Toy Wars Invasion is currently being updated for a Steam release in April 2015. For more details, visit the successful Greenlight page.
Archive for the 'General' Category
Four games will be tested on the evening. More details and tickets are available via Eventbrite. Please note that Playup Perth: After Dark is an 18+ only event.
After a successful Greenlight campaign, Gadget Games have released their 42 player competitive survival shooter, Down To One. The game was showcased at the Perth Games Festival, and is now available on Steam Early Access.
From the developers:
Start out with nothing in a large open-world environment, use anything you can find to eliminate other competitors, and finish each round as the last man standing. With realistic bullet ballistics, dynamic netcode, and immersive interactions, Down To One offers a unique competitive survival experience.
- Interact with anything & everything in the environment, with our procedural interaction system, nothing is off limits.
- Up to 42 players can play in a round, with dynamic ‘netcode’ that adjusts network update rate (tickrate) depending on the amount of players left.
- Using a heavily modified Unity Technologies 4.5 as our engine, we’ve got Physically Based Shading, full-body characters, a custom Antihack, first-person shadows and a bunch of other ‘techy’ features behind the scenes.
- Want to play as a rock-throwing silent assassin? Or a designated marksman, able to shoot players guns right out of their hands? Inspired by MoBAs and Fallout, our perk system lets you unlock perks as you progress in-game, allowing you to adapt your playstyle to how you want to play.
Down To One is available on Steam for $14.99, with 2-player and 4-player bundle discounts also available.
One of the most anticipated parts of the Global Game Jam is the last hour, when everyone gets a chance to stand up in front of the room and show off the game they had determinedly been making for the last 48 hours. With two sites of jammers participating this year, this was going to mean that you wouldn’t be able to see all of the games made in Perth.
That was until SK Games stepped in and helped us organise the “#GGJPerth: After The Jam” presentations. Taking place on the Saturday 31st – the weekend after Global Game Jam – this is an opportunity for jammers to show off their 48 hours of work (plus maybe an extra one or two after the jam, no one will mind!) to families, friends and other #ggjperth participants. Taking place at the Urban Orchard Tent as part of SK Games’ showing at Fringe Festival, After The Jam is going to be the perfect recap of Global Game Jam 2015.
What: #GGJPerth: After The Jam
When: Saturday 31st January, 5pm – 7pm
Where: The Urban Orchard, Perth Cultural Centre Garden, Perth (directly in front of the Art Gallery of WA)
It’s an exciting time of year; the Australia Day weekend, when we celebrate the Lucky Country with a 48-hour game jam with the rest of the world.
Let’s Make Games is proud to host the Global Game Jam in WA again, and this year we’re running two sites, one on each side of the Swan River!
The Global Game Jam is an annual game development event that sees game developers from every corner of the globe spend 48 hours over a single weekend to come together and create games. Western Australia has had a long history of participating in the GGJ, and we’re very happy to continue the tradition.
This year we have a great sponsor on board that will help us make this the best Global Game Jam yet. A big thanks to Autodesk for supporting the WA game making community! A word from Autodesk:
Autodesk Cost-effective video game development software
Maya LT™ game development software is built to help professional indie video game creators realise the full potential of their designs. It provides a powerful set of creative tools and workflow at an affordable price.
- What: Global Game Jam 2015
- When: Friday 23rd January – Sunday 25th January
- Where: ECU Mt Lawley & Murdoch University
- Registrations: ECU Mt Lawley / Murdoch University
- Cost: Free!
- Age: 15+ (under 18s have limited access to site)
- Facebook: Here.
- Twitter: #ggjperth
Participants just need to bring their own hardware and creativity, and we’ll be providing the venue, power, internet and gamejam themes! Participants will receive an email before the jam with more details, including opening times, room numbers and catering order information. We have venue capacity limits, so make sure to register early to secure your place!
A big thanks also goes out to our gracious venue hosts; ECU & CASSA and Murdoch University. If you’d like to see what a game jam looks like, you can check out our video of last year’s GGJ by Ben Hammersley.
If you find yourself in need of some free(!) entertainment this week, Skybreaker Games has you covered. This Way Up – released yesterday for Android, Web and PC – is a gorgeous puzzle game that quickly became a crowd-favourite for puzzle enthusiasts at this year’s Perth Games Festival. From the developer:
This Way Up is a simple-yet-challenging puzzle experience aimed at anybody who’s ever wondered what it would be like to be a cardboard box stranded on a series of puzzle-shaped platforms floating high above the earth, flopping about onto its sides and shooting out glowing purple magic stuff at crystal switches whilst it makes its way towards shiny blue tiles and the ever-elusive 3-star ratings.
Admittedly it’s somewhat of a niche market.
It’s the time of year again for tinsel, cheesy Christmas tunes sung badly and end of year parties! Lucky for you, we’re teaming up with SK Games to provide at least two out of the three for our end of year party THIS SUNDAY!
SK Games are on the home leg of their successful national tour, and are making their exhibition space at the Kurb Gallery available to help us celebrate the incredible year of WA game making. Come join us for some drinks, nibblies and arcade games; doors open at 2pm, with announcements from 4pm.
What: End of Year Party
When: Sunday 7th December, 2pm – 9pm (announcements at 4pm)
Where: Kurb Gallery, 312A William Street, Northbridge
Cost: Free, donation bar available.
Viet and Jon have been hard at work creating the festival program, with details on all of the panels, developers and goings-on for Saturday. There’ll be print versions available on the day, but for now you can feast your eyes on the visual digital delight for download right here.
