As the sun sets on a significant period for the Perth game development community, Let’s Make Games has decided to run a sundowner so that everyone can catch up over a drink and a BBQ.
Details:
Time/Date: 4pm-8pm, Saturday 27 February 2010
Location: BBQ area at Matilda Bay (meet at the Gazebo)
We apologise for the late notice compared to our previous events (a number of us have been distracted by recent matters), but we hope to see you there!
The second ever Global Game Jam is on this weekend and everyone here at Let’s Make Games would like to wish all participants the very best of luck.
For those of you who don’t know about the phenomenon that is Global Game Jam, here’s a quick summary: 48 hours of unadulterated creative energy poured into collective game development at breakneck speeds by teams all over the world!
Here in Perth, the local site is being hosted at the Joondalup Business Centre. Setup begins at 5pm tonight and submissions must be in by 3pm on Sunday (the event officially ends at 6pm on Sunday – leaving some time to actually play the games!).
Thanks to the efforts of Simon Wittber (aka. Different Methods), Perth is very well represented as a regional centre for game jamming. Perth was the only Australian location for the first Global Game Jam (at which point Simon had already organised two previous local game jams). This year, the Perth site is also being supported by local game developers Rockethands and Subversive Games.
Star Hammer has really been shaping up over the last 12 months and we’re looking forward to see what happens with the (new) franchise in 2010.
Here are the press release and gallery of new screenshots:
PERTH, AUSTRALIA – January 6, 2010 – Black Lab Games is pleased to announce a new game in the Star Hammer series, Star Hammer Tactics, is in development and slated for release in early 2010 for the Xbox 360 via Xbox Live Indie Games.
Star Hammer Tactics is a fast-paced turn-based game of tactical space battles that anyone can learn to play in minutes. In the single-player campaign mode, players will assume the role of a naval strike group commander as they defend the planet Novus from the marauding alien menace known as the Nautilids. Alternately, challenge a friend to a duel to the death in the local multiplayer mode – customize your fleet, then compete for glory and bragging rights!
Featuring a rule set that is deliberately simple whilst still allowing for maximum strategic depth, Star Hammer Tactics is sure to engage and entertain gamers of all persuasions. Achieve victory by outwitting your opponents, and then blasting them to little pieces!
More details, including the latest screenshots and video are available from the Star Hammer web site by visiting www.starhammer.com
About Black Lab Games
Black Lab Games is a boutique game development studio specializing in modern downloadable games with a hint of nostalgic flavor. Headquartered in the city of Perth, Western Australia, the company was established in 2008, and began active development of it’s first title, the episodic Star Hammer action series, in early 2009. For more information about Black Lab Games, please visit www.blacklabgames.com.au
The Perth Game Jam blog recently posted news that registrations for the next Global Game Jam (January 29-31, 2010) are now open. Check-out the blog post for instructions on how to sign-up to participate in Perth. There’s also a page where you can see all the currently registered Jammers.
Game Jams are short-term collaborative game making events. They are great opportunities to meet other (practising or aspiring) game developers with different skill sets (programming, art, music), and to experiment with novel gameplay concepts. The Global Game Jam is a 48-hour event run simultaneously at numerous locations worldwide.
This will be the second Global Game Jam and the fifth Game Jam run in Perth. Simon Wittber is the organiser and driving force behind these local events. This makes him a beacon for the respect and admiration of local game developers.
Here at Let’s Make Games, we would like to commend Simon for his commitment to bringing Game Jams to Perth!
Game developers can sign-up to the Fizzy GDN (Game Developer Network) to have Fizzy.com distribute their titles, earning them a share of advertising revenue and sales. Like similar sites, game developers retain their own intellectual property and the agreement is non-exclusive (games can be posted elsewhere as well).
The Fizzy Biggest Game of 2010 competition is a year-long competition based on revenue earned through the Fizzy GDN. In a nutshell, the game developer that makes the most money from a game through the Fizzy GDN (between January 1 and December 31 2010), will be awarded an additional $50,000 first prize at the end of the year.
It sounds like an interesting promotion to provide some additional incentive for developers to distribute their flash games via Fizzy.com (and to increase their catalogue of titles). Are any local developers already on Fizzy.com? Or planning to sign up in the near future?
Our very own Anthony (primarily of Rockethands fame) has started a campaign to promote locally developed iPhone games over the holiday period.
AussieAppSale.com will launch later this week, but the teaser is already up and it’s looking all Australian and awesome:
If you are Australian game developer with an iPhone title on the iPhone App Store, you’re invited to be part of the sale. More details are available in this post to the local PIGMImailing list… which I’ve included below for convenience:
Hey guys! It’s Anthony from RocketHands here. I just wanted to let all of the iPhone developers on PIGMI know about AussieAppSale, a website I’m organising to help promote Australian made iPhone apps over the Christmas season.
It’s free to participate, all we need is:
* A high-res copy of your App’s icon and its link in the iTunes App Store (typically http://itunes.com/apps/appname),
* That over the promotion period (December 11 to January 2) your app will be on sale,
* And that you’ll help share the love and promote our campaign and fellow aussie developers whenever possible!
