AVRL Virtual Reality Event, Presented by Stirfire Studios

Image text reads: "AVRL. Accelerating Augmented & Virtual Reality". Darkened background image depicts a group of people from behind, looking towards a whiteboard. The man in the foreground is holding up a camera to record the presentation they are watching.

Delve into the world of virtual reality, and find out what it takes to create and release VR content thanks to AVRN. Meet local developers from Stirfire Studios as they talk about their experience creating a VR game, after which you can try out the PlayStation VRs and an Oculus Rift with Touch controllers yourself!

What: Jamming towards an Ensemble: Creating Symphony of the Machine
When: 
Tues 11th July 2017, starting 6pm
Where: 
UWA Monadelphous Integrated Learning Centre (upstairs), Northwest corner of James Oval, between Maths and Reid Library

Cost: Free! Plus free parking in UWA carparks after 5pm. Nearest: Car park 15, 3 & 18

Stirfire Studios will describe how they created one of the first Australian games produced for Sony’s PlayStation VR (PS VR). ‘Symphony of the Machine’ is a virtual reality puzzle game that allows players to regrow a destroyed landscape. Matt Dyet and Brendan Ragan will take you from the original prototype at the 2016 Global Game Jam through to global release on the HTC Vive, Oculus Rift and PS VR.

For more information, visit the AVRL event page. You can also check out the video trailer for Symphony of the Machine below, to get an idea of the game Stirfire Studios created before you hear their presentation.

Free July Workshops: Intro to Unreal and VR with Unreal

Text reads: Unreal Engine PERTH. The right side of the image is rendered in Unreal game engine. It depicts a both chasing a red kite over a grassy hill. He is facing away from the camera, wearing an orange backpack, a baseball shirt and jeans. In the background are green rocky mountains and a blue clouded sky.

Let’s Make Games has teamed up with Epic Games to bring two free workshops on Unreal Engine to you! Hosted by SAE Institute Perth, these events are designed to introduce you to using Unreal, as well as run through how you can get started creating virtual reality experiences with it. No laptop necessary – just come along, take some notes and hang out with excellent industry folk.

What: Introduction to Unreal
When: Mon, July 3. 6:30pm – 9:30pm
Where: SAE Institute, 120 Roe Street Northbridge
Tickets: FREE but spaces are limited. Book your tickets via Eventbrite

This introductory tutorial assumes participants have rudimentary 3D game development expertise, but no prior experience with UE4. You will learn the basics of creating a game from starter content using the UE4 Blueprint visual scripting system. Blueprints are easily leveraged by all game development disciplines, so artists, designers, and programmers are welcome.

 

Text reads: Unreal Engine PERTH. The right side of the image is rendered in Unreal game engine. It depicts an action scene from a video game, futuristic solders hide with guns drawn behind cars. In the distance, a robot is has thrown a car which is exploding.

What: Getting Started in Virtual Reality with Unreal Engine
When: Tuesday, July 4. 6:30pm – 9:30pm
Where: SAE Institute, 120 Roe Street Northbridge
Tickets: FREE but spaces are limited. Book your tickets via Eventbrite

You will learn the basics of creating a VR project from starter content using the UE4 Blueprint visual scripting system. Blueprints are easily leveraged by all game development disciplines, so artists, designers, and programmers are welcome. Topics we’ll cover include: project setup, VR peripheral setup, building materials for VR, VR character setup, using the slice tool and configuring UI for VR projects. We will also cover design principles and VR performance optimization techniques.

 

For more information, visit the event pages for Introduction to Unreal and Getting Started in Virtual Reality with Unreal Engine. We hope to see you there!

Serious Games Showcase and Challenge: Open to Students, Indies, Gov & Industry

Image Text Reads "Australasian Simulation Congress. 28-31 August 2017. International Convention Centre, Sydney, Australia. www.simulationcongress.com" Sponsor logo "SimHealth2017" and "SimTec2017". URL link goes to Australiasian Simulation Congress Challenge page

For those in the serious business of making serious games and simulations, the Australasian Simulation Congress is coming up in August. Not only is the event an excellent way to connect with other in the simulation space, it also hosts the Serious Games Showcase & Challenge. Finalists in the competition are invited to showcase their games at the event, and are awarded $2,500 funding assistance to present their game at the International Serious Games Showcase & Challenge Competition held at the I/ITSEC conference in Orlando, Florida!

