Archive for the 'News' Category

Beta Signups for Collateral Damage

A screenshot from the game Collateral Damage. URL links to game's website. Image shows five robotic characters crowded together, hovering in a semicircle. All are different shapes and colours, and have various arm-like weapons. In the background, a purple starry night sky sits above a rocky, planet scene. Lava-like lines cross the craters, and pointed crystals jut out.

Join the fight for cybernetic space supremacy with the beta for upcoming game Collateral Damage. Battles with up to 8 other robots, while helping developers Artisan Games ensure the titles is bug-free before release.

Collateral Damage is a hero arena brawler. Control unique robots as they fight over the last remaining resources of their crumbling planet.

Each robot has a unique personality and combat style. They fight for both individual and factional gain. Each robot is equipped with at least one melee weapon, and one ranged weapon. They use tactical skills to overcome opponents.

Head on over to the Collateral Damage website to sign up for the beta; you can also check out a gameplay preview below to prepare yourself for the ensuing mechanical matches.

It Will Be Hard, an Interactive Queer Comic now on Kickstarter

Image Text reads: "It Will Be Hard". URL links to comic Kickstarter page. Image description: To the right, an illustration of two asian men sitting upright with their eyes closed, leaning on one another as they rest. The man on the left has messy brown hair, stubble, and is wearing a green tunic-like shirt with dark shorts. He leans heavily to his side, resting his face on the shoulder of a man wearing a pink short-sleeved, button-up shirt open at the front. This second man is also wearing shorts, and is sitting with his left knee up, and his arms crossed in front of it. He has shorter black hair and a longer bead. His head is leaning back resting against that of the man in green.

Decide how you want the story to play out, in It Will Be Hard, a collaborative comic by Waving Comics and Gritfish. Set to explore queer romance and the nuances of relationships, this interactive story is seeking support on Kickstarter now and already has a (slightly NSFW) demo out so you can see what it’s all about.

Focusing on respect, boundaries, and sweet, smutty cuddling, It Will Be Hard is a sex-positive story about wanting and feeling wanted for who you are. Arthur and Harold must navigate their own sexuality and desires to create a mutually fulfilling relationship.

Check out the campaign video below, and be sure to visit the Kickstarter page for more details; the campaign runs until 4 September 2017, with the comic shipping January 2018 if successful.  You can also download the Windows demo and Mac demo if you want to try it out before putting down a pledge!

 

Battlestar Galactica Deadlock Gameplay Reveal

Logo Text: Battlestar Galactica Deadlock. Background image depicts a screenshot of space with asteroids and stars, with two spaceships in the foreground.

Blasting back onto the scifi circuit with massive fanfare, Perth-based studio Black Lab Games revealed their next title Battlestar Galactica Deadlock with an announcement trailer and gameplay reveal.

Battlestar Galactica Deadlock™ is a deep strategy game that also features a strong narrative with an extensive cast of characters, both new and from the existing lore. Fans will find all their favorite ships from Vipers, Raptors and Battlestars, to Cylon Raiders and Basestars, in addition to a brand-new range of ships designed exclusively for the game.

Check out the official Twitch stream here [starts @ 8:20] with publisher Slitherine for a first look at the excellent gameplay, and Black Lab Games answering questions in the comment. Or to keep up to date with the latest, check out the official website. BONUS: If you’re an avid scifi or Battlestar fan, be sure to sign up for the Beta here!

Watch live video from SlitherineGroup on www.twitch.tv

The Sweet Sounds of the Outer Colony

Text Logo reads "Outer Colony". In the background, a planet takes up three quarters of the image. It has swirling clouds, blue oceans, and green and yellow continents. Beyond the planet are stars and the edge of a warm glowing sun. Image url links to Outer Colony game Kickstarter.

Etch out an existence on the edge of space in Outer Colony, a real time strategy game currently on Kickstarter. Developed by Voyager Games, it features an original sound track by West Australian audio extraordinaire Daisy Ale Soundworks, with music that is out of this world (ha, sorry we couldn’t help ourselves)

Text reads "Outer Colony". A square image, made up of a collection of screenshots from the game Outer Colony. The game graphics are blocky, and colourful, featuring outdoor spaces and insides of buildings. Linked URL goes to attachment page with larger version of this image.Outer Colony is an open ended, real time strategy game with a focus on artificial intelligence and simulation-derived mechanics. Set in a sci-fi universe, players command expeditions of spacefaring colonists in an effort to establish settlements on remote worlds.

Much of the core gameplay revolves around providing for your expedition’s NPCs, managing its fledgling society, freeform building, and tactical combat. Whatever you do in OC affects the persistent game world, so everything from driving species to extinction to terraforming whole regions is possible.

This game of galactic settlement has already been Greenlit on Steam, so all you need to do to get behind it is share and support their Kickstarter. You can also surround yourself in the sounds of outer space right now, by listening to the Outer Colony OST on Bandcamp or in the video below.

 

Screen It: Competition for Young Creatives

Image text reads "Competition. ACMI Presents: Screen It. The national competition for school-aged filmmakers, animators and game developers."

