Australian Game Development Survey

Banner: Australian Game Development Survey 2015/16

The Interactive Games & Entertainment Association (IGEA) and the Game Developers Association of Australia are currently conducting a survey on the local games industry, to get an updated picture of its size and scope. Data from this survey will assist in future advocacy and lobbying on behalf of the industry, so if you’re involved in making games, be sure to fill it out!

The IGEA and the GDAA advocate on behalf of the wider industry and having access to current, meaningful and consistent data is critical for discussions at both a Federal and State level. The ability to portray a creative, innovative, and growing sector is extremely powerful. Further, it helps enforce that game developers contribute significantly to export dollars, employment and the wider digital economy. Your participation in this survey helps us enormously in this regard and we are grateful for your assistance.

The survey can be accessed here: https://www.surveymonkey.com/r/R6GKBJ6

Make sure you fill it out before 6 September 2016, so we can show folks that there are tons of excellent game makers in Aus!

Perth Games Festival: Exhibitor and Speaker Applications Open!

Are you a game-maker based in Western Australia? Whether you are a student or studio, indie developer or hobbyist, the Perth Games Festival is all about showcasing locally-made games! This means games for computers and consoles, mobiles and tablets, tabletop and card games, VR experiences, pervasive games and even arcade machines.

Applications are now open for Exhibitors and Speakers at the 2016 Perth Games Festival. So come join us on October 1st at Perth Town Hall, and showcase your works to thousands of people.

Banner: The Perth Town Hall, filled with people crowding around various game screens and tables. A screen hangs above the stage, showing the image of local game 'Paradigm'

Exhibitor Applications

Full details on the Exhibitor packages can be found here on the Perth Games Festival website. Or if you want to get straight into applying…

→ Simply fill in the online Exhibitor Application here!

Once your application has been received, the Festival Committee will get back to you shortly to confirm your place at the event. Following this, you just need to send through x3 Screenshots of your game by Sept 7th, and payment is required by Sept 23rd. If you have any questions, the Festival Exhibit Manager Cassie will be happy to assist.

 

Banner: A roof people sit, watching a panel talk.

Speaker Applications

Is there a topic you would like to see covered one of the Panels at the Perth Games Festival? Suggestions relating to all aspects of game development and related topics are welcome, from design to marketing, coding to community support and everything in between.

→ If you have a topic you would like to discuss or see discussed, fill in the Speaker Application here!

Sessions may take the form of a lecture, panel discussion or workshop. Or if you have an idea for something a little different don’t hesitate to suggest it too! If you have any questions relating to the Talks at the festival, our Content Manager Vivien will be happy to answer them.

 

Assistance Packages

If you are a game developer from regional Western Australia, or otherwise require financial support, please let us know. Let’s Make Games is a community organisation focussed on supporting Western Australian developers; we want all WA game-makers to have the opportunity to share their work with the public, and we understand that not everyone can afford the full fees and insurance costs associated with exhibiting.

If you have any questions regarding the assistance packages, simply contact the Festival Coordinator Jess (yep, that’s me!). We want to make sure that all local developers get the opportunity to showcase their games, so please do not hesitate to get in touch with us!

Local game Paradigm makes it into the PAX Australian Indie Showcase

PAX Indie Showcase Header

Pax Australia is back in Melbourne this November, and it has just been announced that WA-made game Paradigm will be featured in the Pax Australian Indie Showcase. This specialised showcase is designed to highlight the best indie games from across Australian and New Zealand, with the titles on show selected by games industry veterans.

The work of local developer Jacob Janerka, Paradigm is a highly anticipated hand-crafted game that featured at the 2014 Perth Games Festival, and was successfully Kickstarted back in 2014.

Paradigm is a surreal point-and-click adventure game set in the strange and post apocalyptic world of Krusz; a land inspired by a mix of Eastern Europe and the 70’s and 80’s.  You play as the unattractive yet over-confident mutated Paradigm; who must prevail through inconvenient trials to overcome the insecure yet tyrannical sloth antagonist, Olof! Imagine a cross between The Mighty Boosh, Lucas Arts adventures and Fallout.

So congratulations Jacob (and of course the handsome mutant Paradigm) on securing a place at PAX! To find out more about Paradigm, head on over to the website. Or simple visit the PAX Australia website to get the low down on the Indie Showcase and grab your tickets to the big event!

 

Playup Perth Saturday #11

Playup Perth Header 2

Looking for something fun to do with the family this weekend? Playup Perth is back again, this time with a range new locally-made tabletop games for you to try out.

