Archive for the 'General' Category

World’s Fastest Pizza Released

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It turns out the World’s Fastest Pizza is so fast it was delivered yesterday. The 2D deliver-’em-up by Oscar Brittain was released yesterday on Desura, and has received coverage on both Eurogamer.net and IndieGameMag.

World’s Fastest Pizza was one of the games showcased at last month’s SK Games’ Playtest Evening, and is available from both Desura and directly from the developer for $1.99. You can also vote for WFP on Steam Greenlight.

Beta Test for Binary Space: Zombie Outbreak Simulator on Android

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We know that you are always keen to support the gaming work of fellow West Australians, so we’re here with a quick reminder that Binary Space are still looking for beta testers for their upcoming undead endeavour, Zombie Outbreak Simulator.

Since receiving funding from Screen Australia last year the crew have been working hard to get the game ready for Android, but now they need your help! So if you are interested in lending a severed hand to the cause, and have a Android 4.0 (Ice Cream Sandwich) or above, go fill out this form and get ready for a zombie outbreak in a neighbourhood near you.

SK Games Playtest Evening

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SK Games, purveyors of arcade goodness and local multiplayer mayhem, are hosting a playtest evening on Tuesday June 17th. Playtesters will be in for a night of games, cheese and wine, with games from SK and other Perth developers to test and provide feedback on.

It’s free to participate, but seats are limited.  Make sure to visit the SK Games event page for your RSVP. Developers with games looking for playtests are also encouraged to contact SK Games to get involved with the evening.

Australian Interactive Games Fund cancelled

As a result of the 2014/15 Budget announced last week, the Australian Interactive Games Fund as administered by Screen Australia has ceased operation.

Let’s Make Games Inc. is disappointed in this decision by the Federal Government. The AIGF was not only a source of support for young developers and established businesses, but it also provided resources to communities around Australia that promote and foster game-making as a cultural and artistic endeavour.

With the support of the AIGF’s sector-building program, Let’s Make Games earlier this year partnered with the Perth International Arts Festival to run #CTRLDEV. The one day professional development event gave an unprecedented opportunity for local West Australian developers to engage with the critically acclaimed and renowned international game makers visiting for the Perth Writers Festival.

Games are not made in isolation. It takes a community of professional and skilled developers to share knowledge, provide feedback and help fill in the gaps. A development team may be small, but the number of voices that touch any game can be huge.

The cessation of the AIGF is a setback not only to individual employers, contractors and graduates, but also to the communities that foster Australian art, Australian culture and Australian games.

Now, more than ever, please engage with your local game making community. Offer your time to volunteer at events, moderate groups and message boards, or go and discuss your experiences making games with students. As developers we may not see further government support, but as a community we can reinforce each other and sustain the growing momentum of Australian games.

 

Anthony Sweet
General Manager, Let’s Make Games Inc.

Entries now open for the WA Screen Awards

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Have you (or someone you know) released a game or other such creative thing in the last year? Entries are now open for the 26th WA Screen Awards (WASA), and the Film and Television Institute WA (FTI) are on the prowl for the best and brightest productions in the state. Creative West Australian works delivered from 1st January 2013 through to 31st March 2014 can be entered for consideration, with eligible forms of entertainment including games, interactive works, web series, videos, feature films, short films, music, television production and documentary.

Stirfire STudio wins the 2013 WASA for Best Game!

Last year’s awards saw several top notch Perth titles battle it out for the crown of ‘Best Game’, including the likes of Orbeats,  Square Off and deviator. However in the end the inaugural award went to the irrepressible force that is Freedom Fall (PC) by Stirfire Studios.

All the info on entering a Game:

  • Categories: Games can be entered into the Best Game category, as well as other relevant areas such as Best Original Music, Best Script and Best Production Design, provided that they are entered into the ‘long form’ category.
  • Cost: The cost of entering work into the Best Game category is $85 for non FTI members and $42.50 for FTI members*, while the other categories are generally priced at $45 for non members / $22.50 for FTI Members*.
  • Entry content: Entries can be on any gaming platform, however in order to play the games judges may contact entrants to coordinate access to a demo, redemption codes or hardware as appropriate. It is worth noting the initial online judging requires an online link to a video demo of the gameplay, which must be provided with the original entry.

Other handy notes for entrants:

  • Made in WA: In terms of what constitutes a WA-made piece of media, either the Production needs to have been based largely in WA (in terms of the personnel involved, location and/or funding) OR a WA-identifying Individual can enter their work, even if the production they were a part of was based elsewhere. Vague? Yes, but that’s the point! The FTI are keen on being inclusive of works produced from our peeps in one way or another.
  • *Membership Discount: As far as price is concerned, non-members are encouraged to apply for FTI membership prior to entering, so that they may benefit from the 50% member discount. The total cost of a standard membership and a (member discounted) long form entry equates to only $7 more than the solo entry price for non members. Plus for Students, Concession card holders and Minors this cost is even less. This means that for almost the same price you can enter your game, and get such membership perks as access to the FTI Library, registration in the Crew Database, and event/training/productions discounts. If these kinds of benefits seem right up your alley, head on over to the FTI membership page for more details.
  • Award Ceremony: And finally, one last thing to note is that all award nominees will also receive a complimentary ticket to the awards ceremony so that they can party the night away. Woo!

