Let’s Celebrate Scott Ludlum at our First Sundowner

A cartoon image of a crowd standing in front of Scot Ludlam, who is wearing a green shirt that says "I heart games". In the foreground is a border of game controllers and beers. Text reads "Celebrate Scotty. Lets Make Games & Drink Responsibly? @ Level One". Url links to the relevant facebook event page.

Let’s Make Games will be running our first sundowner event at Level One this Friday July 21st, (un)officially titled “Let’s Make Games and Drink Responsibly.”  This event is the start of a series of casual, semi-regular meetups where developers can come along, share a drink and chat without the need to do any work! Set to run on the third Friday of every month, these meetups will be happening from this point onward unless a Playup Perth event is scheduled to run.

Celebrating Scotty: Due to Senator Scott Ludlam’s recent decision to step down from the Federal Senate, we will also be taking the opportunity to celebrating his career to date. Ludlam has been a champion for the Australian games industry, and a driving force behind the Inquiry into the future of Australia’s video game development industry.

What: Let’s Make Games Developer Meetup #1
Where: Level One, 48 Lake St Northbridge.
When: 5pm – 8pm, Friday July 21st.
What to Bring: Some drinks if you want them, there are liquor stores nearby but please don’t over-do things.
RSVP: via Facebook

This event is being run with thanks to the support of Stirfire Studios.

 

Battlestar Galactica Deadlock AMA

A screenshot from the game Battlestar Galactica Deadlock, with the games logo and the Reddit logo. Text reads "Ask Me Anything" “11am July 20th, Perth Time'. Image is of a space scene, with a planet in the centre and a futuristic four-tiered space station on the left. A long spaceship has turned in front of the planet, moving away from the space station. Two websites are listed at the bottom, www.slitherine.com/bsgdeadlock and www.reddit.com/r/IAmA. This image links to the relevant reddit url.

Black Lab Games will be answering questions from Battlestar Galactica Deadlock fans with a live Reddit ‘Ask Me Anything’ event 11am this Thursday, July 20th. For those outside of Australia, the set your watches for Wednesday 8pm PST / 11pm EST.

The developers of Battlestar Galactica Deadlock will take part in an IAmA on Reddit. Ask Us Anything! From lore to gameplay, no subject is taboo. Don’t be afraid to ask: we will answer all questions at the best of our ability!

It is your chance to learn all there is to know on the game and how it fits in the Battlestar Galactica canon storyline!

To join in this early intelligence-gathering mission, head on over to the main Reddit AMA page and keep an eye out for the Battlestar subreddit this Thursday!

Job Opportunities: Designer and Writer

Text reads: Undead Brute, Creature Concept. Image of two zombie variations from upcoming Binary Space game. They have skeleton faces and bones visible, with large malformed shoulders, right claw arm, and left foot. The zombie on the right includes a robotic right arm, powercells on it's back and a metal left eye socket with laser eye.

Following a successful search for a concept artist Binary Space now have two new positions open for a Game Designer and Writer to join their team. The creators of Zombie Outbreak Simulator are lining up a brand new zombie game and if you have the skills you could shape the apocalyptic future they create.

This is the very start of this game, and so together with the team you will have full creative control to make the game you want to make. We want to bring something new to the zombie genre, rather than the same old thing that’s been done to death.

You should be a fan of zombies – so you’ll know what makes zombies great, and also what’s been done so many times before that it’s time to do something else. We’ll discuss our current ideas for the game in more detail during the interview process, so you can get a better feel for whether this is the right project for you.

– via Saxon Druce, Binary Space

If you’re interested you can head on over to the Game Designer listing and Writer listing on the Binary Space website. Once you’ve done that, apply by sending an email the Binary Space team at jobs [a] binaryspacegames.com and include:

  • Links to online examples of your work (could be videos, or playable games);
  • If you have a portfolio of several projects, point out a couple that you are most proud of, or that you think are most relevant to this new zombie game;
  • Your resume (in PDF format, or a link if you have it online);
  • In your email, describe why you’re interested in this position.

 

Text Logo: Binary Space. URL links to Binary Space website.

Navigating Interactive Writing, with Christy Dena and Leena van Deventer

Logo: AWG Australian Writer's Guild, and Revelation Perth International Film Festival

Gain insight into wielding words for interactive mediums in Navigating Interactive Writing, brought to you by the Revelation Perth International Film Festival and Australian Writers’ Guild. Two award-winning writer/ game designers, Christy Dena and Leena van Deventer, will be visiting Perth for this free event to share their knowledge and talk about their experiences writing for games, books, film, digital and theatre projects.

