The Page is a back again, with another meet-up event in Perth for writers, narrative designers and creatives interested in games and digital storytelling. The theme for this month’s meetup is “Normal”, so what is normal anyway?
Normality in games means something completely different than normality anywhere else. In a media form saturated in heroics and grand scale derring-do, what does it mean to Press A to brush your teeth?
Let’s talk about how games handle mundanity of everyday life, and what constitutes normality in game worlds. Are we over-saturated with magic and spaceships? What happens when a game embraces mundanity, like Gone Home or Firewatch?
Serious Games have a reputation for being boring word dumps ending in a questionnaire asking what you learned. Our games fluctuate between trying to teach too much and being very little fun, or being great fun and teaching too little. In this talk, we’ll find a happy medium between education and fun, examine how a local West Australian company has remained successful by making fun learning experiences, and provide a solid argument for not being so serious about our serious games.
What: Serious Games Don’t Need To be Serious Webinar When: Thursday, 30th June, 2016. 8am – 10am Where: ~coming to you via your computer~ Registration:Free via IGDA
Other talks in the series include “The Presence and Absence of Chronic Health Conditions in Videogames” and “A Biologist’s Perspective on Creativity – and Science – in Game Design”. For all the details, head on over to the webinar event page on IGDA’s site.
Never been to one of FTI’s Playup Perth event at SK Games? Or have you been to a Playup before and enjoyed your time? Well either way, this is your last chance to join the fun at everybody’s favourite game dev venue! Yes it’s the end of an era, with SK Games hosting its final Playup Perth next month (but fear not, more details on Playup Perth’s new location below!).
You can check out screenshots for these games below. The full line up for the night has yet to be announced though, so remember to check the Playup Perth website to stay up to date on all Playup related news.
Viron Software are hitting the retro vibe with their first game release, the quick and chaotic Android title called Sidestep. All you need to do is direct your triangular little ship left and right to avoid an onslaught of other shapes in space.
Some of the features of this one are:
– Includes never-ending levels.
– Compete against your friends on worldwide leader-boards.
– Obtain over 60 in-game achievements.
– Contains over 25 unique levels.
– Features three different game modes.
– Gradually increased difficulty to suit any player.
– Constant updates to include new levels.
It’s fast-paced, fun and available for free right now. So to swoop in for some side-swiping fun, simply shoot on over on Google Play.
Have you heard the word? FTI‘s game-focussed coworking space Level One is now running evening coworking sessions every second Thursday. So now there are even more opportunities for you to catch up with other local game-makers and well, make games!
*Extra notes: Suitable donations include: Drinks, snacks, Pizza, Gold coins for the SK beer fund, Really cool zines, Hardcopies of your rad game.
For all the details on the Level One plans, check out the event on facebook, as well as their main website. And of course, be sure to visit the Level One coworking space (be it in the evening or during the week) to work on your games and chat with fellow developers.
Wanda is a story-focused game but completely free of comprehensible dialogue. The entire story is told through the subtle interactions between the two robots and the environment itself in a “show, don’t tell” style.
Join this little adventure, solve mini-puzzles and witness the story unfold. Experience a whole new perspective of a post apocalyptic world through art-style reminiscent of a children’s book and delightful soundtracks.
Retro-styled dodging game The Incident has been entertaining on iOS since 2010, but it still full of surprises. Developers Big Bucket Software have now brought the title to Apple TV, and expanded it to include ‘Coincidents’ mode so up to 4-Player can jump in.
Run, dodge and jump your way to safety as an angry rain of just about everything in the world falls and builds a mountain of platforms for you to climb up, up… up to the source of it all: the cause of THE INCIDENT.
You can start investigating The Incident over on iTunes now; to get playing on Apple TV, ready your Siri Remote, MFi compatible controller, or devices with the iOS version of the app and start dodging!
Sliding onto the scene in a fiery blaze of colourful squares, Volatiles is the latest game from Mandurah-based studio Apex Creative (aka errordevseven). This is the fourth title released by the diligent dev team this year, with a new style of puzzles to pique your interest and challenges to charm you.
Volatiles is a slide puzzle like no other. You have control of fire, TNT, wood and water tiles. You must destroy all rocks with TNT by sliding the tiles into position. Be careful – these tiles react with each other and one wrong move might ruin your game!
Blasting off with their first game, 42 Bytes has recently released MOK on Android. It will catch your eye with its simple but stylish graphics, and keep you playing with some solid spaceship gameplay.
Help little alien MOK control a fragile spaceship in a game about exploring hand-drawn planets and picking up stranded friends. Be quick but careful as you tap your way through sketchy caverns, putting your skills to the test and collecting extra terrestrial travellers along the way.
Join MOK in his mission to aid his alien friends by flying on over to Google Play. Don’t have an Android phone? Stay tuned because MOK is also set to land on iOS and itch.io in the not too-distant future.
The Page is a monthly meet-up event in Perth for game writers, narrative designers, creatives and anyone interested in the stories of games. Coordinated by local game designer and writer Anthony Sweet, it’s a chance to talk all things narrative, from writing techniques through to the tales in games you love.
For more information, head on over to the May Meetup event page. You can also stay up to date with their catchup plans, not to mention tune in to all things narrative, over on their main Facebook page.