What: Playup Perth Saturday #11
When: Saturday, 30th July, 1-4pm
Where: Carpe Coffee, 526 Murray Street Perth
Tickets: $10 (regular) / $7 (FTI members) via Eventbrite
Extra info: This is an all ages event (Players 12 and under will need to be accompanied by a guardian)

Featured Games

  • Blocaganda, by Eeshwar Rajagopalan
    A 2-4 player strategy game where you blast your message across all forms of media to influence the public to make you into the mayor!
  • Snakez, by RAEZ
    A game where players control snakes around a board gaining size from eating power ups — but where larger snakes become more powerful and harder to control with small snakes more versatile!
  • Monte Carlo, by Darren Broad
    A casino-themed card game for 2-5 players. Play cards in a common area & place chips to manipulate their values to achieve your goals and win money.

Blocaganda_sq RAEZ_snakes MonteCarlo

 

You can grab tickets for this battle of the boardgame via Eventbrite, or at the door on the day.  And if you’re interested in playing more locally-made games in the future, or testing out your very own games-in-progress, head on over to the Playup Perth website.

Super Salmon Migration makes a Splash

Super Salmon Migration by Oscar Brittain

Leaping out onto mobile is the latest release by Bear-Tooth Studios, the speedy and stylish Super Salmon Migration. After testing the waters at the Perth Games Festival and Playup Perth, both the game and it’s featured fast little fish are ready to adventure out into the world.

Super Salmon Migration is a endless swimmer. Play as a salmon, braving treacherous waters, dodging obstacles and trying to get a far as you can. A long the way collect stuff to sell for fish-bucks and buy yourself some sweet costumes.

Check out the video below for a glimpse beneath the waves at the world of Super Salmon Migration. And if you’re keen to catch this cool title, simple dive over to Google Play or iTunes.

Award wins for local developers at the WAITTA Incite and WA Screen Awards

Local game makers and supporters making a mark at the WASA awards!

It’s a great time to be a part of the Western Australian games community, and we’re very happy to be able to share news of the success of local game-makers with you. In the last month the 25th WA Information Technology & Telecommunications Alliance (WAITTA) Incite Awards took place, as did the 28th WA Screen Awards (WASAs). At these prestigious events the spotlight shone upon our excellent games industry, with a number of awards going to local developers. So here are all the details!

 

25th WAITTA Incite Awards

WAITTA Incite Awards celebrate innovation and excellence across Information and Communications Technology fields in WA. The 25th annual awards were presented in June at the Hyatt Regency, Perth. Highlights from the awards ceremony can be found here.

Now on to the winners of the big event…

 

Winner: Achiever of the Year

Dr Kate Raynes-Goldie

Kate walked away from the WAITTA awards night with the appropriately fancy title of “Achiever of the Year.” It is no exaggeration to say that Kate is a champion of the local games industry; as the Director of Games & Interactive at FTI she has been the driving force behind initiatives like Playup Perth and Level One. Without a doubt her tireless efforts have helped the community grow into one of the most vibrant in the country. Her passion, dedication and hard work have not gone unnoticed, so congratulations Kate!

 

Finalist: Most Creative Media & Entertainment Tech

Stirfire Studios, Symphony of the Machine

Garth Pendergrast from Stirfire Studios, Kate Raynes-Goldie and Ros Walker from FTI

From its origins at this year’s Global Game Jam, Symphony of the Machine has quickly become one of the most anticipated VR games of the local dev scene. Although they didn’t take out top honours for the category, Stirfire Studios will be going on to compete in the iAwards in Melbourne later this year.
Congratulations Stirfire!

 

28th WA Screen Awards

Presented by FTI, the WA Screen Awards are the premier celebration of West Australian screen culture, acknowledging innovation and achievement across film, music, games and interactive media. The 28th annual awards were presented in July at the Heath Ledger State Theatre, Perth.

So who were the big names in games for this special event? Congratulations to…

 

Winner: Best Game

Black Lab Games, Star Hammer: The Vanguard Prophecy

Anthony Carriero, Paul Turbett, and Anthony Sweet standing together, with a WASA Award

Black Lab Games must have learned a few things about strategy when making their tactical space combat game Star Hammer: The Vanguard Prophecy, as it proved to be a few moves ahead of its fellow nominees, taking out the Best Game category at this year’s WASAs. Congratulations to Black Lab Games on a very well deserved win!

 

Nominees: Best Game

We’d also like to acknowledge the other nominees in the category for being amazing local artists and developers. So well done to:

 

Winner: Best Interactive Production

Hungry Sky, Sam Bodhi Field, Alice Ross & Clay Bryce; Beneath the Waves

Periscope Pictures and Hungry Sky together for the WA Screen Awards

Created for the WA Museum, this engaging interactive documentary lets you explore the amazing Kimberley marine environment. Congratulations to local studio Hungry Sky, as well as Periscope Pictures on the win!

