Tag Archive for 'events'

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Jeff Gomez “Transmedia Storytelling” Masterclass – Australia Tour 2014

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This week Perth will once again be visited by the world’s foremost transmedia producer Jeff Gomez, CEO of Starlight Runner Entertainment, as part of the “Transmedia Storytelling” Masterclass – Australia Tour 2014. Jeff has shaped the stories of many a well-known series, having worked with the likes of Microsoft, The Walt Disney Company, Sony Pictures Entertainment, 20th Century Fox, and Nickelodean – just to name a few; now he’s sharing his knowledge so that you can create successful story worlds that translate into revenue for your business.

What: One-day Transmedia Storytelling Masterclass + Networking Reception
When: 9.30am – 5.00pm, Monday October 6, 2014
Where: Art Gallery of WA, Theaterette
Tickets: $275 Industry Guild Members, or $302.50 standard ticket via Amiando.
(Event includes catering, refreshments and closing networking reception)

Why you should attend:

  • 6-hour survey of best practices in multi-platform narrative creation.
  • Unique opportunity to spend a full day with the world’s Number One transmedia guru.
  • Practical hands-on training with a specific focus on the AUSTRALIAN context.
  • Learn how to write, design and create highly successful transmedia storyworlds – no matter the size of your budget.
  • Learn skills that you can apply to your business to increase revenue streams with transmedia storytelling – immediately.
  • Incredible networking opportunity with a gathering of Australia’s leading transmedia producers and creatives.

For more information, check out the tour video below, head on over to X Media Lab’s site or download a copy of the event brochure.


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Australia’s Ultimate Game Dev Week: UNITE, GCAP and PAX

In just over 3 months, developers from around the country will be converging upon Melbourne for all things video games. This pilgrimage of play starts with the UNITE conference on October 27 for some serious Unity sessions, then moves on to the ultimate game dev experience that is GCAP from the 28th – 29th of October, and finally finishes with a bang at PAX AUS from October 31st – November 2nd.

Since there is a lot of content to consider for this big week of game dev-ery, we’ve put together the key components for your quest right here.

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UNITE AUSTRALIA – Unity Conference

The UNITE Conference is a one day intensive event that brings Unity engineers and game designers together to discuss the features and services coming up in Unity 5, and find out how you can make the most of them.

At Unite, you’ll learn from our engineers on how to mine Unity tools for more power and flexibility in your work. Get a sneak peek at upcoming product features and new services. See what your fellow developers and artists from around the world are creating with Unity. Pick up technical, artistic and business techniques for your continued success.

What: Unity’s first Australian Conference
When: October 27, 2014
Where: Melbourne Convention and Exhibition Centre (MCEC)
Tickets: $110 via TryBooking; Combined Unite, GCAP & PAX tickets also available!

You can find out more about the content shared at last year’s conferences around the world at main UNITE page. You can also check out the UNITE Australia page for contact information or more details on press passes.

 

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GAME CONNECT ASIA PACIFIC Conference

The key point of connection for game developers across Australia, GCAP is two days of talks, workshops and networking fun. The GCAP website is officially live, so you can now head on over and explore all that the conference has to offer at your leisure.

What: Game Connect Asia Pacific 2014
When: October 28 – 29, 2014
Where: Melbourne Convention and Exhibition Centre (MCEC)
Tickets: $275  for an Early Bird Ticket (which inc. the Game Dev Awards Event), or $165 for a Student ticket (Awards event not inc.). Superpasses for the combinations of the Unite, GCAP & PAX tickets also available. Check out the TryBooking page for all the options.

→ Session Proposals Closing Soon

Just a reminder that there is one more day left until GCAP Session proposals close. The topic is ‘Shakespeare Wrote Hits , so if you have a great idea for a talk then head on over to our previous Proposal post for more details and get working on your submission!

 → GCAP Keynote Speakers Announced

GCAP Keynote Speakers 2014

To get you in the zone for talking about game dev, why not check out the details on the recently announced Keynotes Speakers for GCAP. These guys have traveled far to share their knowledge with us, and have worked on a pile of games you’re no doubt familiar with. There’s Siobhan Reddy of  Media Molecule in the UK, part of the team behind LittleBigPlanet franchise; Ramey Ismail of Dutch studio Vlambeer, with games such as Ridiculous FishingLUFTRAUSERS and Serious Sam: The Random Encounter under their belt; and Barry Meade, now at Fireproof Studios in Ireland, whose résumé covers such games as Syndicate WarsDungeon Keeperas well as Burnouts 3, 4 and Paradise.