Young game developers (eager or experienced), there’s no better time to start creating; ACMI are holding a competition where you can win prizes, and have your work shown off at an exhibition on Melbourne. It’s free to enter, and you can submit as many games as you can create!

To be in the running for the great prizes you’ll need to produce a live action film, animation or video game in response to the theme of ‘Time’.

Check out the excellent resources and class video-chat sessions to help with your entries.

When you win, your work is exhibited online in the Australian Mediatheque, on big screens around Australia and ACMI’s newly-designed Screen Itspace in the Screen Worlds exhibition.

For more information, visit the Screen It website or check out their FAQs. Competition entries are due by Monday 25 September 2017

2017 MCV Pacific: The Game Changers

A stylised letter "W" patterned with the Australian flag. Image Text reads "MCV Pacific Women in Games"

 

The MCV Women In Games list has returned for its third year, this time featuring 30 hard-working professionals in the Australian and New Zealand games industry. Five local women (and one honorary West Australian) have been included this year, two of which were also finalists in the Women in Games Awards! Highlighting women such as these, MCV is working to inspire the next generation of games makers, and acknowledge the continued contribution of women in this field.

So congratulations to the following devs…

(and thank you for all your work making and supporting games!)

 

A photograph of 5 WA women featured on the list. Vee Pendergrast, Sofie Mather, Kate Raynes-Goldie, Susannah Emery, and Michelle Sandford. Elsewhere: Jess Watson

Pictured: Vee Pendergrast, Sofie Mather, Kate Raynes-Goldie, Susannah Emery, and Michelle Sandford. Elsewhere: Jess Watson

 

VEE PENDERGRAST

Co-founder of Stirfire Studios

Photograph of Vee PendergrastVee founded Stirfire Studios as a side business in 2010. After working at Brightstar from 2010 through September last year, Vee landed seed capital for Stirfire in June 2016 and since then has raised over $520,000 to grow the company, giving her the opportunity to work at the Studio full time.

Further growth is already on the horizon as Vee told us, “I am in the final stages of completing an ASX/ASIC compliant prospectus and we will be submitting this in the next few weeks. If all goes according to plan, we will be the second game company to list on the ASX (that we know of), targeting a market capitalisation of $5-$7-million.

This is Vee’s first time featured on the list, but it will certainly not be her last. Click here to read the MCV profile on Vee.

 

SOFIE MATHER

Community Manager at Stirfire Studios

Photograph of Sofie Mather, holding a lemon.In 2013 Sofie joined up with Louie Roots to launch SK Games, a rough-edged studio focused on making physical game experiences and arcade machines, a reality. Since then she has worked behind the scees as a Producer, Manager and Creative Support Person.

Mather was also heavily involved with the planning and execution of 2016 Perth Games Festival and was a driving force behind the Festival’s community launch party and the developer-focussed training “Unconference” event, which she also ran in 2015.

Sofie was also finalist for the Unsung Hero category, in the 2017 Women In Games Awards. She was also listed in MCV’s most recent 30 Under 30 list!

 


KATE RAYNES-GOLDIE

Founder/ Creative Director of Games We Play

Photograph of Kate Raynes-GoldieIn February, Kate wrapped up her 3 year contract with FTI to create their games and interactive program, where she was responsible for launching OOMPF! Games, WA’s only funding program for the games industry; WA’s first games industry scoping survey and LEVEL ONE which is now a regular games co-working opportunity spawning collaboration and innovation.

Kate’s now working full time advising in the VR/AR and innovation space as well a number of game projects, including a partnership between her studio Games We Play and Millennium Kids to work with kids as co-creators on a live action mixed reality game that teaches sustainability.

Kate was also finalist for the Outstanding Achievement of the Year category, in the 2017 Women In Games AwardsClick here to read the MCV’s profile on Kate. (Also, special thanks to Kate for the awesome team WA photo featured above)

 

SUSANNAH EMERY

PhD Candidate and Educator at Curtin University

Photograph of Susannah EmmerySusannah has a deep appreciation for her students and games education. She highlights increasing school attendance and student engagement in a primary classroom through the integration of a Nintendo Wii in the classroom and using this to explore Australian Curriculum outcomes as one of her greatest achievements to date.

She has also worked with a remote Indigenous community in the NT to develop a framework for game developers and educators, promoting a cross cultural collaborative approach to game development.

While based in South Australia, Susannah both teaches and researches through Curtin University. Click here to read the MCV profile on honorary Perthian Susannah.

 

MICHELLE SANDFORD

Technology Evangelist at Microsoft

Photograph of Michelle Sandford.Michelle is a Technology Evangelist who acts as an API between technology and the world. She is the Vice Chair of the Australian Computer Society in WA. She advocates for STEM, the Games Industry and Developers. Michelle has presented at around fifty conferences and events around the world on Technology, Inclusive Design, Diversity and Gaming in the past twelve months.

She tries to stay one jump ahead of the Game(boy) by thinking outside the (X)box. She surfs both waves and webs. And her motto is “Change the World or Go home!”

