Pot Luck 2.0 – My First Game

Text reads: Pot Luck Collective, 17th November, MY FIRST GAME (the world BOOK has been crossed out)

Join the Pot Luck Collective for an relaxed evening playing some of the very first games made my local artists and developers. From games developed in the DOS era, to early tales in Twine, this lo-fi games initiative is about appreciating all creative mediums and coming together to have some fun!

Event Details…

What: Pot Luck 2.0 – My First Game
When: Friday, 17 November 2017. 7pm – 10.30pm
Where: See the Facebook Event page for more details

Short Summary…

Keeping it real ‘Perth’ this time, we’ll be exhibiting a collection of local devs ‘first’ games.
Where did they come from? How did they get here? Perhaps their first game will tell you. Perhaps it’ll will just be bad.
It’s going to be hilarious and insightful and if its neither of those at least there will be leaft over homebrew.

 

To keep up to date with the collective, you can follow them on Facebook or Twitter. You can check out images of some of the games lined up for Pot Luck 2.0 below, but there are still more to be announced (plus future creative capers) so stay tuned to their channel!

SAVE THE DATE: Perth Games Festival 2017 takes on Town Hall Saturday, Nov 25th

A table at the Perth Games Festivals, covered in themed badges that form the shape of an 8-Bit 'Space Invader'

On November 25th, the Perth Town Hall will once again be filled to the brim with Western Australia games that you can play for free, as the Perth Games Festival returns for 2017! Here’s what you need to know to have a day of awesome free fun.

What: Perth Games Festival
When: 25 November, 10am – 5pm.
Where: Perth Town Hall, cnr of Barrack St & Hay St, Perth
Tickets: Free!! Invite your friends via the Facebook Event Page.

♿ Accessibility: The Perth Town Hall is wheelchair/ mobility scooter accessible, and will include Auslan interpreters at all Panels. For more information, including Visual, Hearing, Mobility features and Additional Support, visit the PGF Accessibility page.

 

[ unCONFERENCE: EXTENDED PLAY ]

A distorted image of a series of differently-shaped windows, a square, an arch and a circle

To celebrate the end the Perth Games Festival Weekend for 2017, we’ll be hosting our third ever Extended Play Unconference on Sunday, 26 November. This casual afternoon is set to feature informal talks and discussion on game development. It’s a free event, and all are welcome – but please note that spaces are limited so book your ticket to Extended Play via Eventbrite.

 

[ PRESS (A) TO JOIN ]

An image of a table, with festival programs, badges, and a jar of lollies.

This event simply could not happen without community support; so why not be a Perth Games Festival volunteer this year? Whether you enjoy making or playing games, are an aspiring developer or seasoned veteran, have gotten involved before or are new to all this; now is a great time to get involved and help us show off the great games (and games community) we have in Western Australia.

Find out more about being a Festival Volunteer here!

 

For more information on this upcoming event of local gaming excellence, check out the official Perth Games Festival website. You can also keep an eye on the Perth Games Festival main Facebook page, 2017 event page, or Twitter.

BrambleLash branches out and takes Tokyo Game Show’s Indie Grand Prize

Image text reads: Tokyo Gam Show 2017 A poster for the game Bramblelash, with a large sticker stating "Indie Prize Nominee: 4Gamer.net". The Bramblelash banner image depicts two of the games playable plant-creatures with vines outstretched towards each other in a style mimicking Michelangelo's famous painting "The Creation of Adam".

Taking the world by storm, Perth-made game BrambleLash was recently awarded the Indie Grand Prize by 4Gamer.net at the 2017 Tokyo Game Show, alongside another Australian title Yonder: The Cloud Catcher Chronicles! The purpose of these awards is to ‘discover new stars’, and local studio Bytesprite have no doubt ensnared a thicket of new fans from their travels.

Here’s what 4Gamer.net had to say about it…

“「BrambleLash」は,2人のキャラクターの間に生まれるゴムのような物体を敵に当てて倒していくアクションゲーム。マルチプレイではもう一方のキャラクターと息を合わせてのプレイが必要で,試遊台では初対面のプレイヤー同士の間でも笑顔や歓声が生まれ,非常に盛り上がっていたのが印象的だった。”

BrambleLash is an action game where you destroy the enemy by stretching a rubbery object between two characters. In multiplayer, it’s necessary to breathe alongside the other character, and smiles and cheers were born even between players who met for the first time at the test stand; it was impressive how exciting it was.”

(Note: This is a very loose translation; don’t hold us to the exact wording!)

If you’re interested in some co-op chaos of your own, Bytesprite is available now on Steam! You can also check out some of the photos from the event below, with thanks to the Bramblelash crew and Abylight Studios on twitter.