To read up further on what these quality keynote speakers have to offer, head on over the the GCAP Speakers page.

 

 → Australian Game Developer Awards

And while we are on the topic of GCAP, its worth noting that nominations are now open for the Game Developer Awards (AGDA). Each year during GCAP, the Game Developer’s Associate of Australia (GDAA) seeks to celebrate the talent in our industry. All Australian games released since 1st September 2013 (and unreleased, but feature-complete games intended for release within 6 months of the AGDA Ceremony) are eligible. There are 9 different categories in which you can nominate, these being:

  • Studio of the Year
  • Game of the Year
  • Excellence in Art
  • Excellence in Design
  • Excellence in Audio
  • Technical Excellence
  • Innovation Award
  • Accessibility Award
  • The Adam Lancman Award

To nominate a Aussie game, company or dev-ing individual for any of the aforementioned awards, simply check out the Submission Guidelines, then go fill out a Nomination Form.

Nominations close at close of business on Friday 29 August 2014. Winners will be announced at the Australian Game Developer Awards evening to be held on Wednesday, 29 October 2014 in conjunction with Game Connect Asia Pacific (GCAP).

 

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PAX AUSTRALIA 2014

And finally, the end of the excellent games week can be spent in the wonderful chaos of consumers at PAX 2014.

What: PAX AUS 2014
When: October 31 – November 2, 2014
Where: Melbourne Convention and Exhibition Centre (MCEC)
Tickets: $55  for a single day attendee ticket, or $150 for a 3 day attendee ticket, available through Showclix. Superpasses for the combinations of the Unite, GCAP & PAX tickets also available through TryBooking page.

 → Exhibiting in PAX

If you’re not exhausted from a week of game dev discussions, why not show off your game by exhibiting a PAX Aus? With over 30,000 people likely to pass through the event, the expo could be the cherry on the cake of your extreme game dev week. If you’re interested, get in contact with the PAX Aus Sales team asap at paxaussales@paxsite.com!

 → PAX Panels Submissions

And last, but by no means least, there is still time to put your name down to take part in a panel about a gaming subject close to your heart.

The deadline for panel submissions is August 8th, 2014, so if you’re keen then head on over to the PAX Panel page. Or if you still have questions you need cleared up, simply send an email to paxaus_panels@paxsite.com.

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Games wanted for the Interstate Arcade

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Remember when playing a multiplayer game meant gathering around either an arcade cabinet or your friend’s TV, and excitedly yelling at one another as you battled it out? If you have (or want to develop) a video game that thrives on this social experience, the folks at SK Games are offering you the opportunity to share it with people across Australia.

Over the course of two months, SK Games plans to visit four cities across the country to set up their arcade and showcase Australian-made games for free. The crew have 8 arcade cabinets in total, ranging from projector-based displays to cocktail-table style designs; these machines all run from a mid-range windows PC, and they want to use them to show off your games! From the simple and fun to the artistic and extravagant, SK want to help take your social gaming experience on the road.

What: SK Games Interstate Arcade Tour featuring your games
When: MELB (4-9 Nov), SYD (12-17 Nov), BRIS (21-26 Nov) & PERTH (5-12 Dec)
Where: Venues still to be confirmed
Cost: 
Free to showcase your games; Free to attend!
RSVP: Sign up by 10th of June; Submit by 12th of September, 2014

If you are interested in having your game travel across the country, head on over to the Interstate Arcade Developers page for the FAQs, Cabinet specs and other details.

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“Video + Social” MasterClasses

Xmedia Presents: Video + Social

There’s a lot going on in the online world, so it can be difficult to keep your business and product up to date. X Media Lab aim to clear up the confusion and ensure you get the most out of the online world, with their upcoming “Video + Social” professional event.

Video+Social” will be running on Friday March 28, and is set to feature practical hands-on masterclasses and thought-piece presentations from a host of international experts. The aim of the day is to teach you skills that can be applied to business, creative project, brand, or career immediately.

 

What: “Video + Social” Content, Social, Video, Mobile, Brands
When: Friday, March 28. 9am – 5pm (followed by networking session)
Where: Studio Underground, State Theatre WA
Tickets: Professionals – $169, Students – $109. Available via Amiando
(Price includes catering and post-event networking reception)

 

For more information including the full event schedule, list of international guests, and details on purchasing tickets, check out the official “Video+Social” website, download the event flyer or head on over to the Amiando ticketing page.

