Archive for the 'News' Category

COGZ makes the shortlist for Boardgames Australia’s Best Aus Game Award

Logo: COGZ. A Christmas ribbon, bordered by holly, sits on the top left edge, with the text "Gift Option". 3 Smaller logos across the top read "Color-blind accessible," "RAEZ" and "Mensa Endorsed". URL links to the boardgame's online store.

Festival favourite COGZ, the tabletop game of gears and cogineers, was recently shortlisted in Boardgames Australia’s Best Australian Game Award. Congratulations to the cognizant creator RAEZ, for being recognised on the list for the second year running!

What factors into the deciding the ultimate tabletop game in the Best Australian Game Awards? Well, Boardgames Australia take into consideration such factors as replayability, scalability, value for money, quality components, a good skill vs. luck dynamic, anything that makes it stand out. So we think it’s fair to say that this particular Perth-made game must be a top prize for any tabletop aficionado to take home.

For the complete catalog of high-quality Australian games, head on over to the 2017 Best Australian Game Award shortlist. And of course if you’re looking for a excellent extra christmas gift why not order yourself a copy of COGZ! 🎄🎁

Card game Evolve: Lights of the Deep advances on Kickstarter

Text logo reads: Evolve, Lights of the Deep. Imagery shows the top of the letter L splits off into tentacle-like branches. A small amoeba-like creature floats over the text. URL links to game Kickstarter, however please be advised that the game's Kickstarter game description is unfortunately not screenreader compatible.

Explore ocean depths while advancing your little amoeba-self, with Evolve: Lights of the Deep, a new card game by Lionfish Games. Nearing their Kickstarter goals as we speak, this evolutionary experience for 2 – 4 players is a beautiful offering from the studio, and no doubt an excellent addition to any tabletop collection.

“Evolve: Lights of the Deep is fast-playing card game set in the abyssal depths of the ocean. Within the all-consuming darkness of the sea, each player begins life as a single-celled organism and must go through evolutionary progressions to become the most complex life form. Evolve is a competitive game that involves aspects of hand management, tactical decision making and a take-that style of sabotage.”

Watch the Kickstarter video below for an intro to the game, complete with fancy glowing amoeba, or head on over to the Kickstarter campaign. For more information on the studio, as well as a screen-reader compatible description of the game, head on over to the Lionfish Games website.

The Draft Banquet serves up on Kickstarter

Text reads: The Draft Banquet, Where food meets fun.

Plan your dinner while playing cards with friends, in Draft Banquet, the latest from Dark Mirror Games now on Kickstarter. A popular meal at the recent Perth Games Festival, this game ends with an ingredients list that’s partially planned, a little bit arbitrary, and will result in some creative cooking!

“The Draft Banquet combines card drafting game mechanics and social cooking to bring you this short game for potlucks, feasts and banquets where you get to eat the results. Creative foodies who love a challenge may also find it useful as a solo inspirational tool.”

Find out how to play the game by watching the video below, or heading over to the Kickstarter page here. You can also check out Dark Mirror Games’ previous tabletop release Banishment over on their website.

PlayUp Perth Microgrants

PlayUp Perth Logo, with text "Accelerating creative innovation in WA since 2013". URL links to PlayUp Perth Website.

Local playtest initiative PlayUp Perth are working hard to help up-and-coming developers take their projects to the next level, with new funding packages for showcased games. If you are a local developer who has shared your game at any of their testing events in the last two years, you’re eligible to apply!

Playup Perth, in partnership with City of Perth is proud to announce a pilot funding initiative designed to accelerate Perth’s games and creative innovation sector, including the burgeoning VR/AR/MR (virtual, augmented and mixed reality) industry. Currently the only funding available to WA game creators, Playup Perth – supported by the City of Perth — are giving out 3 microgrants to prototypes that have been featured at Playup Perth over the past two years.

Applicants will be judged on innovation, creativity, market potential and most impactful use of the funds. Winners will be announced at the final PlayUp event for 2017, with one local developer walking away with a $1000 grant, and two more receiving grants of $500 each.

