Tag Archive for 'PAX Aus'

Local game Paradigm makes it into the PAX Australian Indie Showcase

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Pax Australia is back in Melbourne this November, and it has just been announced that WA-made game Paradigm will be featured in the Pax Australian Indie Showcase. This specialised showcase is designed to highlight the best indie games from across Australian and New Zealand, with the titles on show selected by games industry veterans.

The work of local developer Jacob Janerka, Paradigm is a highly anticipated hand-crafted game that featured at the 2014 Perth Games Festival, and was successfully Kickstarted back in 2014.

Paradigm is a surreal point-and-click adventure game set in the strange and post apocalyptic world of Krusz; a land inspired by a mix of Eastern Europe and the 70’s and 80’s.  You play as the unattractive yet over-confident mutated Paradigm; who must prevail through inconvenient trials to overcome the insecure yet tyrannical sloth antagonist, Olof! Imagine a cross between The Mighty Boosh, Lucas Arts adventures and Fallout.

So congratulations Jacob (and of course the handsome mutant Paradigm) on securing a place at PAX! To find out more about Paradigm, head on over to the website. Or simple visit the PAX Australia website to get the low down on the Indie Showcase and grab your tickets to the big event!

 

Melbourne International Games Week: Featuring UNITE, GCAP and PAX

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[UPDATE: A 10% Discount is available for the LMG and IGDA communities on GCAP tickets and bundles. Just send us an email to get the code!]

For some time now the end of October has marked the annual migration of the game developers; game-makers from across the country (and world) converge upon the Melbourne Convention and Exhibition Centre to partake in development discussions, networking and celebrations.

So iconic is this time that the Victorian State Government has officially declared it to be the Melbourne International Games Week! The official program for the inaugural Games Week was announced recently by the Minister for Creative Industries, Martin Foley, and today the ticket prices have been revealed. It’s time to book your tickets, prep your games, and get ready for some great game-dev times!

UNITE MELBOURNE

The UNITE Conference is a one day intensive event that brings Unity engineers and game designers together to discuss the features and services in Unity 5, and find out how you can make the most of them.

What: Unity Conference
When: October 26, 2015
Where: Melbourne Convention and Exhibition Centre (MCEC)
Tickets: Early Bird $85.55, Students $57.37 via Eventbrite.
Group Discounts also available!

Ticket Bundles

⇒ GAME CONNECT ASIA PACIFIC

The Game Connect Asia Pacific Conference is an industry event that includes two days full of talks, panels, workshops and networking fun.

What: Game Connect Asia Pacific 2015
When: October 27 – 28, 2015
Where: Melbourne Convention and Exhibition Centre (MCEC)
Tickets: Early Bird $302.50, Students $192.50 via GCAP Website

Ticket Bundles

⇒ PAX AUSTRALIA

And finally, PAX AUS is a gaming culture and community convention that acts to round up an excellent week in gaming.

What: PAX AUS 2015
When: October 30 – November 1, 2015
Where: Melbourne Convention and Exhibition Centre (MCEC)
Tickets: 1-Day $60, 3-Day Badge $150 via the PAX Website

Ticket Bundles

 

There are also a number of other events on as part of the Melbourne International Games Week, including the STEM Video Games Challenge Awards, MegaDev 3, and the Education in Games Summit. For more information, simply head on over to the Official Games Week Website!

 

Australia’s Ultimate Game Dev Week: UNITE, GCAP and PAX

In just over 3 months, developers from around the country will be converging upon Melbourne for all things video games. This pilgrimage of play starts with the UNITE conference on October 27 for some serious Unity sessions, then moves on to the ultimate game dev experience that is GCAP from the 28th – 29th of October, and finally finishes with a bang at PAX AUS from October 31st – November 2nd.

Since there is a lot of content to consider for this big week of game dev-ery, we’ve put together the key components for your quest right here.

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UNITE AUSTRALIA – Unity Conference

The UNITE Conference is a one day intensive event that brings Unity engineers and game designers together to discuss the features and services coming up in Unity 5, and find out how you can make the most of them.

At Unite, you’ll learn from our engineers on how to mine Unity tools for more power and flexibility in your work. Get a sneak peek at upcoming product features and new services. See what your fellow developers and artists from around the world are creating with Unity. Pick up technical, artistic and business techniques for your continued success.