Two Free Business Workshops for Games and App Developers

Business Foundations Header 2014

Business Foundations has announced that they will once again be holding FREE business workshops to support local game developers. These seminars and workshops have been very successful in the past, so whether you are new to the game or an old pro, it is certainly worth checking out.

PITCHING FOR CAPITAL

Learn about…

  • Sources of venture funding
  • What investors are looking for
  • Targeting the right investor for your project
  • Giving up equity – when to do it & how much
  • Elements of a perfect pitch for money


What: 
‘All you need to know about Venture Funding’ + ‘Target the right investor’
When: 1:30pm – 5pm – Monday, 28 April 2014
Where: Northbridge Community Building, Northbridge Piazza (cnr Lake & James ST)
Cost: FREE!
RSVP: Places are limited, so make sure you register over at Eventbrite.

 

CREATING THE BUSINESS MODEL

Learn how to…

  • Turn your project into a viable business
  • Identify potential revenue streams
  • Determine resources required
  • Quantify your cost structure


What:
 ‘All you need to know about Business Planning’ + Half day practical Workshop
When: 1:30pm – 5pm – Tuesday, 20 May 2014
Where:  Northbridge Community Building, Northbridge Piazza (cnr Lake & James ST)
Cost: FREE!
RSVP: Places are limited, so make sure you register over at Eventbrite.

 

For more information on these events, contact Business Foundations by phone on (08) 9430 8569 or via email on admin@businessfoundations.com.au

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FTI’s new Director of Interactive Programs and all the details on Playup Perth #2

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The Film and Television Institute of Western Australia, the organisation behind the WA Screen Awards, have recently appointed Dr. Kate Raynes-Goldie to the role of Director of Interactive Programs. This position is the first of its kind for a non-government, Australian screen resource association, and with Kate at the helm the FTI is reaching out to embrace the local games, interactive and app communities.

kate-raynes-goldieKate brings a wealth of experience to the role, not only as a developer but as a champion for the potential of games and gaming. Kate is the co-founder of Atmosphere Industries, which specializes in experimental and pervasive games, and developed WA’s very first pervasive game, Ghost Town. She is also a Research Associate at Curtin University, and has spoken at a range of international industry and academic conferences, including SXSW Interactive and TEDxPerth.

We would like to congratulate Kate on her appointment to the role, and look forward to even more FTI and game developer interactions in the future!

And while we are on the subject of Atmosphere Industries, the studio is running an event this weekend…

 

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Playup Perth #2!

What: A playtest experience of Atmosphere Industries’ brand new game
When: 1pm – 3pm, Saturday March 1, 2014
Where: FTI lawn (92 Adelaide Street, Fremantle)
Tickets: Free!

The new top secret Atmosphere Industries game, set to debut at the Fresh Air 2014 festival in Melbourne (March 7-10, 2014). A fun game for players of all skill levels that will involve hilarity and teamwork. Plus, if you loved Star Trek: the Next Generation, you will love this game even more.

(Please bring an internet enabled smart phone, a pair of comfortable shoes and be prepared for some walking around town.)

For more information head on over to the main event page. If you would like to find out more about testing your game at the next Playup Perth, please email kate (at) fti.asn.au or tweet @oceanpark

Reminder: Game Changers and #CTRLDEV on this weekend!

At last the weekend is upon us, where we may fill our days with games and good times. If you have yet to plan your days of rest then fear not, here we have one final reminder of the top notch events on this weekend. There’s still time to grab tickets and so you could be spending your time with a bunch of big-name developers!

 

Saturday 22nd February

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This Saturday The Game Changers series will be running as part of the Perth Festival, and will four panels on narrative and storytelling in video games. International guests for this event include Steve Gaynor (Gone HomeBioShock Infinite), Clint Hocking (Splinter Cell, Splinter Cell: Chaos Theory, Far Cry 2), Dan Pinchbeck (Amnesia: A Machine for Pigs and Everybody’s Gone to the Rapture) and Jill Murray (Assassin’s Creed III: Liberation and IV: Black Flag), as well as the excellent Australian guests Guy Gadney (The Suspect), Dan Golding (Game On) and Bajo & Hex from ABC’s Good Game television show.

When:

10.00am–11.00am: The Writer and The Game
11.30am–12.30pm: What the Player Wants
1.00pm–2.00pm: Character and Story
2.30pm–3.30pm: What’s In Store?

Where:

Octagon Theatre, UWA

Tickets: 

(Cost per talk)
General Admission $13.50, Friends $12.50, FT Student (U30) $10.50
To get your tickets head on over to The Game Changers event page.