What: Navigating Interactive Writing
When: Saturday, July 15. 4:00pm – 6:00pm
Where: The Creative Hub, Level 2, 30 Fielder St, East Perth, WA
Tickets: Free via the AWG website

Writing for interactivity can present many challenges to the newcomer, and involves shedding a lot of what we’ve always been taught about storytelling. Are beginning, middle, and end, really essential? Do we need to move in straight lines anymore? Is conflict really essential? Join our guest of games and interactive writing as she leads you through the basics of changing your mindset to level up your writing by including interactivity and reader agency into your stories!

For all the details, or to book your tickets, head on over to the official event page on the Australian Writers’ Guild site or join the facebook event page.

Derek’s Gonna Make It Rain: The Interactive Music Video Game

A blocky, pixel art image of an rocky island with a thin layer of grass. Water laps at the edges and a white lighthouse sits in the centre. Either side of the island are the heads of two large Leprechaun figures, clouds float from them towards the island.

Local guitarist and now developer Aaran Gicquel has released his first game Derek’s Gonna Make It Rain, to accompany the latest song by his band Furniture. Referencing the chorus for their new tune ‘Pete’s Song’ it pays homage to the iconic Australian television series of their youth, ‘Round the Twist’.

The player controls Derek as he dodges debris from storm clouds, bumping into his cloud-destroying, coin-creating Leprechaun friend. It’s the type of thing you’d play between periods in your high school computer lab – simple, colourful and stupidly fun.
Developed by Furniture guitarist Aaran Gicquel’s after attending Global Game Jam this past January run by the Perth chapter of Let’s Make Games, Derek’s Gonna Make It Rain is a testament to the burgeoning pockets of creativity – both in music and tech – proliferating in Western Australia.

Click here to play the game now in your browser, and you can listen to the song via Soundcloud, or Bandcamp. The official launch of the song and game will be taking place July 21, for full details visit the facebook event page.

Battlestar Galactica Deadlock Gameplay Reveal

Logo Text: Battlestar Galactica Deadlock. Background image depicts a screenshot of space with asteroids and stars, with two spaceships in the foreground.

Blasting back onto the scifi circuit with massive fanfare, Perth-based studio Black Lab Games revealed their next title Battlestar Galactica Deadlock with an announcement trailer and gameplay reveal.

Battlestar Galactica Deadlock™ is a deep strategy game that also features a strong narrative with an extensive cast of characters, both new and from the existing lore. Fans will find all their favorite ships from Vipers, Raptors and Battlestars, to Cylon Raiders and Basestars, in addition to a brand-new range of ships designed exclusively for the game.

Check out the official Twitch stream here [starts @ 8:20] with publisher Slitherine for a first look at the excellent gameplay, and Black Lab Games answering questions in the comment. Or to keep up to date with the latest, check out the official website. BONUS: If you’re an avid scifi or Battlestar fan, be sure to sign up for the Beta here!

Watch live video from SlitherineGroup on www.twitch.tv

Enjoy new Augmented Reality game, Fidget Spinner: Journey of the Secrets

Text reads" Fidget Spinner: Journey of Secrets." To the right of the image are three metallic fidget spinner toys. In the foreground is a spinner made of brass, behind it sits one stylized in Aztec Mayan patterns, another brightly coloured with rocket segments, and the last featuring a clock face and golden edges.

Delve into the secrets of the fidget spinner craze, with eZones’ new augmented reality game for iOS and Android that asks “…Could spinners actually be ancient?” Using your phone’s camera Fidget Spinner: Journey of the Secrets combines the real world with fantastically designed 3D spinners, plus there’s a virtual reality mode for those with Google cardboard. All for free!

This is simply the best fidget spinner simulator available. These spinners are just like the real thing with eye-popping 3D visuals and lighting, real sounds sampled from actual fidget spinners, and accurate real-time physics. Touch and turn, swipe them, or rapid tap the center to reach maximum spin speed.

A screenshot from the game Fidget Spinner: Journey of Secrets. The screenshot shows a photograph of a man's open hand with the palm facing the viewer. In this hand sits a 3D fidget spinner, the model overlayed using Augmented Reality. Around the edges of the screen are the user interface for the game.‘Journey of Secrets’ is not just a simulator, it’s also an idle/clicker game. Each spinner within the game has a target number of spins: reach it to unlock the next. As you unlock each spinner more clues will be revealed to help you discover the true purpose of these intriguing devices. Do you have what it takes to discover all their secrets?