Two West Australian titles win at the Australian Game Developer Awards!

A series of AGDA award trophies laid out horizontally across a table, Each trophy is made up of waves of metal, with four golden concentric circles at the center of each one.

Image via Melbourne Int Game Week

Walking onto the stage to great applause, two of the nine winning titles at the 2017 Australian Game Developer Awards (AGDAs) were from Western Australia. Congratulations to Black Lab Games, who won an award for Battlestar Galactica Deadlock (pictured above), and Jacob Janerka with a win for point-and-click adventure Paradigm!

Held on October 25th, the event saw a wide Array of Australian developers come together at the end of Games Connect Asia Pacific (as part of Melbourne International Games Week). There were not distinct categories for the games this year, with each being judged as a whole based on such aspects as “visual aesthetic, design and innovation, technical excellence, audio and compositional aesthetic, narrative, accessibility and representation”. That being said, their unofficial award titles were…

  • “Most Absurdly Confident Game Award” for Paradigm, and
  • “Strategic Deployment of Cylons Award” for Battlestar Galactica

We would also like to give a special mention to another excellent local title that was nominated; Symphony of the Machine by Stirfire Studios.

The AGDAs even got a mention on game news site Kotaku; feel free to check it out for details on all the other wonderful winners. You can also peruse the #AGDA17 feed from the night on twitter, as well as feast your eyes on photos of the event below as shared by Melbourne Int Games Week, Black Lab GamesJon Hayward, and Jonny Roses.

 

Desert Child races onto Kickstarter

An animated image from the game Desert Child. A character dressed in jeans and a shirt races across the desert of mars on a hoverbike, swerving past catci, with dust trailing and explosions flying past. The bike speeds past the words "Kickstarter"

Dust off your hoverbike, because Desert Child is up on Kickstarter and needs your help to race to the finish. Created by Oscar Brittain, the developer behind World’s Fastest Pizza and the Fremantle-featuring One Night Only, it got a lot of love as part of Indiecade @ E3 and this Kickstarter campaign is set to take it to the next level.

Desert Child is a Racing RPG set in a dusty world where your only friends are a vintage hoverbike and a bowl of ramen noodles. ​

A screenshot from the game Desert Child. A plain-clothed character is riding a hoverbike across the water in a large underground tunnel. Water sprays up behind the bike, as they avoid passing pillars and fire off laser shots.It’s the rags-to-riches story of a broke young racer who fights through gangsters, bounty hunters and pancake cravings to enter the Championship and get off Earth before it E-X-P-L-O-D-E-S (metaphorically).

Feast your eyes upon the Kickstarter video below, try out the demo on GameJolt or head straight on over to the main page to get behind it.

eZone announces two new Augmented Reality titles for iPhone

Header: Mammoth Mini Golf AR

Bridge the gap between games and the real world, with two new augmented reality titles from eZone! Watch as a prehistoric putting arena rises from the ground in Mammoth Mini Golf AR, or put your aiming skills to the test in Beer Pong AR; either way you can grab your friends for a quick game anywhere, anytime.

Mammoth Mini Golf AR

The magic of augmented reality with Apple’s ARKit brings a wacky caveman themed world of mini golf right into your home! Place the course anywhere you like, grab your friends and let the fun begin! Move around to get the best angle, set direction and power and putt for glory! But watch out for the crazy cast of characters trying to stop your ball from reaching it’s home: mammoths, dino-birds, cavemen and volcanos, just to name a few!

Tee off on iPhone by grabbing Mammoth Mini Golf on iTunes. To get an idea of the primordial perils that are par for the course, check out the preview video below or over on youtube.

 

Header: Text reads "Beer Pong AR" with two 3D pints of beer behind it.

Beer Pong AR

Beer Pong AR is big time fun for you and your friends! The magic of augmented reality means you can play Beer Pong anytime, anywhere! Place the beers anywhere you like, grab your friends and let the fun begin! Move around to get the best angle and simply swipe to launch the ball into the cups! Who will be the Beer Pong AR Champion?!?

The test of skill that is Beer Pong AR, is now available on iTunes for free. Don’t let your time get wasted, and check out the preview video below or over on youtube for a sneak peek of the gameplay.

 

 

Asteroids3D navigates its way onto iTunes

A screenshot from the game Asteroid3D. A spaceship is flying straight ahead, an asteroid sits directly in its path while other float in the distance. Further ahead, a much larger spacecraft hovers, with huge rings of energy emanating from it. Image URL links to main Asteroids3D game website.

Experience a gaming classic reimagined as you fight to survive an onslaught of destructive space rocks in Asteroids3D. The first game by Bunbury-based indie developer Shaun Procter, this endless arcade shooter draws inspiration from the asteroid fields of The Empire Strikes Back and breathes new life into the iconic Asteroids game of days gone by.