Placement on the site will be a first-in-best-dressed deal, so please make sure to get back to me as soon as you can! The deadline for the first round of submissions is Thursday 10th, though there will be subsequent additions throughout December if you don’t get back to us straight away.
If anyone is interested or has any questions, please let me know!
-Anthony
It’s great to see these sort of initiatives coming out of Perth.
Incredible Graphical Upgrades! We’ve remodelled the players and environment, added new animations and an umpire. Improved all game textures and added an “Advanced graphics” mode.
Use a unique gesture-based bowling system that allows you to control line, length, spin (left/right/top/back) and swing, all with a single gesture!
Note: Our next event isn’t going to be for a few months, so we’ve decided to post more local news articles to the website. Please contact us with any local news or press releases concerning the Perth game development community!
Take on the role of an extreme snowboarder and shred down the slopes, grind rails and bust out huge aerial tricks. Score big to compete against your friends, or others from around the world.
Features:
* Multiple courses
* Variety of characters including a gnarly looking robot!
* Massive jumps
* Rail grinds
* Mid air grabs and tricks
* Intuitive tilt and touch screen controls
* Online high scores with custom leaderboards
* Adrenaline pumping soundtrack
* Listen to your iTunes music while you play
* Much more coming really soon!
And here are some screenshots:
I guess the only thing left to say is: Congratulations Sandbox Software on the release of your first iPhone game!
Special thanks also to all companies that contributed to the showreel (apologies to Binary Space for not getting their “Class 3 Outbreak” teaser in) and to Game Pride for bringing along some laptops to demonstrate their latest game “Boo!”. Thanks also to Ben, who took most of the photos.
Here are some photos from the night in chronological order:
Anthony (Let’s Make Games Treasurer) returns from his wedding just in time to sort out receipts and payments. What a champion!
Saxon, Steve, and Nigel went on quite a journey in order to bring everyone else food. For that (and everything else) we salute you! :D
I asked Paul and Alex to look glamorous while presenting the prizes. Alex looks suitably Wheel-of-Fortune while Paul looks disinterested (his tactic is obviously “hard to get”).
Jim and I were happy to see so many other mo-bros at iParty 2.0.
It’s crowded in this direction…
It’s crowded in this direction too…
Jean-Marie (Subversive Games), Christel-Lee, and Simon (Different Methods, Subversive Games) kindly pose for a photo from the paparazzi!
Tim intimidated Simon with his superior hair. Simon succumbs to a natural reaction.
Not content with their already tall statures, Simon, Shanon, and Greg reach for the sky.
Tony (from Subversive Games) presents Richard with a massive box (containing Altech Lansing speakers)
Simon (from Rockethands) presents Graham with a copy of Shadowrun
Paul carefully draws a raffle winner from the Golden Bag of Tickets
The crowd during the raffle draw (image also features Simon’s hair).
Greg looks happy with his Krumpler laptop bag, and Paul (Black Lab Games) somehow managed to time the prize presentation to coincide with his game (Star Hammer) being on display behind him!
Phillip warmly thanks Avril (from Reveries: Virtual World) for his slick black keyboard and mouse.
Stewart was the first volunteer to arrive and made a huge difference on the night! Here he is coming up to draw a raffle prize.
The game in Jetha’s hand somewhat contradicts the game (logo) on his shirt.
How is that title even related to this image of Saxon drawing a raffle prize winner!?
Saxon (from Binary Space) awards Jeremy his Krumpler mini-case. Jeremy totally loves it.
A huge thanks to the Game Pride team for demonstrating their latest game “Boo!” Impressive. :D
Simon and Alex looking cute. Go team!
Peter’s heading back to the UK. Sad face. :(
It’s life imitating art (previously Simon was content to just photoshop himself into all group photos).
Now *that* is what I call eyebrow furling!
At this point I realised that Simon was in every single photo taken after I handed the camera to Benny Goodtimes.
Russia, France, an the USA all come together in Perth! :D
Liza gets in between Jeremy and Simon.
Three games companies in the foreground (and one in the background).
What’s going on here? Who’s just out of frame? At least there’s no incriminating evidence…
It’s difficult to appreciate how tall Shannon and Simon are in this picture. Paul isn’t a short man!
I gather that eCentral TAFE is totally rockin’. :D
Nice.
Is apparantly more accessible than Jeremy’s. He looks like he knows it too.
It looks like Jeremy is chuffed with a joke he told… but actual responses are fairly mixed.
Greg has posing for photos down. Simon hasn’t quite got the staying still bit down yet. :P
It’s a camera!
Happy organisers are a good sign of a fun event. :D
Literal caption: Rowan is looking at Rj’s hair.
There are always a few rowdy types that ruin the end of the night for everyone.
Guess which person is nick-named “Dodgy” ;)
Chris (PIGMI overlord) is back from the UK!
A low-angle shot that’s still above board.
This upcoming “Summer” exhibition looks interesting. Everyone should go.
iParty’s over… but Kitchen Party is just beginning!
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