Tag Archive for 'GDAA'

Australian Game Development Survey

Banner: Australian Game Development Survey 2015/16

The Interactive Games & Entertainment Association (IGEA) and the Game Developers Association of Australia are currently conducting a survey on the local games industry, to get an updated picture of its size and scope. Data from this survey will assist in future advocacy and lobbying on behalf of the industry, so if you’re involved in making games, be sure to fill it out!

The IGEA and the GDAA advocate on behalf of the wider industry and having access to current, meaningful and consistent data is critical for discussions at both a Federal and State level. The ability to portray a creative, innovative, and growing sector is extremely powerful. Further, it helps enforce that game developers contribute significantly to export dollars, employment and the wider digital economy. Your participation in this survey helps us enormously in this regard and we are grateful for your assistance.

The survey can be accessed here: https://www.surveymonkey.com/r/R6GKBJ6

Make sure you fill it out before 6 September 2016, so we can show folks that there are tons of excellent game makers in Aus!

Call for GCAP 2014 Speakers

GCAP 14 Logo

Now is the winter of our discontent… or something to that effect; for these wintery days are the perfect time to sit back and ponder the depths of this year’s Games Connect Asia Pacific (GCAP) theme ‘Shakespeare Wrote Hits‘. Verily, the Game Developers’ Association of Australia (GDAA) are currently accepting session proposals for speakers from all game development disciplines for GCAP 2014.

As noted by GDAA, the topic is one with many interpretations…

There is no denying that the works of Shakespeare are, today, of profound cultural and artistic importance. That Shakespeare was a great poet is undeniable. However, as a playwright, Shakespeare’s purpose was singular – to write shows that could be performed to large crowds who would pay for the experience. Each play was crafted with the audience in mind and in doing so Shakespeare filled the seats of his theatre. Shakespeare wrote plays to make money. Shakespeare wrote hits.

GCAP 2014 explores the mix of creativity and commercialisation with an understanding that the two are not mutually exclusive. The event will focus sharply on the decision making process in all disciplines with special emphasis on the methodologies, techniques and creative choices that can and have been made or applied to ensure a game has maximum appeal to its intended audience.

For more information head to the full GDAA info page, or download a copy of the submission guide. Submissions can be provided in Word, Pages, Google Docs or email format, and must be are to be sent to:

Deadline for submissions is close of business, Friday 25 July 2014.

Game Connect Asia Pacific 2014

  • 28 – 29 October 2014
  • Venue: Melbourne Convention Exhibition Centre, Melbourne, Australia
  • Website: www.gcap.com.au