Sunday 23rd February

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This Sunday we also have #CTRLDEV, an opportunity for Perth developers to get some quality time with our big-name visitors.  Steve Gaynor, Clint Hocking, Dan Pinchbeck, Jill Murray, and Guy Gadney will be hosting two panel discussions that focus on the technical and career aspects of working in the games industry. This event is designed to give you some quality time to talk shop, as well as complement the narrative and storytelling discussions of Saturday’s The Game Changers series. You can also check out the Meet the #CTRLDEV page for all the details on the guest speakers (so you can prep your key game dev questions).

When:

2:30pm – 4:30pm

Where:

Central Institute of Technology (East Perth), 140 Royal St., East Perth

Tickets:

$40/$30 (discount for those attending The Game Changers events).
To get your tickets head on over to Eventbrite page.

Not a bad way to spend the weekend, if we do say so ourselves.
Hope to catch you there!

Meet the #CTRLDEVs

The day of #CTRLDEV draws near, so what better time to take a closer look at the internationally acclaimed developers who will be stopping by. #CTRLDEV will give you the opportunity to meet these fine folk and discuss game design, production and the industry in general. No doubt you will want to chat with them all, but with such a wealth of knowledge available it can’t hurt to assess which of your burning question to ask any given developer.

So on that note, let’s meet the devs…

 

CLINT HOCKING  USA (flag)

Clint Hocking Profile PictureExperience: Creative Director, Scriptwriter, (Senior) Level Designer, Game Designer

Studios: Ubisoft Montreal, Lucas Arts, Valve

Titles: Splinter Cell (Original), Splinter Cell: Chaos Theory, Far Cry 2

Clint started his gaming career with Ubisoft Montreal in 2001 as a level designer for the very first Splinter Cell. Since then he’s worked in a variety of creative positions, including lead roles on Splinter Cell: Chaos Theory and Far Cry 2. Clint was the first-ever recipient of the Game Developer’s Choice Award for Excellence in Scriptwriting.

Outside of game development, Clint is a member of the Advisory Board for the Montreal IGDA Chapter, regularly speaks at the conference around the world (including GDC), and has a monthly column in EDGE Magazine. In his spare time Clint talks about game dev on his blog Click Nothing, and can also be found on twitter as @ClickNothing.

STEVE GAYNOR  USA (flag)

Steve Gaynor Profile PictureExperience: (Senior) Level Designer, Lead Designer, Writer, Tester

Studios: TimeGate Studios, 2K Marin, Irrational Games, The Fullbright Company

Titles: Perseus Mandate, Bioshock 2 inc. Minerva’s Den, Bioshock Infinite, Gone Home

Steve started out as a Temporary Certification Tester who practised make levels with F.E.A.R. editor; before long he had worked his way up to a level designer, working on the F.E.A.R. expansion pack “Perseus Mandate”. Moving on to 2K Marin Steve worked on Bioshock 2‘s “The Adonis Luxury Resort” and “Pauper’s Drop” levels, lead the design of the “Minerva’s Den” expansion, and worked on Bioshock Infinite.

Steve has since gone indie, acting as one of the founding members of The Fullbright Company and a designer/writer on the award-winning Gone Home. When not developing games, Steve talks about them on the Fullbright Design blog, industry publications and in podcasts such as Idle Thumbs. He can also be found on twitter as @GoneHomeGame.

DAN PINCHBECK  UK (flag)

Dan Pinchbeck Profile Picture

Experience: Studio Head, Creative Director, Researcher, Senior Lecturer

Studio: The Chinese Room

Titles: Dear Esther, Korsakovia, Amnesia – A Machine for Pigs, Everybody’s Gone to the Rapture

Before carving his own niche in the game development field, David’s professional background was one centered on Drama and Digital Arts. Through his experience in using emergent technologies in media and technical arts, David went on to teach Creative Technology at Portsmouth University, as well as research narrative in games. It was from this research that The Chinese Room was born, a project turned award-winning studio.

Starting with Source mods, David and his team created such titles as Dear Esther and Korsakovia. The success of these titles allowed for a standalone of Dear Esther to be developed, and paved the way for future works such as A Machine For Pigs and the upcoming Everybody’s Gone To The Rapture. David can be found manning the @ChineseRoom twitter.