How to Apply…

» Head on over to the Playup Perth Creative Innovation Micro Grant Application.  You can also check out their original announcement for their media release and insight into the goals of the initiative.

Applications close Dec 8 2017, 11:59pm Perth Time!

BrambleLash branches out and takes Tokyo Game Show’s Indie Grand Prize

Image text reads: Tokyo Gam Show 2017 A poster for the game Bramblelash, with a large sticker stating "Indie Prize Nominee: 4Gamer.net". The Bramblelash banner image depicts two of the games playable plant-creatures with vines outstretched towards each other in a style mimicking Michelangelo's famous painting "The Creation of Adam".

Taking the world by storm, Perth-made game BrambleLash was recently awarded the Indie Grand Prize by 4Gamer.net at the 2017 Tokyo Game Show, alongside another Australian title Yonder: The Cloud Catcher Chronicles! The purpose of these awards is to ‘discover new stars’, and local studio Bytesprite have no doubt ensnared a thicket of new fans from their travels.

Here’s what 4Gamer.net had to say about it…

“「BrambleLash」は,2人のキャラクターの間に生まれるゴムのような物体を敵に当てて倒していくアクションゲーム。マルチプレイではもう一方のキャラクターと息を合わせてのプレイが必要で,試遊台では初対面のプレイヤー同士の間でも笑顔や歓声が生まれ,非常に盛り上がっていたのが印象的だった。”

BrambleLash is an action game where you destroy the enemy by stretching a rubbery object between two characters. In multiplayer, it’s necessary to breathe alongside the other character, and smiles and cheers were born even between players who met for the first time at the test stand; it was impressive how exciting it was.”

(Note: This is a very loose translation; don’t hold us to the exact wording!)

If you’re interested in some co-op chaos of your own, Bytesprite is available now on Steam! You can also check out some of the photos from the event below, with thanks to the Bramblelash crew and Abylight Studios on twitter.

Two West Australian titles win at the Australian Game Developer Awards!

A series of AGDA award trophies laid out horizontally across a table, Each trophy is made up of waves of metal, with four golden concentric circles at the center of each one.

Image via Melbourne Int Game Week

Walking onto the stage to great applause, two of the nine winning titles at the 2017 Australian Game Developer Awards (AGDAs) were from Western Australia. Congratulations to Black Lab Games, who won an award for Battlestar Galactica Deadlock (pictured above), and Jacob Janerka with a win for point-and-click adventure Paradigm!

Held on October 25th, the event saw a wide Array of Australian developers come together at the end of Games Connect Asia Pacific (as part of Melbourne International Games Week). There were not distinct categories for the games this year, with each being judged as a whole based on such aspects as “visual aesthetic, design and innovation, technical excellence, audio and compositional aesthetic, narrative, accessibility and representation”. That being said, their unofficial award titles were…

  • “Most Absurdly Confident Game Award” for Paradigm, and
  • “Strategic Deployment of Cylons Award” for Battlestar Galactica

We would also like to give a special mention to another excellent local title that was nominated; Symphony of the Machine by Stirfire Studios.

The AGDAs even got a mention on game news site Kotaku; feel free to check it out for details on all the other wonderful winners. You can also peruse the #AGDA17 feed from the night on twitter, as well as feast your eyes on photos of the event below as shared by Melbourne Int Games Week, Black Lab GamesJon Hayward, and Jonny Roses.

 

Stirfire Studios IPO: Get shares in a Perth-based games business before Sept 15th

Text: Stirfire Studios. Logo of a Cauldron tilted to the right. A ladle sits within it, and flames leaping out of the open top. URL links to Stirfire Studios website.

Invest in the local games scene for just $0.20 a share, by backing Stirfire Studios in their Initial Public Offering. Set to close Sept 15th, this IPO is the first time an Australian-owned games business has gone public, so if you’re interested in investing now is your chance!

The Company’s proposed listing on the Australian Securities Exchange (ASX) will provide Stirfire with a more visible and prominent profile to better construct new products, promote, market and commercialise the Company’s products and services. It will also provide an orderly and transparent platform for Shareholders and interested investors to trade the Company’s Shares.

