Thanks to everyone for coming down to our BBQ. It was quite nice to catch up with a lot of old friends as well as meeting a whole bunch of new people. We had a bit of trouble securing a gazebo this time around as it was quite crowded but we’ll strive to put down the LMG flag earlier next time. Here’s a couple of photos from the event and we hope to see you again sometime soon at our next events! Stay tuned for more info.
We’ve changed our Facebook page so now everyone can post to our wall! Feel free to discuss upcoming events, post photos and video from previous events or just talk about games.
The first video is a brief presentation we gave on games. The basic premise was something along the lines of:
Interactive Media + Mechanics = Gameplay
Obviously the talk was a little more involved. The purpose was to encourage people who work in any form of media to consider game mechanics as ways to enhance audience investment and engagement, and to get local game developers to consider various media aspects (story, themes) that complement mechanics and enhance gameplay.
Chiefly, we wanted to ensure that attendees all had a shared basic knowledge of games so that they could all maximally benefit from the panel discussion and networking event. (Based on turnout and subsequent feedback, it went quick well!)
Here are some photos from the following networking event (held across the road at the Brass Monkey):
Special thanks to Richard and Ben for producing these videos and photos.
We won’t go on about it much aside from saying a final round of thanks, and then leaving you some photos.
Thanks again to our sponsors: Different Methods, Rockethands, DrewFX, Binary Space, and Handwritten Games. Thanks to the team of organisers and volunteers: Minh, Anthony, Ben, Rich, and Saxon. Thanks to Chris to the selection of chip-tunes. Thanks to everyone who contributed to the showreel, and to Lisa and Nigel for demonstrating their games. Thanks to everyone who was interviewed by our videographers. Thanks to the Universal Bar & Cafe who were the best hosts we could ever hope for.
From everyone here at Let’s Make Games, have a great holiday season. We’ll see you next year!
Now onto some photos (also, keep an eye for a video of the event in future):
Lisa’s masterpiece-in-progress wow’d attendees.
The food platters were super-tasty.
People early await the door prize draw.
Nigel takes home the first door prize.
Otto was our second door prize winner.
The showreel was eye-catching.
Paul approves of Let’s Make Party.
David has a diabolical idea.
The sun was setting on a hot day.
As it cooled down, we spread outside.
Garth wants to talk to developers. Felix wants to talk to the ladies.
I presume that Heidi is officiating a staring competition between James and Greg.
Developers share stories, while George talks to Garth about publishing.
Handwritten Games handed out future collectible cards.
Rob expresses emotions that many game developers strive to elicit from their audiences.
Brad needs to make a video game about his lucious, lucious hair.
Clearly there is something hilarious about this ticket.
Nigel looks on as Jon plays the iPhone version of his game
But don’t worry about the enemy ships just yet (it’s a work-in-progress!)
Once you see it, you will know fear.
Some of the best conversations occur when things are wrapping up.
Or was that “stare at the camera”? I can never remember.
There’s no better feeling than a job well-done. Thanks Let’s Make Games!
Special thanks also to all companies that contributed to the showreel (apologies to Binary Space for not getting their “Class 3 Outbreak” teaser in) and to Game Pride for bringing along some laptops to demonstrate their latest game “Boo!”. Thanks also to Ben, who took most of the photos.
Here are some photos from the night in chronological order:
Anthony (Let’s Make Games Treasurer) returns from his wedding just in time to sort out receipts and payments. What a champion!
Saxon, Steve, and Nigel went on quite a journey in order to bring everyone else food. For that (and everything else) we salute you! :D
I asked Paul and Alex to look glamorous while presenting the prizes. Alex looks suitably Wheel-of-Fortune while Paul looks disinterested (his tactic is obviously “hard to get”).
Jim and I were happy to see so many other mo-bros at iParty 2.0.
It’s crowded in this direction…
It’s crowded in this direction too…
Jean-Marie (Subversive Games), Christel-Lee, and Simon (Different Methods, Subversive Games) kindly pose for a photo from the paparazzi!
Tim intimidated Simon with his superior hair. Simon succumbs to a natural reaction.
Not content with their already tall statures, Simon, Shanon, and Greg reach for the sky.
Tony (from Subversive Games) presents Richard with a massive box (containing Altech Lansing speakers)
Simon (from Rockethands) presents Graham with a copy of Shadowrun
Paul carefully draws a raffle winner from the Golden Bag of Tickets
The crowd during the raffle draw (image also features Simon’s hair).
Greg looks happy with his Krumpler laptop bag, and Paul (Black Lab Games) somehow managed to time the prize presentation to coincide with his game (Star Hammer) being on display behind him!
Phillip warmly thanks Avril (from Reveries: Virtual World) for his slick black keyboard and mouse.
Stewart was the first volunteer to arrive and made a huge difference on the night! Here he is coming up to draw a raffle prize.
The game in Jetha’s hand somewhat contradicts the game (logo) on his shirt.
How is that title even related to this image of Saxon drawing a raffle prize winner!?
Saxon (from Binary Space) awards Jeremy his Krumpler mini-case. Jeremy totally loves it.
A huge thanks to the Game Pride team for demonstrating their latest game “Boo!” Impressive. :D
Simon and Alex looking cute. Go team!
Peter’s heading back to the UK. Sad face. :(
It’s life imitating art (previously Simon was content to just photoshop himself into all group photos).
Now *that* is what I call eyebrow furling!
At this point I realised that Simon was in every single photo taken after I handed the camera to Benny Goodtimes.
Russia, France, an the USA all come together in Perth! :D
Liza gets in between Jeremy and Simon.
Three games companies in the foreground (and one in the background).
What’s going on here? Who’s just out of frame? At least there’s no incriminating evidence…
It’s difficult to appreciate how tall Shannon and Simon are in this picture. Paul isn’t a short man!
I gather that eCentral TAFE is totally rockin’. :D
Is apparantly more accessible than Jeremy’s. He looks like he knows it too.
It looks like Jeremy is chuffed with a joke he told… but actual responses are fairly mixed.
Greg has posing for photos down. Simon hasn’t quite got the staying still bit down yet. :P
It’s a camera!
Happy organisers are a good sign of a fun event. :D
Literal caption: Rowan is looking at Rj’s hair.
There are always a few rowdy types that ruin the end of the night for everyone.
Guess which person is nick-named “Dodgy” ;)
Chris (PIGMI overlord) is back from the UK!
A low-angle shot that’s still above board.
This upcoming “Summer” exhibition looks interesting. Everyone should go.
iParty’s over… but Kitchen Party is just beginning!
The LetsMakeGames.org May 2009 mixer event – Show Us Your Bits – had a fantastic turnout of over 40 professionals, students, hobbyists and interested public eager to showcase and play the latest projects and gamejams from Perth developers.
Hosted at the Wineroom at the back of the Brass Monkey, there were delicious finger foods and a toasty fireplace to keep everyone warm against the chill outside.A projector displayed numerous projects-in-development, gamejams and screenshots to the entire room while a table of computers along the back wall showcased some great games.
The following games were featured on the PCs:
Title:Bubble Blast! Author:Rohan Anchan
Title:Mazeman Author:Kieran McDonald
Title:Copperhead Author:Sam Zeid
Title:Locked In Authors:Sam Zeid, Neha Shatas, Mitchel Curtis, Nicholas Garel, Stephen Morghan, Jovin Jovinson, Simon Jonikis and Nichole Lisson
Thanks to everyone who attended, and a special thanks and congratulations to everyone who brought their games for people to play.It was great to have so many people enjoying the handiworks of local developers, and is a good sign of things to come for the Perth scene!