To find out more:

For more information, including a full list of all the categories and costs, head on over to the WA Screen Awards page. Or if you’re all ready and raring to go, the online entry form is available here. Goodluck!

Applications for the WA Screen Awards close 30 April, 2014.

#CTRLDEV Partners and Sponsors

With little over a week until #CTRLDEV, we’d like to take the opportunity to thank all of our partners and sponsors who are helping to make this unprecedented WA gamedev event possible.

 

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Big thanks to our Principal Partner, Screen Australia, without whom this event wouldn’t be possible. Don’t forget that Justin Halliday, Screen Australia’s Games Investment Manager, will be available to chat during #CTRLDEV about the various funding options available for WA game developers.

 

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Central Institute of Technology East Perth, who are kindly providing us with the comfortable, air-conditioned facilities to talk all about game development.

 

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And special thanks to the Perth International Arts Festival for taking the initiative to put the spotlight on game and interactive narrative as part of the Perth Writers Festival The Game Changers series.

Don’t forget that tickets to #CTRLDEV are only available through Eventbrite, and discount tickets are available for attendees of The Game Changers. All the details at Eventbrite.

Wai-Con’s GameZone looking for indie developers

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Wai-Con, Perth’s premier anime convention, are putting a call out for local indie game developers to showcase their games at this year’s convention. A special area will be set up for indie developers to show their games off to the thousands of attendees in the event’s GameZone.

Wai-Con is on the first weekend of March, Saturday 1st and Sunday 2nd. Tables, chairs, power and entry will be provided to the showcasers.

If you are interested in showcasing or playtesting your games at Wai-Con, contact by the close of business this Friday for more details.

Playtest Session and Screen Australia Games Investment Manager at #CTRLDEV

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#CTRLDEV Playtest Session

As part of the #CTRLDEV festivities, we’ve organised a WA games playtest session with our industry guests. The intention for this playtesting session is for local game developers with games that are pre-release or recently released to receive feedback from industry peers who have shipped globally successful games.

We are opening this opportunity to five WA developers to showcase and play their games with the #CTRLDEV guests. If you are interested in taking part of this playtest session, please send an email to with the following information:

Game Name:
Platform: (PC, iOS, Android)
Version:
(alpha, beta, released)
Developer Name:

This is a unique opportunity to get feedback on your game from industry leaders, so make sure to get your applications in soon. Deadline for playtest applications is 5pm, Monday 17th

Developers will be required to bring their own hardware, and set up at the venue at 1pm on Sunday 23rd. In the situation that more than five developers apply, the Let's Make Games committee reserve the right to decide on the five games that will take part in the playtest.

 

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One-on-one meetings with Screen Australia Investment Manager

Justin Halliday, the games investment manager from Screen Australia, will be visiting Perth and making himself available for questions and one-on-one meetings at #CTRLDEV. Justin manages of the Games fund as part of Screen Australia's Interactive & Multi-platform department, and can answer all of your questions regarding the Games Production and Games Enterprise funding programs.

The one-on-one sessions with Justin will take place between 1:00 - 2:30pm on Sunday 23rd February (just before the #CTRLDEV sessions). Developers interested in talking with Justin should email by 5pm, Monday 17th.

#CTRLDEV – Talks with industry leaders

CTRLDEV4 500Let’s Make Games, with the support of our Principal Partner Screen Australia, are proud to present #CTRLDEV, a game development chat with industry leaders.

What: #CTRLDEV – A game development chat with industry leaders.
When: Sunday 23rd February, 2:30pm – 4:30pm
Where: Central Institute of Technology (East Perth), 140 Royal St., East Perth
Tickets: $40/$30 from Eventbrite

#CTRLDEV is a professional game development chat with international industry leaders. Two panel discussions will focus on the technical and career aspects of working in the games industry, to complement the narrative and storytelling discussions of The Game Changers series at the 2014 Perth Writers Festival.

Our guests are:

Clint Hocking (Canada – Far Cry 2, Splinter Cell: Chaos Theory)
Jill Murray (Canada – Assassin’s Creed III: Liberation, Assassin’s Creed IV: Black Flag)
Dan Pinchbeck (UK – Dear Esther, Amnesia: A Machine for Pigs)
Steve Gaynor (US – Bioshock Infinite, Gone Home)
Guy Gadney (Australia – Sherlock Holmes, The Suspect)

The panels will be divided into two sessions:

The Indie Session, all about getting an independent studio off the ground, and what it takes to make a game that can stand out with only a small number of developers.

The Studio Session, with discussions about finding jobs in a larger company, studio culture, and the production pipeline involved when working with internationally renowned and critically acclaimed franchises.

Both panel talks will have substantial time dedicated to Q&As from the audience, as well as a refreshments break in between.

Discounted #CTRLDEV tickets are available to attendees of any 2014 Perth Writers Festival The Game Changers series. For more details on ticket prices and event details, please go to the Eventbrite page.

 

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This event is possible thanks to our Principal Partner, Screen Australia, and the Perth International Arts Festival.

 

Games meet Art in new SK Games exhibition

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SK Games have teamed up with local artist Arcadian Dreams to produce an interactive art piece titled “Floating Ephemeral World”. The “half game, half painting” launches this Friday at the SK Games office, and will continue to showcase over the weekend between the hours of 10am and 6pm.

More details available at the Facebook event page.