The funds raised from this Offer will be used primarily for pre and post-production game development, marketing, software and hardware, the costs of the Offer and general working capital. The Prospectus contains detailed Information about the Company’s operations, business plan and financial position.

Founded in 2010, Stirefire are behind such games as virtual reality puzzler Symphony of the Machine, and the diabolical downward-scrolling platformer Freedom Fall. In addition to creating interactive experiences to entertain the masses, the studio has also connected with other organisations to develop games with serious applications, such as the Driving Distraction Simulator with the Road Safety Commission and Safety Beach with Surf Life Saving WA.

Sound like a business you can get behind?  View the Stirfire Studios Prospectus for more information on the IPOs, or visit their website for more details on the studio itself.

 

Beta Signups for Collateral Damage

A screenshot from the game Collateral Damage. URL links to game's website. Image shows five robotic characters crowded together, hovering in a semicircle. All are different shapes and colours, and have various arm-like weapons. In the background, a purple starry night sky sits above a rocky, planet scene. Lava-like lines cross the craters, and pointed crystals jut out.

Join the fight for cybernetic space supremacy with the beta for upcoming game Collateral Damage. Battles with up to 8 other robots, while helping developers Artisan Games ensure the titles is bug-free before release.

Collateral Damage is a hero arena brawler. Control unique robots as they fight over the last remaining resources of their crumbling planet.

Each robot has a unique personality and combat style. They fight for both individual and factional gain. Each robot is equipped with at least one melee weapon, and one ranged weapon. They use tactical skills to overcome opponents.

Head on over to the Collateral Damage website to sign up for the beta; you can also check out a gameplay preview below to prepare yourself for the ensuing mechanical matches.

It Will Be Hard, an Interactive Queer Comic now on Kickstarter

Image Text reads: "It Will Be Hard". URL links to comic Kickstarter page. Image description: To the right, an illustration of two asian men sitting upright with their eyes closed, leaning on one another as they rest. The man on the left has messy brown hair, stubble, and is wearing a green tunic-like shirt with dark shorts. He leans heavily to his side, resting his face on the shoulder of a man wearing a pink short-sleeved, button-up shirt open at the front. This second man is also wearing shorts, and is sitting with his left knee up, and his arms crossed in front of it. He has shorter black hair and a longer bead. His head is leaning back resting against that of the man in green.

Decide how you want the story to play out, in It Will Be Hard, a collaborative comic by Waving Comics and Gritfish. Set to explore queer romance and the nuances of relationships, this interactive story is seeking support on Kickstarter now and already has a (slightly NSFW) demo out so you can see what it’s all about.

Focusing on respect, boundaries, and sweet, smutty cuddling, It Will Be Hard is a sex-positive story about wanting and feeling wanted for who you are. Arthur and Harold must navigate their own sexuality and desires to create a mutually fulfilling relationship.

Check out the campaign video below, and be sure to visit the Kickstarter page for more details; the campaign runs until 4 September 2017, with the comic shipping January 2018 if successful.  You can also download the Windows demo and Mac demo if you want to try it out before putting down a pledge!

 

Battlestar Galactica Deadlock Gameplay Reveal

Logo Text: Battlestar Galactica Deadlock. Background image depicts a screenshot of space with asteroids and stars, with two spaceships in the foreground.

Blasting back onto the scifi circuit with massive fanfare, Perth-based studio Black Lab Games revealed their next title Battlestar Galactica Deadlock with an announcement trailer and gameplay reveal.

Battlestar Galactica Deadlock™ is a deep strategy game that also features a strong narrative with an extensive cast of characters, both new and from the existing lore. Fans will find all their favorite ships from Vipers, Raptors and Battlestars, to Cylon Raiders and Basestars, in addition to a brand-new range of ships designed exclusively for the game.

Check out the official Twitch stream here [starts @ 8:20] with publisher Slitherine for a first look at the excellent gameplay, and Black Lab Games answering questions in the comment. Or to keep up to date with the latest, check out the official website. BONUS: If you’re an avid scifi or Battlestar fan, be sure to sign up for the Beta here!

Watch live video from SlitherineGroup on www.twitch.tv