“The Serious Games Showcase & Challenge allows us to see the diversity of the region’s games and simulation community, working together to solve real life problems in an entertaining, innovative and informative way.”

Adrian Webb, Manager of Virtual Worlds, Australian Defence Simulation and Training Centre (ADSTC).

There are two prize categories for the Challenge, Student/Indie and Government/Industry. Submissions for the 2017 Challenge close Friday 23 June 2017, and finalists will be notified in July, 2017. For more details, visit the Simulation Congress Challenge Information page – and if you get into the finals be sure to let us know! GOOD LUCK.

Job Opportunity: Concept Artist

Text Logo: Binary Space. URL links to Binary Space website.

 

Creators of Zombie Outbreak SimulatorBinary Space, are on the lookout for a concept artist to join their team. Set to create a brand new zombie game, they are in need of an artistic individual to help shape the undead creations of the future.
Could it be you?

“This is the very start of this game, and so you’ll have complete freedom to come up with whatever you want, including experimenting with a handful of variations. Although a successor to Binary Space’s previous games, the new game won’t have the same style or game play, and so you won’t be constrained by those.”

– via Saxon Druce, Binary Space

The studio is based in Perth, Western Australia, but is suitable for remote applicants as well. For all the details on the job opportunity, check out the original announcement post on Binary Space’s website.

 

URL Link goes to the Binary Space website. Screenshot is from their game 'Zombie Outbreak Simulator'. A shot of a street from directly above, looking down. There are the roofs of houses either side, green of front gardens, and two cars parked on the street. Along the round are hundreds of bloodied zombies.

 

Game Foundry Tabletop Testing on Again

URL link goes to Game Foundry facebook group. Image Text reads: Game Foundry. Text appears as hot melted metal, being poured into a forge with flames coming off it.

Play the latest tabletop games-in-progress and test out your own each week at the Game Foundry. This regular event gives you the chance to meet local developers and share your thoughts with them on how they can make their next titles even better!

What: Game Foundry Tabletop Testing
When: 7pm – 10pm, every Thursday
Where: Good Games Cannington, 21 Liege St, Cannington
Tickets: Free!

Head on over the the Game Foundry facebook page to see the details on the next events. If you have a game you want to tested, let them know and next time you could be testing it as well!

DISTANT Gameplay Trailer Out Now

Text Logo reads "Distant", in all capitals on black background.  URL link goes to game facbook page.

Feast your eyes upon the latest from Slingshot & Satchel, as they have released a gameplay trailer of DISTANT, the new game they are developing in association with Snowman.

DISTANT takes you on a wondrous voyage through pastel dreamscapes, to prevent a calamity from consuming the world you once knew. Along the way, you’ll confront an inescapable past, and learn how much you’re willing to sacrifice in your search for solace.

Check out the video below (or you can watch it on youtube) to enjoy the vast world the devs have sought to bring us. To stay up to date with all the news on DISTANT, you can sign up to their mailing list on their website.

Sloth Climb ascends on Mobile

URL links to webpage for Sloth Climb game. Image features a jungle scene, with dirt floor edged by trees and foliage. On the left, a jungle cat sits on its hing legs leaning back. In front of it sits a large plate of fruits. Behind the fruit sits a sloth, facing forward, it's arms stretched towards the food.  On the top right, a toucan sits on a branch with wings outstretched.

Escape the urban jungle with a simple tap of the button in Sloth Climb, the latest from local studio Zloph. Featuring an adorable Sloth in need of assistance, it’s a surprisingly quick game considering the speed of its endangered protagonist.

A little sloth was doing his business on the ground one day but all of a sudden, a growl from an approaching carnivore was heard. Now with your power of the ‘TAP’ you will help the young sloth climb. The little sloth must continually climb while avoiding the mindless birds that get in its way and might as well collect a few stars and fruit that the sloth passes by, can never have too many stars and fruit in one’s journey.  Climb to new heights to avoid the pursuit of the very hungry beast and reclaim the iron throne of the biggest scores among all the sloths.