 

You can grab the game for free now on Google Play and iTunes. Check out the official trailer below to get a glimpse of the shiny, spinning goodness of Fidget Spinner: Journey of the Secrets.

WA Games on Sale Now

Preview images of the Steam Sale Games. Full text list of games available in article.

It’s sale season in the world of PC games in the form of the Steam Sale, so it’s a great time to get your hands on some discounted games made by West Australian developers. If you have been looking for something new to play, now is definitely the time because from July 1st all Steam purchases from Australia will have an additional 10% GST on it!

So here is a list of games on sale right now, all of which have been contributed to by local developers:

If you know of any other titles created by Western Australian game-makers, be sure to let us know so we can include them on the WA Released Games list. Until then, we hope you have fun playing these!

 

AVRL Virtual Reality Event, Presented by Stirfire Studios

Image text reads: "AVRL. Accelerating Augmented & Virtual Reality". Darkened background image depicts a group of people from behind, looking towards a whiteboard. The man in the foreground is holding up a camera to record the presentation they are watching.

Delve into the world of virtual reality, and find out what it takes to create and release VR content thanks to AVRN. Meet local developers from Stirfire Studios as they talk about their experience creating a VR game, after which you can try out the PlayStation VRs and an Oculus Rift with Touch controllers yourself!

What: Jamming towards an Ensemble: Creating Symphony of the Machine
When: 
Tues 11th July 2017, starting 6pm
Where: 
UWA Monadelphous Integrated Learning Centre (upstairs), Northwest corner of James Oval, between Maths and Reid Library

Cost: Free! Plus free parking in UWA carparks after 5pm. Nearest: Car park 15, 3 & 18

Stirfire Studios will describe how they created one of the first Australian games produced for Sony’s PlayStation VR (PS VR). ‘Symphony of the Machine’ is a virtual reality puzzle game that allows players to regrow a destroyed landscape. Matt Dyet and Brendan Ragan will take you from the original prototype at the 2016 Global Game Jam through to global release on the HTC Vive, Oculus Rift and PS VR.

For more information, visit the AVRL event page. You can also check out the video trailer for Symphony of the Machine below, to get an idea of the game Stirfire Studios created before you hear their presentation.

Free July Workshops: Intro to Unreal and VR with Unreal

Text reads: Unreal Engine PERTH. The right side of the image is rendered in Unreal game engine. It depicts a both chasing a red kite over a grassy hill. He is facing away from the camera, wearing an orange backpack, a baseball shirt and jeans. In the background are green rocky mountains and a blue clouded sky.

Let’s Make Games has teamed up with Epic Games to bring two free workshops on Unreal Engine to you! Hosted by SAE Institute Perth, these events are designed to introduce you to using Unreal, as well as run through how you can get started creating virtual reality experiences with it. No laptop necessary – just come along, take some notes and hang out with excellent industry folk.

What: Introduction to Unreal
When: Mon, July 3. 6:30pm – 9:30pm
Where: SAE Institute, 120 Roe Street Northbridge
Tickets: FREE but spaces are limited. Book your tickets via Eventbrite

This introductory tutorial assumes participants have rudimentary 3D game development expertise, but no prior experience with UE4. You will learn the basics of creating a game from starter content using the UE4 Blueprint visual scripting system. Blueprints are easily leveraged by all game development disciplines, so artists, designers, and programmers are welcome.

 

Text reads: Unreal Engine PERTH. The right side of the image is rendered in Unreal game engine. It depicts an action scene from a video game, futuristic solders hide with guns drawn behind cars. In the distance, a robot is has thrown a car which is exploding.

What: Getting Started in Virtual Reality with Unreal Engine
When: Tuesday, July 4. 6:30pm – 9:30pm
Where: SAE Institute, 120 Roe Street Northbridge
Tickets: FREE but spaces are limited. Book your tickets via Eventbrite

You will learn the basics of creating a VR project from starter content using the UE4 Blueprint visual scripting system. Blueprints are easily leveraged by all game development disciplines, so artists, designers, and programmers are welcome. Topics we’ll cover include: project setup, VR peripheral setup, building materials for VR, VR character setup, using the slice tool and configuring UI for VR projects. We will also cover design principles and VR performance optimization techniques.

 

For more information, visit the event pages for Introduction to Unreal and Getting Started in Virtual Reality with Unreal Engine. We hope to see you there!