Archive for the 'General' Category

Entries now open for the WA Screen Awards


Have you (or someone you know) released a game or other such creative thing in the last year? Entries are now open for the 26th WA Screen Awards (WASA), and the Film and Television Institute WA (FTI) are on the prowl for the best and brightest productions in the state. Creative West Australian works delivered from 1st January 2013 through to 31st March 2014 can be entered for consideration, with eligible forms of entertainment including games, interactive works, web series, videos, feature films, short films, music, television production and documentary.

Stirfire STudio wins the 2013 WASA for Best Game!

Last year’s awards saw several top notch Perth titles battle it out for the crown of ‘Best Game’, including the likes of Orbeats,  Square Off and deviator. However in the end the inaugural award went to the irrepressible force that is Freedom Fall (PC) by Stirfire Studios.

All the info on entering a Game:

  • Categories: Games can be entered into the Best Game category, as well as other relevant areas such as Best Original Music, Best Script and Best Production Design, provided that they are entered into the ‘long form’ category.
  • Cost: The cost of entering work into the Best Game category is $85 for non FTI members and $42.50 for FTI members*, while the other categories are generally priced at $45 for non members / $22.50 for FTI Members*.
  • Entry content: Entries can be on any gaming platform, however in order to play the games judges may contact entrants to coordinate access to a demo, redemption codes or hardware as appropriate. It is worth noting the initial online judging requires an online link to a video demo of the gameplay, which must be provided with the original entry.

Other handy notes for entrants:

  • Made in WA: In terms of what constitutes a WA-made piece of media, either the Production needs to have been based largely in WA (in terms of the personnel involved, location and/or funding) OR a WA-identifying Individual can enter their work, even if the production they were a part of was based elsewhere. Vague? Yes, but that’s the point! The FTI are keen on being inclusive of works produced from our peeps in one way or another.
  • *Membership Discount: As far as price is concerned, non-members are encouraged to apply for FTI membership prior to entering, so that they may benefit from the 50% member discount. The total cost of a standard membership and a (member discounted) long form entry equates to only $7 more than the solo entry price for non members. Plus for Students, Concession card holders and Minors this cost is even less. This means that for almost the same price you can enter your game, and get such membership perks as access to the FTI Library, registration in the Crew Database, and event/training/productions discounts. If these kinds of benefits seem right up your alley, head on over to the FTI membership page for more details.
  • Award Ceremony: And finally, one last thing to note is that all award nominees will also receive a complimentary ticket to the awards ceremony so that they can party the night away. Woo!

To find out more:

For more information, including a full list of all the categories and costs, head on over to the WA Screen Awards page. Or if you’re all ready and raring to go, the online entry form is available here. Goodluck!

Applications for the WA Screen Awards close 30 April, 2014.

#CTRLDEV Partners and Sponsors

With little over a week until #CTRLDEV, we’d like to take the opportunity to thank all of our partners and sponsors who are helping to make this unprecedented WA gamedev event possible.



Big thanks to our Principal Partner, Screen Australia, without whom this event wouldn’t be possible. Don’t forget that Justin Halliday, Screen Australia’s Games Investment Manager, will be available to chat during #CTRLDEV about the various funding options available for WA game developers.



Central Institute of Technology East Perth, who are kindly providing us with the comfortable, air-conditioned facilities to talk all about game development.



And special thanks to the Perth International Arts Festival for taking the initiative to put the spotlight on game and interactive narrative as part of the Perth Writers Festival The Game Changers series.

Don’t forget that tickets to #CTRLDEV are only available through Eventbrite, and discount tickets are available for attendees of The Game Changers. All the details at Eventbrite.

Wai-Con’s GameZone looking for indie developers


Wai-Con, Perth’s premier anime convention, are putting a call out for local indie game developers to showcase their games at this year’s convention. A special area will be set up for indie developers to show their games off to the thousands of attendees in the event’s GameZone.

Wai-Con is on the first weekend of March, Saturday 1st and Sunday 2nd. Tables, chairs, power and entry will be provided to the showcasers.

If you are interested in showcasing or playtesting your games at Wai-Con, contact by the close of business this Friday for more details.

Playtest Session and Screen Australia Games Investment Manager at #CTRLDEV

#CTRLDEV Playtest Session

As part of the #CTRLDEV festivities, we’ve organised a WA games playtest session with our industry guests. The intention for this playtesting session is for local game developers with games that are pre-release or recently released to receive feedback from industry peers who have shipped globally successful games.

We are opening this opportunity to five WA developers to showcase and play their games with the #CTRLDEV guests. If you are interested in taking part of this playtest session, please send an email to with the following information:

Game Name:
Platform: (PC, iOS, Android)
(alpha, beta, released)
Developer Name:

This is a unique opportunity to get feedback on your game from industry leaders, so make sure to get your applications in soon. Deadline for playtest applications is 5pm, Monday 17th

Developers will be required to bring their own hardware, and set up at the venue at 1pm on Sunday 23rd. In the situation that more than five developers apply, the Let's Make Games committee reserve the right to decide on the five games that will take part in the playtest.