Sloth Climb is available with a free Android version, free iOS version, and Pro (paid, add-free) versions on Android, and Windows phone. See below for a look at the gameplay, or you can check out the main website for more info.

Animation of Sloth Climb gameplay. A jungle scene, with a sloth hanging on a tree trunk at the left. An arrow rotates above it showing which direction it will jump. Tapping the screen makes the sloth jumps to the right tree, and the arrow appears again. As the sloth jumps back and forth climbing higher up the trees, it collects stars and points. A miss-timed jump has the sloth go too high and miss the tree, it falls and the animation restarts.

The Sweet Sounds of the Outer Colony

Text Logo reads "Outer Colony". In the background, a planet takes up three quarters of the image. It has swirling clouds, blue oceans, and green and yellow continents. Beyond the planet are stars and the edge of a warm glowing sun. Image url links to Outer Colony game Kickstarter.

Etch out an existence on the edge of space in Outer Colony, a real time strategy game currently on Kickstarter. Developed by Voyager Games, it features an original sound track by West Australian audio extraordinaire Daisy Ale Soundworks, with music that is out of this world (ha, sorry we couldn’t help ourselves)

Text reads "Outer Colony". A square image, made up of a collection of screenshots from the game Outer Colony. The game graphics are blocky, and colourful, featuring outdoor spaces and insides of buildings. Linked URL goes to attachment page with larger version of this image.Outer Colony is an open ended, real time strategy game with a focus on artificial intelligence and simulation-derived mechanics. Set in a sci-fi universe, players command expeditions of spacefaring colonists in an effort to establish settlements on remote worlds.

Much of the core gameplay revolves around providing for your expedition’s NPCs, managing its fledgling society, freeform building, and tactical combat. Whatever you do in OC affects the persistent game world, so everything from driving species to extinction to terraforming whole regions is possible.

This game of galactic settlement has already been Greenlit on Steam, so all you need to do to get behind it is share and support their Kickstarter. You can also surround yourself in the sounds of outer space right now, by listening to the Outer Colony OST on Bandcamp or in the video below.

 

Symphony of the Machine sets out on Steam and Playstation VR

Logo: "Symphony of the Machine", stylized to represent a laser beam being bounced onto a symbol. The background of the image is screenshot from the game: in it the sky is dark and cloudy, while rain falls outside of futuristic metal window. Symbols sit on the left and right side of the window radiating light, and blue smoke rises on the right outside the window.

Following months of testing and teasers, Stirfire Studios’ new virtual reality game Symphony of the Machine is out now on Playstation VR, and Steam (HTC Vive compatible, with Oculus coming soon). So get your mind in puzzle mode and prepare to while away the hours altering the weather.

Symphony of the Machine is a short puzzle game that really taps into the concepts of virtually reality. The game is kept simple, whilst the puzzles are tactical and challenging. If you are looking for a great VR puzzle game that should only take a few hours to complete, give this gem a spin.

via Playstation Universe

Feast your eyes upon their mixed reality trailer below, and check out their website for more details on the game. To leap into the landscape straight away, head on over to the PlayStation store or Steam.

Disclaimer: In the interest of transparency, please note that the author of this article is associated with this games project.

Screen It: Competition for Young Creatives

Image text reads "Competition. ACMI Presents: Screen It. The national competition for school-aged filmmakers, animators and game developers."

Young game developers (eager or experienced), there’s no better time to start creating; ACMI are holding a competition where you can win prizes, and have your work shown off at an exhibition on Melbourne. It’s free to enter, and you can submit as many games as you can create!

To be in the running for the great prizes you’ll need to produce a live action film, animation or video game in response to the theme of ‘Time’.

Check out the excellent resources and class video-chat sessions to help with your entries.

When you win, your work is exhibited online in the Australian Mediatheque, on big screens around Australia and ACMI’s newly-designed Screen Itspace in the Screen Worlds exhibition.

For more information, visit the Screen It website or check out their FAQs. Competition entries are due by Monday 25 September 2017