What: Unity’s first Australian Conference
When: October 27, 2014
Where: Melbourne Convention and Exhibition Centre (MCEC)
Tickets: $110 via TryBooking; Combined Unite, GCAP & PAX tickets also available!

You can find out more about the content shared at last year’s conferences around the world at main UNITE page. You can also check out the UNITE Australia page for contact information or more details on press passes.

 

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GAME CONNECT ASIA PACIFIC Conference

The key point of connection for game developers across Australia, GCAP is two days of talks, workshops and networking fun. The GCAP website is officially live, so you can now head on over and explore all that the conference has to offer at your leisure.

What: Game Connect Asia Pacific 2014
When: October 28 – 29, 2014
Where: Melbourne Convention and Exhibition Centre (MCEC)
Tickets: $275  for an Early Bird Ticket (which inc. the Game Dev Awards Event), or $165 for a Student ticket (Awards event not inc.). Superpasses for the combinations of the Unite, GCAP & PAX tickets also available. Check out the TryBooking page for all the options.

→ Session Proposals Closing Soon

Just a reminder that there is one more day left until GCAP Session proposals close. The topic is ‘Shakespeare Wrote Hits , so if you have a great idea for a talk then head on over to our previous Proposal post for more details and get working on your submission!

 → GCAP Keynote Speakers Announced

GCAP Keynote Speakers 2014

To get you in the zone for talking about game dev, why not check out the details on the recently announced Keynotes Speakers for GCAP. These guys have traveled far to share their knowledge with us, and have worked on a pile of games you’re no doubt familiar with. There’s Siobhan Reddy of  Media Molecule in the UK, part of the team behind LittleBigPlanet franchise; Ramey Ismail of Dutch studio Vlambeer, with games such as Ridiculous FishingLUFTRAUSERS and Serious Sam: The Random Encounter under their belt; and Barry Meade, now at Fireproof Studios in Ireland, whose résumé covers such games as Syndicate WarsDungeon Keeperas well as Burnouts 3, 4 and Paradise.

To read up further on what these quality keynote speakers have to offer, head on over the the GCAP Speakers page.

 

 → Australian Game Developer Awards

And while we are on the topic of GCAP, its worth noting that nominations are now open for the Game Developer Awards (AGDA). Each year during GCAP, the Game Developer’s Associate of Australia (GDAA) seeks to celebrate the talent in our industry. All Australian games released since 1st September 2013 (and unreleased, but feature-complete games intended for release within 6 months of the AGDA Ceremony) are eligible. There are 9 different categories in which you can nominate, these being:

  • Studio of the Year
  • Game of the Year
  • Excellence in Art
  • Excellence in Design
  • Excellence in Audio
  • Technical Excellence
  • Innovation Award
  • Accessibility Award
  • The Adam Lancman Award

To nominate a Aussie game, company or dev-ing individual for any of the aforementioned awards, simply check out the Submission Guidelines, then go fill out a Nomination Form.

Nominations close at close of business on Friday 29 August 2014. Winners will be announced at the Australian Game Developer Awards evening to be held on Wednesday, 29 October 2014 in conjunction with Game Connect Asia Pacific (GCAP).

 

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PAX AUSTRALIA 2014

And finally, the end of the excellent games week can be spent in the wonderful chaos of consumers at PAX 2014.

What: PAX AUS 2014
When: October 31 – November 2, 2014
Where: Melbourne Convention and Exhibition Centre (MCEC)
Tickets: $55  for a single day attendee ticket, or $150 for a 3 day attendee ticket, available through Showclix. Superpasses for the combinations of the Unite, GCAP & PAX tickets also available through TryBooking page.

 → Exhibiting in PAX

If you’re not exhausted from a week of game dev discussions, why not show off your game by exhibiting a PAX Aus? With over 30,000 people likely to pass through the event, the expo could be the cherry on the cake of your extreme game dev week. If you’re interested, get in contact with the PAX Aus Sales team asap at paxaussales@paxsite.com!

 → PAX Panels Submissions

And last, but by no means least, there is still time to put your name down to take part in a panel about a gaming subject close to your heart.