JILL MURRAY  CAN (flag)

Jill Murray Profile Picture

Experience: Narative Director, Script Writer, Author

Studios: Ubisoft Québec, Ubisoft Montreal

Titles: Assassin’s Creed IV: Black Flag (inc. Freedom Cry DLC), Assassin’s Creed III: Liberation, Your Shape: Fitness Evolved 2012

 Jill started her design career in web development, but found that her true calling was writing. She published two YA novels, Break on Through and Rhythm and Blues, before being brought in as a writer for Assassin’s Creed: Liberation. The game went on to win a Writer’s Guild Awards, while Jill went on to write for Your Shape: Fitness Evolved, Assassin’s Creed IV: Black Flag and the AC IV “Freedom Cry” DLC.

Jill is currently the Director of Narrative Design at Ubisoft Québec, and presents at such events as Gamercamp and GDC. She can be found providing words of wisdom on twitter as @CodeJill.

GUY GADNEY  AUS (flag)

Guy Gadney Profile PictureExperience: Founder, Digital Executive Producer, Director of Content Production

Studio: The Project Factory

Titles: The Suspect, Who is Tim? (Wie is Tim?), Lost Monsters, Eclipse, Underbelly Skirmish

Guy has been in digital media production for over 20 years, having worked in a production role on mobile, online and game projects for companies across the US, UK and Australia. As a founding member of The Project Factory Guy has had a key role in producing a wide range of projects, including the award winning “Who is Tim?” Dutch transmedia project.

Outside of his production work, Guy served as President of the Board, then Board Director of the AIMIA (Digital Industry Association for Australia). He can also be found speaking at Conferences, Festivals, Award Ceremonies, and of course on twitter as @GGadney.

 


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Don’t forget that Justin Halliday, Screen Australia’s Games Investment Manager, will also be available to chat during #CTRLDEV about the various funding options available for WA game developers.

#CTRLDEV will be your last chance to catch these gaming heavyweights before they fly off into the sunset, so if you have not yet bought your ticket head over to the Eventbrite page. As an added bonus, if you’re heading to a talk for The Game Changer  you can get a discount on your tickets to this event (just bring your PWF ticket stubs or receipts as proof along with your #CTRLDEV ticket).

Hope to see you there!

 

All the details on the Perth International Arts Festival Video Game Events

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Last month we reported that the Perth International Art’s Festival will see game designers and writers from around the world visit our shores for The Game Changers series. Now the full program for the event has been released, detailing the delightful discussions one can expect. Unfortunately it has also been announced that Kevin Shortt (Watch_Dogs) will no longer be attending, but all is not lost! Instead we will be visited by writer, designer and creative director Clint Hocking (FarCry 2 and Splinter Cell: Chaos Theory)!

The Game Changers Program


In addition to delving into games writing, the festival will also be exploring the depths of game music with Between the Desert and the Deep Blue Sea: A Symphony for Perth. The concert will feature the West Australian Symphony Orchestra,  conducted by the outstanding and innovative Carolyn Kuan (USA). The first half of the concert is set to feature the live performance of some epic game soundtracks, while the second half brings us music made with the sounds of Perth – the work of MIT’s Media Lab composer and professor Tod Machover (whose students were behind the creation of Guitar Hero!)

Between the Desert and the Deep Blue Sea Program

  1. Edmonson and Rizzo “Nate’s Theme” (Uncharted 2 & 3)
  2. Edmonson, Ali and Bajakian “Atlantis of the Sands” (Uncharted 3)
  3. McConnell “Grim Fandango : Suite” World Premiere
  4. Schyman “Bioshock 1,2 & Infinite : Suite” World Premiere
  5. Wintory “Woven Variations” (Journey Cello Suite)

The Perth International Art’s Festival will be running 7 February – 1 March. The Game Changers series will be held on Saturday 22nd of February at the UWA Octagon Theatre, with tickets still available through the Perth Festival site. The Between the Desert and the Deep Blue Sea concert will be taking place  March 1st at Perth Concert Hall, with tickets now available through Ticketek.

Photos from BBQ 2012

LMG BBQ 2012:

Thanks to everyone for coming down to our BBQ.  It was quite nice to catch up with a lot of old friends as well as meeting a whole bunch of new people.  We had a bit of trouble securing a gazebo this time around as it was quite crowded but we’ll strive to put down the LMG flag earlier next time.  Here’s a couple of photos from the event and we hope to see you again sometime soon at our next events!  Stay tuned for more info.

 

Related News:

We’ve changed our Facebook page so now everyone can post to our wall! Feel free to discuss upcoming events, post photos and video from previous events or just talk about games.