This is Michelle’s second time on the list, well deserved for all her hard work locally. Click here to read the MCV profile on Michelle.

JESS WATSON

General Operations at Lets Make Games

Photograph of Jess WatsonJessica has continued her work with Let’s Make Games, Western Australia’s game development community organisation. Having worked as one half of the Operations Team since 2013, she manage the organisation’s online presence and community.

2016 was her final year as Coordinator of the Perth Games Festival. Working alongside Jon Hayward and the Festival Committee, they expanded the spaces available for local developers and have continued to improved the accessibility initiatives.

Our very own Jess has also made the list for the second time running! Click here to read the MCV profile on Jess.

 

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Know another inspiring West Australian?

There are so many awesome folks in the games industry working hard and inspiring others with their games, work and support. If there are West Australian in games you think deserve some recognition, please say so in the comments!

We would love to hear about the work others are doing, and a mention here could help some hard-working individuals feel appreciated, not to inspire nominations to awards in the future!

Writing for Games and Interactive Course, plus Scholarship Opportunity for Women

Banner Text: Writing for Games and Interactive

Let’s Make Games is proud to announce the Writing for Games Scholarship for Women! One successful applicant will receive a fully-paid ticket to FTI’s upcoming Writing for Games & Interactive Course. The course is being taught by Anthony Sweet (owner of Handwritten Games, lead designer at Black Lab Games), and will run every Wednesday evening for six weeks.

What: Writing for Games and Interactive Course
When: Wed 15th Feb- Wed 22nd March (6 week course)
Where:  48 Lake Street, Northbridge
Standard Costs: $180 Members | $230 General Admission

What does the course cover?

This course includes practical hands-on course material and feedback sessions that will get you started on your road to writing interactive stories. You will also learn tools and processes used for writing and making games, including an introduction to Twine, the open-source program for creating interactive stories. By the end of the course, students will have learned the skills required to develop their own interactive fiction game in Twine, ready to playtest and publish to the internet.

Full details are available from the FTI page. There are still spaces available for the course, whether you wish to apply for the scholarship or are keen to take it on solo.

About the Scholarship

This scholarship comes as a measure to help address the gender imbalances present in the global industry, and to help foster a welcoming environment for everyone in our local community.

Applications can be made via this Google Docs form.
All applicants will be notified of the outcome by Monday, February 13th.

Last DriverZ beta rolls out on Android

Last Driver Z Header

Following a successful showcase at the Perth Games Festival, local studio 42 Bytes continue to test survival skills in their mobile beta for Last DriverZ. If you have an Android device, you too could be running down zombies, seeking out supplies, and upgrading a wide range of weaponry right now (not to mention playtesting a yet-to-be-released game).

Dive into the post-apocalyptic world of the DriverZ trying to make your way through beat up streets, threading through wreckages, running over zombies, and pillaging old warehouses and general stores trying to upgrade your vehicles and recruit more people for your group of survivors!

You can get the beta for Last DriverZ now via Google Play, and stay up to date with all their news via 42 Bytes’ twitter. BONUS: iPhone users will soon be able to get in on the apocalypse action by signing up to the closed beta.

https://www.youtube.com/watch?v=fX-gc8heb5A?w=500&h=281

Symphony of the Machine set for Playstation VR & HTC Vive

Symphony of the Machine

Having playtested Symphony of the Machine locally for a while now, Stirfire Studio have recently announced that their new game will be hitting the Playstation VR and the HTC Vive in Q1 2017!

An ancient machine controls the weather and its mysterious creators have long since disappeared. You must perform the ritual and come to understand its workings to save your crops. This is a calming, explorative virtual reality experience which emphasises serene, non-violent play over hair-trigger reactions.

This puzzling virtual reality game now has its own facebook page to keep you up to date, and you can check out the Teaser Trailer below~

https://www.youtube.com/watch?v=n2J2GbFCvuE?w=500&h=281

Sponsor the 2016 Perth Games Festival

PGF2016_EmailHeader

Quick, simple and to the point, the Perth Games Festival is now seeking sponsorship!

Coordinated by Let’s Make Games (yep, that’s us) the festival saw over 2600 people walk through the doors of the Perth Town Hall last year to play locally made games, and learn how they can make their own. The festival is a volunteer-run event, and part of what makes it so great is that it’s the result of the community coming together to share local works, and support our growing creative industry. The support of local businesses helps all this happen, so come join us to show what Western Australia has to offer!

What do you get out of being a Sponsor?

Sponsorship2016_PreviewIn addition to that warm fuzzy feeling you get from supporting local creatives, sponsoring the festival has a range of benefits. Depending upon your sponsorship tier you could get yourself a naming-share of the event, direct association with the talks stream, logo placement on our sites and marketing material, or even a half page advertisement in our event programme!

There are of course many other rewards to being a sponsor, so if you’re interested…

Here’s what you need to know:

Alternatively, contact our Festival Coordinator Jess directly via  if you would like to have a chat first.

We hope you can join us for the 2016 Perth Games Festival! To stay up to date on this year’s Festival, check out the official facebook event.