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A big congratulations to all nominees and winners across both awards ceremonies! It’s great to see the artistic, ICT and game development industries within WA thriving! Keep up the good work~

Hexasmash 2 heads to Android

Hexasmash2_Header

Say hello to Hexasmash 2, the latest puzzling piece of fun from Mandurah team Apex Creative (also known as errordevseven). Adding a new twist to their shape-smashing title, this time your shooting skills and sharp mind are simultaneously put to the test!

Aim and shoot the balls at the hexagonal targets, using the dozens of awesome physics objects to clear a path or set up the perfect shot. See how many balls it takes you to smash all the targets! Destroy the blue hexagons to pass the level, and the green hexagons to unlock bonus levels.

Use your logical thinking skills to take advantage of the objects in each level. Portals, elevators, crates, bouncy blocks, launchers and more.

Get your hands on Hexasmash 2 for free now by heading over to Google Play. Be sure to check out the studio’s other games as well, including Volatives, Quadrant and Laserbreak 2.

The Page: June Meetup

Text: The Page

The Page is a back again, with another meet-up event in Perth for writers, narrative designers and creatives interested in games and digital storytelling. The theme for this month’s meetup is “Normal”, so what is normal anyway?

Normality in games means something completely different than normality anywhere else. In a media form saturated in heroics and grand scale derring-do, what does it mean to Press A to brush your teeth?

Let’s talk about how games handle mundanity of everyday life, and what constitutes normality in game worlds. Are we over-saturated with magic and spaceships? What happens when a game embraces mundanity, like Gone Home or Firewatch?

What: The Page – June Meetup
When: Saturday, 25 June. Starting 1pm
Where: SK Games, 167 Fitzgerald Street Northbridge
Tickets: FREE!

For more details, head on over to the June Meetup event page.
You can also stay up to date with their plans and all things narrative via their main Facebook page.

IGDA Webinar Wednesday: Contemporary Issues in Game Design

IGDA Logo

The International Game Developers Association runs regular handy talks for game developers by game developers. In next week’s #WebinarWednesday on Contemporary Issues in Game Design, WA-based game-maker Matthew Dyet of Citrus Shark will be sharing his experiences of making serious games.

Serious Games Don’t Need To be Serious

Serious Games have a reputation for being boring word dumps ending in a questionnaire asking what you learned. Our games fluctuate between trying to teach too much and being very little fun, or being great fun and teaching too little. In this talk, we’ll find a happy medium between education and fun, examine how a local West Australian company has remained successful by making fun learning experiences, and provide a solid argument for not being so serious about our serious games.

What: Serious Games Don’t Need To be Serious Webinar
When: Thursday, 30th June, 2016. 8am – 10am
Where: ~coming to you via your computer~
Registration: Free via IGDA

Other talks in the series include “The Presence and Absence of Chronic Health Conditions in Videogames” and “A Biologist’s Perspective on Creativity – and Science – in Game Design”. For all the details, head on over to the webinar event page on IGDA’s site.

Playup Perth Friday: Last Night at SK Special Edition

Playup at SK Games - The End of an Era

Never been to one of FTI’Playup Perth event at SK Games? Or have you been to a Playup before and enjoyed your time? Well either way, this is your last chance to join the fun at everybody’s favourite game dev venue! Yes it’s the end of an era, with SK Games hosting its final Playup Perth next month (but fear not, more details on Playup Perth’s new location below!).

The first Playup held at SK was way back in September 2014, and since then it has become a much loved event location for local devs and players alike. We’ll be saying a warm, snuggly and slightly sad goodbye to our friends at SK, who have adventured on to Melbourne. This is of course not the end of Playup Perth though, as this excellent event will be back again next month at the wonderfully caffeinated venue that is Carpe Coffee.

What: Playup Perth Friday: Last Night at SK Special Edition
When: Friday, 1st July, 6pm til late
Where: SK Games, 167 Fitzgerald Street Northbridge
Tickets: $10 (regular) / $7 (FTI members) via Eventbrite
Extra info: This is an 18+ event

Featured Games

You can check out screenshots for these games below. The full line up for the night has yet to be announced though, so remember to check the Playup Perth website to stay up to date on all Playup related news.

Want to test your games at Playup Perth?

There’s still time! Simply fill out the Playup Perth form here.

Starlost Screenshot Vectonic Screenshot Rogue Blitz
Final Days Screenshot  HyperDash Heroes Screenshot