  • Test your skills and the odds against ever increasing and endless asteroid fields and enemy ships
  • Three levels of difficulty with a dedicated leaderboard for each
  • Use guided missile to take on the enemy
  • Score pickups for shield recharges, max shield/ammo increases
  • No two games are the same through heavy use of randomization

Click here to explore this game space on the iTunes store, and check out the video below for a glimpse into the future of asteroid destruction.

Battlestar Galactica Deadlock jumps to Steam, with console releases set to follow

Image text: Battlestar Galactica Deadlock, OUT NOW! Image description: A woman dressed in military uniform stands holding her arms behind her back, looking out a futuristic metal viewing port into space. URL links to related Steam game page.

In case you missed the interstellar transmission, the first Cylon War has begun and it is up to you to defend humanity’s twelve colonies in Battlestar Galactica Deadlock. This latest addition to the epic Battlestar franchise is the work of Perth-based space aficionados Black Lab Games, creators of Star Hammer: The Vanguard Prophecy. Building upon Star Hammers’ simultaneous turn-based system, Deadlock has already managed to (faster than light) jump on Kotaku’s list of The Best Australian Games Of 2017 (So Far).

BATTLESTAR GALACTICA Deadlock™ takes you into the heart of the First Cylon War, to fight epic 3D battles that will test your tactical prowess.

Take control of the Colonial Fleet from the bridge of the mobile shipyard, Daidalos, and free the Twelve Colonies from the Cylon threat. Build your fleets, protect the Quorum alliance and prepare to dig deeper into the conspiracies of this heroic conflict.

If you think you’re ready to join the fleet, enter the fray now on Steam. For those on the planets of Xbox One or Playstation 4, you will have to endure the Cylon onslaught just a little bit longer, but rest assured Battlestar will be heading your way soon!

The cost of wearing the uniform can be high… so be sure to check out the gameplay video below to see what you’re up against.

Stirfire Studios IPO: Get shares in a Perth-based games business before Sept 15th

Text: Stirfire Studios. Logo of a Cauldron tilted to the right. A ladle sits within it, and flames leaping out of the open top. URL links to Stirfire Studios website.

Invest in the local games scene for just $0.20 a share, by backing Stirfire Studios in their Initial Public Offering. Set to close Sept 15th, this IPO is the first time an Australian-owned games business has gone public, so if you’re interested in investing now is your chance!

The Company’s proposed listing on the Australian Securities Exchange (ASX) will provide Stirfire with a more visible and prominent profile to better construct new products, promote, market and commercialise the Company’s products and services. It will also provide an orderly and transparent platform for Shareholders and interested investors to trade the Company’s Shares.

The funds raised from this Offer will be used primarily for pre and post-production game development, marketing, software and hardware, the costs of the Offer and general working capital. The Prospectus contains detailed Information about the Company’s operations, business plan and financial position.

Founded in 2010, Stirefire are behind such games as virtual reality puzzler Symphony of the Machine, and the diabolical downward-scrolling platformer Freedom Fall. In addition to creating interactive experiences to entertain the masses, the studio has also connected with other organisations to develop games with serious applications, such as the Driving Distraction Simulator with the Road Safety Commission and Safety Beach with Surf Life Saving WA.

Sound like a business you can get behind?  View the Stirfire Studios Prospectus for more information on the IPOs, or visit their website for more details on the studio itself.

 

August Unity Roadshow

Image Header for Article, text reads Unity Roadshow. URL links to Unity Roadshow eventbrite page.

Join the good folks from Unity as they visit Perth to share insights into upcoming features. You’ll get the good word on Timeline, Cinemachine, Mixed Lighting Modes and The Post-processing Stack, and meet Unity Product Evangelist John Sietsma.

What: Unity Roadshow
When: 24 August, 2pm – 5pm.
Where: Novotel Perth Langley, 221 Adelaide Terrace Perth
Tickets: Free via Eventbrite (Be sure to book; spaces are limited)

Come along and learn…

  • Timeline – Add cutscenes and gameplay sequences to your game. Timeline allows you to visually arrange audio, animation, cameras, particles and more giving power to artists and designers to create and tweak game content.
  • Cinemachine – Create cinematics to your game without any coding. Cinemachine is a camera system that will choose the best shot for you. It will blend seamlessly between set shots, gameplay cameras and dolly cameras.
  • The Post-processing Stack – Create film quality colour-grading, tone-mapping and full-screen effects to lift the visual quality of your games
  • Mixed Lighting Modes – Mix static and dynamic lighting to get the best balance between performance and quality.

For more information, visit the Unity Roadshow Perth page or check out their Eventbrite.