As game developers, many of us have a lot to say! So in order to help get rid of this excess opinion, we’re hosting a bunch of panel discussions at the Perth Games Festival. If you want to find out how to make games, what games you could be playing with your kids, or how girls are rocking the games and tech scene, be sure to make the following times in the supper room at the festival.
- 11:00am – Girls Make Games+Tech
Are you interested in making tech or creating games? A parent who would like to know more about what your daughter could do in the games and tech area? Or do you have stories from the field you’d like to share? Join Daniela Mattheys, Dr. Kate Raynes-Goldie and Karen de San Miguel as they discuss their careers, useful resources and what you can do to get involved or supported as a woman in games and technology.
– Daniela Mattheys (Panel Chair), Chair of the Women in Technology WA Techtrails and the Director of Edoceo Futures.
– Dr. Kate Raynes-Goldie, Director of Games and Interactive at FTI and Founder and Creative Director of Games We Play.
– Karen de San Miguel, Co-ordinator of CoderDojo WA, supporting free computer programming clubs for young people aged 7-17.
- 1:00pm – Parents & Gaming
We all love gaming, and playing games with our kids can be quite a lot of fun. But what games (digital or otherwise) could you be playing with your kids? What should you look out for when choosing a game? And just when should they start playing Catan instead of Monopoly? Join Dr. Glen Spoors, Anthony Sweet and Mike Browner for a discussion on all of the above and more.
– Anthony Sweet (Panel Chair) – Game designer, General Manager of Let’s Make Games, Writer and Parent.
– Dr. Glen Spoors – Game Designer, Writer and Lecturer at Edith Cowan University.
– Mike Browner – Battle-worn Game Store Manager and previous President of Wai-Con.
- 2:30pm – Getting Started Making Games
Games are easier than ever to create; both kids and professional developers make games because it’s fun! There’s no reason why you can’t make games regardless of what you’re doing. Jon Hayward, Wez Lamont, Megan Campbell and Matt Dyet will discuss the tools, tips and techniques to create games both in and away from the computer. All you need to start is a pen and your imagination.
– Jon Hayward (Panel Chair) – Producer at Developers at Large, EIC of Anime News Network Australia.
– Wesley Lamont – Game designer, creator of the board game COGZ and all round mad genius.
– Megan Campbell – Game designer at SK Games.
– Matt Dyet – Producer, Game and graphic designer with Developers at Large
It’s now one week until our very first Perth Games Festival! While organising the event, the team have come up with their very own game to play at the festival; the Achievement Badge Quest! The Achievement Badge Quest is a treasure-hunt of gaming goodness. A selection of developers throughout the Festival will be holding stashes of badges to award to players that achieve incredible feats in their games. The achievement will be different at each game – you might have to reach the top of the leaderboard, or play three different game modes, or even beat the developer at their own game!
There are eight badges in total to collect throughout the festival. The first ten players to collect all of the badges and return to the welcome desk will go in the running to pick from the prize pool of Steam vouchers and game development reference books.
To take part in the Achievement Badge Quest, just come up to the welcome desk on the day and ask for your first badge – getting the first one is that easy! More details and clues will be available in the festival program available from the welcome desk.
Note for parents: We will also have a version of the Achievement Badge Quest for children under the age of 12, which includes its own prize pool. Just let us know on the day, and we’ll let you know which rules are changed for the kids version of the quest.
The Perth Games Festival is fast approaching, and it wouldn’t have been possible without an amazing team behind the scenes making it happen! And in case you were intending to get the high score of the Festival, Jon has written this handy tactical guide to defeating the bosses for maximum points.
Becky Lee – Virtualiis
Embracing innovative technologies and adapting them for real-world applications is Becky’s passion. Five years ago, this meant customising online platforms for the unique needs of Perth businesses. Today, this passion has evolved to a new phase of marketing – augmented and virtual reality. Virtualiis, is a marketing tool for off the plan developments helping architects, town planners, developers and real estate agents promote constructions to their clients. Becky is also a supporter of the arts, serving on the Art Rage board and spending her spare time helping LMG’s marketing for the Perth Games Festival.
Weaknesses: Social posts of her dog, Gilbert.
Jon Hayward – Developers At Large
Running a mercenary crew of developers is a tough job, but someone has to do it. Jon spends his time working on all kinds of weird web and game based projects with the rest of his contract crew as Developers At Large and retires to write for Anime News Network Australia as the Editor in Chief. One day he might actually figure out how to make a living from it all.
Weaknesses: He is his own worst enemy; pause and go do something else, he’ll be gone by the time you return.
Viet Nguyen – Profile
If you’ve ever seen some of Let’s Make Games’ recent event posters, chances are you’ve been looking at Viet‘s hard work! He’s been helping out with LMG’s graphic design in between his work as a graphic designer for FORM (the group for creative and artistic excellence in WA). As a matter of fact, if you’re on the Perth Games Festival website, you’re viewing his work right now and you didn’t even know.
Weaknesses: Steaming BBQ pork buns.
Jess Watson – Profile
Animation and games design student by day, mastermind by night, Jess spends almost every waking moment immersed in the art of making video games. So when Jess says “HEY LISTEN!” it would be wise for you to do so. Jess is also the writer behind the mega-posts for the Let’s Make Games blog.
Weaknesses: Supply some kind of distraction; ideally fun, shiny or with a high sugar content.
Anthony Sweet – Handwritten Games
One of the few people that had a career in a field tougher than game development, Anthony now creates worlds and builds board games. He’s responsible for the board game Halfling Heist, the transmedia crime fiction Grand City and is currently under the hammer writing content for Black Lab Games’ latest project. In his spare time Anthony is the general manager of Let’s Make Games.
Weaknesses: Take out guards, then distract with discussion on narrative structure.