s)/laptop(s)
  • Art tools
  • Software tools and APIs
  • Snack food and drinks (water!) [limited snacks provided]
  • Personal hygiene products
  • Various changes in clothes
  • Anything required for sleeping arrangements

For More Details…

More information can be found on our Global Game Jam page.

—-

Special Thanks to…

This event would not happen without the hard work of volunteers in the games community; we would like to extend a special thanks to Imogen and Jon for coordinating the event, and to the most excellent volunteers who work behind the scenes!

Kickstart some Collateral Damage

Orange over a purple futuristic screen, reads Collateral Damage, Battle over Tyzanite. In the background is the shape of a robotic skull.

Grab your buddies and prepare for battle! There is only one month left in the Kickstarter for Collateral Damage, the well-oiled robo brawler by local studio Artisans Games.

“In an environment that is slowly collapsing and the gravity spectrum has started to shift to the point where rock platforms have started to float around the molten core; robots known as the Gizma fight over the last remaining resources available. Welcome to the world of Collateral Damage: Battle Over Tyzanite, a devastating battlefield of robotic carnage”

Check out the video below for some beautiful bot battles and chaotic combat, then head on over to the Kickstarter page to stake your claim.

Job Opportunity: 3D Character Artist

Black Lab Logo. A triangular scientific beaker of green liquid tips to the right, with the stream of liquid coming out of the open end splashing into a square pixel droplets

Local studio Black Lab Games is on the look out for a freelance 3D Character Artist for a short term contract. You may remember them from such titles as Battlestar Galactica: Deadlock, and StarHammer: The Vanguard Prophecy. So prepare your portfolios ready to show off your skills in creating realistic-looking people, and get in contact with them asap. Here are the details:

We are looking for someone that can make realistic characters, including excellent clothes and hair, and has experience with blend shapes, rigging, and generation of LODs. Experience with Maya/XGEN and Unity also preferred. If this sounds like you, please get in touch by sending your portfolio to jobs [AT] blacklabgames.com.au

Remote work is indeed an option for this role so don’t delay; get your applications in and you may soon be working with the Black Lab crew! If you have any questions or queries relating to this job, please email Paul directly or add a comment on their facebook post in the LMG discussion group.

UPDATE: Please note email address was originally incorrectly posted as job@ – please use jobs@ instead.

November Games Events: A Guide to PIGW

Bottom left text reads "A cheeky guide to your #P-I-G-W, xox Sof." In the centre of the image sits a Circular logo for Perth Games Festival 2018, obscuring a blank and white photograph of Sofie Mather, an event organiser within the W.A. game development community. The logo has an angled ring around it similar to the planet Saturn, and a collection of stars sit in the top left corner.

November is packed full of events showcasing West Australian games, and bringing people together in Perth to appreciate them. So local community champion Sof, pictured above, has prepared for you a guide to what is lovingly being referred to as #PIGW – a cheeky reference to a certain popular games week elsewhere that some of you may know…

______

SO WHAT’S ON OFFER AT PIGW 2018??
Pronounced “Pig-Wuh” this is the annual developer scramble to relish in the delights of the Perth game scene in all its dimensions. This year we’ve got a humble but tasty line up for you including some hard-hitting questions for local Kickstarter success stories, a questionable but lovable house party to celebrate Perth made games, some high-quality student showcasing, plus much much more!

 

1. Playup Perth – Friday, Nov 9 

As a delicious entrée to #PIGW you’ll be able to catch the latest 18+ Playup Perth event TONIGHT (Friday, Nov 8) at Riff in the CBD. Tickets include entry, nibbles and softies with a cash bar for those who like something a little stronger. Here’s a sneak peek at the lineup, but for more details head to the Playup Perth website.

Thumbnail images from games and studious showcasing at Playup Perth. From left to right, top to bottom these are: Project:Singularity, TeleBlast, Ned, Rhythm Hunter, Bongo Cowbellie, Panda Pilots, Monumental Indonesia, WOOZE – Ladies Who Lunch With Me, and Nurse Shark Games. URL links to Playup Perth event page.


2. Let’s Talk Games – Friday, Nov 16

Back again for a second round of chilled chats and some neato hangz at 48 Lake ST, Let’s Talk Games will be bringing together some Perth success stories to discuss what it takes to make it through Kickstarter alive. Registration is FREE but seats for the panel are limited. For more info check out the Eventbrite page!
This event has been generously supported by Lets Make Games, King Tide Studio and Stirfire Studios.

A room of people sitting, listening to a talk. Over it, the text reads "Let's Talk Games". URL links to eventbrite ticket page for next talk.

 

3. Potluck Bootleg Edition – Saturday, Nov 17

After a big year of trashy alt-game house parties, the Potluck Collective will be celebrating the Perth Games Festival with their Bootleg Edition! They’re matching dev against dev and doing a call to to arms to reproduce, remake or demake the game hits of Perth! Expect heartfelt homages, disappointing sequels, homemade beers and some house party vibes.

NOTE: Why not bootleg a Perth game this weekend and submit it to the party?!

A crude and childlike fan art drawing of a selection of Perth games, from left to right: A red flower person from Bramblelash, a smiling waving yellow cube from Square Heroes, a cat with stomach exposed from Catnips, a blobby headed mutant from Paradigm, and an angry girl all in pink wearing a crown from Freedom Fall.

 

4. Murdoch Senior Showcase – Thursday, Nov 22

Murdoch’s senior students will be bringing us the goods with a full day of games, playtesting and talks. Check out what they’ve been working hard on all year, grab a cuppa and hear from a few industry professionals to round out the day. Come play some senior student games!

Text reads "Murdoch Games Showcase", and Art by Solomon Anthony. A xbox game controller sits in the foreground with the text, in the background an illustration of a samurai-like robotic warrior with a skull face showing beneath his helmet.

 

5. Perth Games Festival – Saturday, Nov 24

YOU KNOW WHAT IT IS! #Perthgamesfest

Perth Games Festival 2018 Logo

 

6. Extended Play – Unconference – Sunday, Nov 25

A Perth favourite [?¿] , if you haven’t been before you should this time; If you haven’t spoken at this before, you should this time. This baby is all goodness. Just a casual afternoon of informal talks, discussions and probably a BBQ.

Text over a doubled image in pink and blue tones, of a square window, an arch window, and a circle window. Text reads discuss/ relax/ BBQ/ chat. Extended Play. Playful Unconference. Sunday 25th November 11am - 4pm.

 

Everything that you enjoy and see at #PIGW is put together with much love and sweat.
Make sure you have a great time and be good to each other.
XOX [Guest blogger] SOF