Tag Archive for 'presentation'

AVRL Virtual Reality Event, Presented by Stirfire Studios

Image text reads: "AVRL. Accelerating Augmented & Virtual Reality". Darkened background image depicts a group of people from behind, looking towards a whiteboard. The man in the foreground is holding up a camera to record the presentation they are watching.

Delve into the world of virtual reality, and find out what it takes to create and release VR content thanks to AVRN. Meet local developers from Stirfire Studios as they talk about their experience creating a VR game, after which you can try out the PlayStation VRs and an Oculus Rift with Touch controllers yourself!

What: Jamming towards an Ensemble: Creating Symphony of the Machine
When: 
Tues 11th July 2017, starting 6pm
Where: 
UWA Monadelphous Integrated Learning Centre (upstairs), Northwest corner of James Oval, between Maths and Reid Library

Cost: Free! Plus free parking in UWA carparks after 5pm. Nearest: Car park 15, 3 & 18

Stirfire Studios will describe how they created one of the first Australian games produced for Sony’s PlayStation VR (PS VR). ‘Symphony of the Machine’ is a virtual reality puzzle game that allows players to regrow a destroyed landscape. Matt Dyet and Brendan Ragan will take you from the original prototype at the 2016 Global Game Jam through to global release on the HTC Vive, Oculus Rift and PS VR.

For more information, visit the AVRL event page. You can also check out the video trailer for Symphony of the Machine below, to get an idea of the game Stirfire Studios created before you hear their presentation.

Videos and photos from our presentation, panel discussion, and networking event with ScreenWest

Our longest ever post title (unverified) is probably also our most descriptive!

Following are all videos (five in a playlist) of the presentation and panel discussion (held at the Alexander Library) we ran with ScreenWest:

The first video is a brief presentation we gave on games. The basic premise was something along the lines of:

Interactive Media + Mechanics = Gameplay

Obviously the talk was a little more involved. The purpose was to encourage people who work in any form of media to consider game mechanics as ways to enhance audience investment and engagement, and to get local game developers to consider various media aspects (story, themes) that complement mechanics and enhance gameplay.

Chiefly, we wanted to ensure that attendees all had a shared basic knowledge of games so that they could all maximally benefit from the panel discussion and networking event. (Based on turnout and subsequent feedback, it went quick well!)

Here are some photos from the following networking event (held across the road at the Brass Monkey):

Special thanks to Richard and Ben for producing these videos and photos.

Perth game developer talks now online

Those of you who missed out on last month’s Short Talks by Perth game developers can now watch some of them online! Unfortunately, we weren’t able to record all of the talks (due to NDAs and sensitive information).

Aranda Morrison from Gnomic Studios spoke about developing Square Off! for Xbox Live Indie Games (XBLIG) Marketplace. He presented a lot of great information for XBLIG developers wondering how to market their games (eg. timing is vital!):

Saxon Druce from Binary Space spoke about development of Class 3 Outbreak, a web-based flash game featuring zombies and Google Maps. He candidly touched upon a range of topics including: getting Dugg; last-minute server reconfiguration; approaches to making money from a free game; and player attention spans:

Let’s Make Games would like to join our speakers in sending out a huge “Thank you!” to local videographers Richard Kong and Benny Goodtimes for recording these talks and getting them online!