The deadline for panel submissions is August 8th, 2014, so if you’re keen then head on over to the PAX Panel page. Or if you still have questions you need cleared up, simply send an email to paxaus_panels@paxsite.com.

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PAX Aus Update: Indie Showcase Contest, plus Panel submissions now open!

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Win a space in the Indie Showcase

At this year’s PAX Aus, the indie developers of Australia will have plenty of opportunities to connect with the ever eager gaming public. In addition to the dedicated space of the Indie Pavilion, the folks at PAX are also holding a competition to show off your games in the Indie Showcase! The showcase, a separate exhibit to the Indie Pavilion, will host games that feature a high “fun factor and a great gameplay experience” as judged by the people behind PAX.

The cost of entering your game to be considered is $50, and the lucky Indies selected to feature will receive:

  • Four Exhibitor Hall Badges for PAX Aus 2014, (giving you access to everything exhibitors receive).
  • A 3 x 3 meter booth in the PAX Aus Exhibition Hall, for you to demo your game. PAX can also provide you with a monitor and speakers (but not hardware or video adapters) for your display, provided that these are requested at least 30 days before the show.

To be eligible for consideration you must be an independent developer without a traditional publisher-developer relationship in place, you cannot be funded by an outside party, and the game must at least be in beta form. Just make sure you fit these requirements before submitting, because if you don’t the game will be automatically disqualified, with no refunds on the entry fee.

The deadline for submissions into the Indie Showcase is July 6th, 2014.
So head on over to the Indie Showcase page at Penny Arcade for all the details.

Other Booth Options

Don’t fit the Indie Showcase contest requirements? Fear not! Applications are still open for booths at the Indie Pavilion, as are registrations for general Exhibition spaces.

 

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Take part in a PAX Aus Panel

We at Let’s Make Games recognise that the people of WA have a wealth of knowledge when it comes to gaming; knowledge no doubt worth sharing with our friends on the far side of the country. So if you have something on the subject of games that you would like to share with an eager audience, you will pleased to hear that submissions are now open for Panels and Speakers at PAX AUS 2014.

“You’ll be hard pressed to find a more passionate, engaged, and thoughtful audience than the tens of thousands of gamers from around the world that converge on PAX. This year we have over a hundred hours of theatre content to be filled.”

The deadline for panel submissions is August 8th, 2014, so if you’re interested in sharing your thoughts, you can sign up over on the PAX Panel page.

PAX Aus Indie Pavilion Applications Open plus Details on Discount Flights

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In 2013 the first ever PAX Aus gave indie developers from across Australia and New Zealand the chance to show off their wares to over 30,000 gaming enthusiasts. If you are eager to get in on this game show action, applications are now open for the Indie Pavilion at this year’s PAX Australia. The event will once again be held in Melbourne, with the official dates set for October 31st – Nov 2nd. This conveniently sits right after the Game Connect Asia Pacific conference, which means that we West Australian developers will be able to get the most out of our interstate industry travels. On that note, PAX Aus have teamed up with Virgin Australia to provide discount flights to Melbourne for the event for a short time only, so check it out!

This year’s Indie Pavilion is capable of accommodating up to 36 developers, each of whom will each be assigned a podium where they can showcase their games and give the sea of attendees a chance to play. As outline for last year’s event, to qualify for the pavilion studios must be a registered Australian or New Zealand company, have no more that five full-time (or contracted) employees, and must have commercially released at least one game prior to exhibiting. In addition to having more space at the event for indie developers this year, the cost of the individual stands has been reduced; the price of a podium (for successful applicants) is now only $1200, compared to $1800 last year.

Perth’s own Stirfire Studio made use of the Indie space at the 2013 PAX Aus to launch Freedom Fall, garnering the game many new fans and excited reviews;

“PAX was an amazing experience” says Lisa Rye, the creator of Freedom Fall, “We were able to show our game to the Melbourne audience and engage with media opportunities we never would have had in WA. Just as valuable was the chance to get feedback and advice from experienced game development teams!”

Stirfire Studios at PAX 2013

For those keen to get in on the Indie Pavilion action, applications close at the end of May 2014. After this point they will be assessed, and the final exhibiting games will be decided upon by a committee from the PAX Australia team. For more details on the application process, contact the Ben Williams (PAX Aus Account Manager) via ben@reedpop.com.au.