One-on-one meetings with Screen Australia Investment Manager

Justin Halliday, the games investment manager from Screen Australia, will be visiting Perth and making himself available for questions and one-on-one meetings at #CTRLDEV. Justin manages of the Games fund as part of Screen Australia's Interactive & Multi-platform department, and can answer all of your questions regarding the Games Production and Games Enterprise funding programs.

The one-on-one sessions with Justin will take place between 1:00 - 2:30pm on Sunday 23rd February (just before the #CTRLDEV sessions). Developers interested in talking with Justin should email by 5pm, Monday 17th.

#CTRLDEV – Talks with industry leaders

CTRLDEV4 500Let’s Make Games, with the support of our Principal Partner Screen Australia, are proud to present #CTRLDEV, a game development chat with industry leaders.

What: #CTRLDEV – A game development chat with industry leaders.
When: Sunday 23rd February, 2:30pm – 4:30pm
Where: Central Institute of Technology (East Perth), 140 Royal St., East Perth
Tickets: $40/$30 from Eventbrite

#CTRLDEV is a professional game development chat with international industry leaders. Two panel discussions will focus on the technical and career aspects of working in the games industry, to complement the narrative and storytelling discussions of The Game Changers series at the 2014 Perth Writers Festival.

Our guests are:

Clint Hocking (Canada – Far Cry 2, Splinter Cell: Chaos Theory)
Jill Murray (Canada – Assassin’s Creed III: Liberation, Assassin’s Creed IV: Black Flag)
Dan Pinchbeck (UK – Dear Esther, Amnesia: A Machine for Pigs)
Steve Gaynor (US – Bioshock Infinite, Gone Home)
Guy Gadney (Australia – Sherlock Holmes, The Suspect)

The panels will be divided into two sessions:

The Indie Session, all about getting an independent studio off the ground, and what it takes to make a game that can stand out with only a small number of developers.

The Studio Session, with discussions about finding jobs in a larger company, studio culture, and the production pipeline involved when working with internationally renowned and critically acclaimed franchises.

Both panel talks will have substantial time dedicated to Q&As from the audience, as well as a refreshments break in between.

Discounted #CTRLDEV tickets are available to attendees of any 2014 Perth Writers Festival The Game Changers series. For more details on ticket prices and event details, please go to the Eventbrite page.



This event is possible thanks to our Principal Partner, Screen Australia, and the Perth International Arts Festival.


Games meet Art in new SK Games exhibition


SK Games have teamed up with local artist Arcadian Dreams to produce an interactive art piece titled “Floating Ephemeral World”. The “half game, half painting” launches this Friday at the SK Games office, and will continue to showcase over the weekend between the hours of 10am and 6pm.

More details available at the Facebook event page.

GGJ14 Recap

The Global Game Jam has come and gone. It was an intense weekend of creativity, collaboration and rampant game development for the 76 participating jammers.

Over the course of the weekend, 21 games were made, which are all available to download and play. There’s been plenty of additional output after our GGJ14 event including this piece from a first-time jammer, as well as stories of jam games being continued, and a couple of timelapses.

Congratulations to all of the jammers, and thanks to our sponsors: ECU SCSS, CASSA, Developers at Large, and Architects & Heroes.

Videography and photography by the most excellent Benjamin Hammersley.


GGJ14 Sponsors – Architects & Heroes


Our official coffee sponsor this year is Architects and Heroes, a new coffee shop to be opening on Rokeby Road, Subiaco towards the end of February. Being the local Code Black distributor in Perth they kindly donated a large bag of their espresso blend and a bit of kenyan filter to help the cause and allow us to create more games. A big thanks to Architects and Heroes is in order, and you can check them out on Facebook and when their store opens!

GGJ14 Sponsors – Developers At Large


We’re very happy to announce that Developers At Large are sponsoring the 2014 Global Game Jam this weekend!

A note from Jon and the team:

“The Developers at Large spend their time working on a variety of web and game based projects, always having to deal with new tech to make sure we have the right solution for the problem at hand.  And since 2013 was kind to all of us here at DATL, we decided that we should make sure LMG can make 2014 just as good for the local game devs.  So from Dylan, Matt, Jetha and Jon we hope you have a great jam and look forward to the year ahead.”

Thank to Developers At Large for their support – make sure to say thanks when you see them at the jam on Friday.

Global Game Jam 2014 – This Weekend!

LMG GGJ 2014 Poster v3

The Let’s Make Games Global Game Jam starts this Friday, and will lead into 48 hours of creativity and game-making. We return to ECU Mt Lawley this year, thanks to our incredible sponsors at ECU (SCSS) and CASSA. We’ll also have more sponsor announcements in the coming week.

The jam site will open at 5pm for registrations, with the keynote kicking off at 6pm. Catering options are available for attendees; if you have registered to the jam and haven’t yet received catering details, please contact as soon as possible to organise your order.

Visitors interested in seeing the results of the jam are encouraged to come visit the jam site on Sunday 26th at 5pm, when there will be wrap-up and short presentations from the participating teams.

Registrations are still open. Interested game developers and game students can sign up to participate here.