Archive for the 'Events' Category

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SK Games Bush Bash Launch

SK Games - Car Header

The folks at SK Games may have only crashed onto the Perth scene recently, but they have certainly made an impact. The studio’s website is now officially up and running, providing not only updates on their latest Bar SK shenanigans, but also allowing you to download their Gun Dash game for free.

BAR SK Bush Bash Event

This weekend SK will be running their final backyard bar event before the rains begin. As per usual there will be a host of cool folks to chat with and a collection of cheap drinks to choose from. This time round they will also be launching their latest title ‘Bush Bash‘, a car game housed in the huge metal carcass of a real car.

What: Bar SK ‘Bush Bash’ Launch
When: Saturday, April 12. 6pm – 10pm
Where: SK Games. 167 Fitzgerald St, Perth.
Cost: Free! Max capacity 75 people.

For more information of the Bush Bash event check out the official Facebook event. Otherwise you can keep up to date on latest SK Games happenings through their website or facebook page.

“Video + Social” MasterClasses

Xmedia Presents: Video + Social

There’s a lot going on in the online world, so it can be difficult to keep your business and product up to date. X Media Lab aim to clear up the confusion and ensure you get the most out of the online world, with their upcoming “Video + Social” professional event.

Video+Social” will be running on Friday March 28, and is set to feature practical hands-on masterclasses and thought-piece presentations from a host of international experts. The aim of the day is to teach you skills that can be applied to business, creative project, brand, or career immediately.

 

What: “Video + Social” Content, Social, Video, Mobile, Brands
When: Friday, March 28. 9am – 5pm (followed by networking session)
Where: Studio Underground, State Theatre WA
Tickets: Professionals - $169, Students – $109. Available via Amiando
(Price includes catering and post-event networking reception)

 

For more information including the full event schedule, list of international guests, and details on purchasing tickets, check out the official “Video+Social” website, download the event flyer or head on over to the Amiando ticketing page.

Two Free Business Workshops for Games and App Developers

Business Foundations Header 2014

Business Foundations has announced that they will once again be holding FREE business workshops to support local game developers. These seminars and workshops have been very successful in the past, so whether you are new to the game or an old pro, it is certainly worth checking out.

PITCHING FOR CAPITAL

Learn about…

  • Sources of venture funding
  • What investors are looking for
  • Targeting the right investor for your project
  • Giving up equity – when to do it & how much
  • Elements of a perfect pitch for money


What: 
‘All you need to know about Venture Funding’ + ‘Target the right investor’
When: 1:30pm – 5pm - Monday, 28 April 2014
Where: Northbridge Community Building, Northbridge Piazza (cnr Lake & James ST)
Cost: FREE!
RSVP: Places are limited, so make sure you register over at Eventbrite.

 

CREATING THE BUSINESS MODEL

Learn how to…

  • Turn your project into a viable business
  • Identify potential revenue streams
  • Determine resources required
  • Quantify your cost structure


What:
 ’All you need to know about Business Planning’ + Half day practical Workshop
When: 1:30pm – 5pm - Tuesday, 20 May 2014
Where:  Northbridge Community Building, Northbridge Piazza (cnr Lake & James ST)
Cost: FREE!
RSVP: Places are limited, so make sure you register over at Eventbrite.

 

For more information on these events, contact Business Foundations by phone on (08) 9430 8569 or via email on admin@businessfoundations.com.au

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#CTRLDEV Recap

Ctrl Dev Cupcake Banner

This past weekend saw The Game Changers sweep through the city as part of Perth Festival 2014. Thanks to Screen Australia and the Perth International Arts Festival, our distinguished guests were also able to spend some quality time with local developers and their games at the Let’s Make Games #CTRLDEV day.

To start the day off Perth games Freedom Fall, Square Off, Star Hammer 2 and 99 Problems (and blocks are all of them) were put to the test by our international guests, with much fun and constructive criticism to be had. It wasn’t long before another 50 local developers and game aficionados made their way in, eager to try their hand at the homemade titles before sitting down for some serious discussions.

The panels began with Dan Pinchbeck (Dear Esther), Steve Gaynor (Gone Home) and Guy Gadney (The Suspect) looking at the how and why of going Indie, then sharing their tips on successfully surviving as a small team. After a short cupcake break Clint Hocking (Far Cry 2) and Jill Murray (Assassin’s Creed III: Liberation) took to the stage to talk about their experience of entering into the AAA world and working for major studios. It is also worth noting that over the course of the day attendees posed some brilliant questions to the speakers, the answers to which caused both thoughtful nodding and intense note-taking.

You can check out photos from #CTRLDEV below, plus details on how you can provide Let’s Make Games with feedback on the event.

Feedback Survey

If you attended #CTRLDEV, we at LMG would love to hear about your experience of the day. Please check your emails for the Eventbrite feedback survey, and let us know what you liked (or didn’t like). Your feedback is appreciated and will help us organise bigger and better events in the future!

Special thanks goes to the Central Institute of Technology for providing us with the facilities, Justin Halliday from Screen Australia for bringing over his keen knowledge of games funding programs and also Richard Kong for the top quality Photography.

FTI’s new Director of Interactive Programs and all the details on Playup Perth #2

FTI Header

The Film and Television Institute of Western Australia, the organisation behind the WA Screen Awards, have recently appointed Dr. Kate Raynes-Goldie to the role of Director of Interactive Programs. This position is the first of its kind for a non-government, Australian screen resource association, and with Kate at the helm the FTI is reaching out to embrace the local games, interactive and app communities.

kate-raynes-goldieKate brings a wealth of experience to the role, not only as a developer but as a champion for the potential of games and gaming. Kate is the co-founder of Atmosphere Industries, which specializes in experimental and pervasive games, and developed WA’s very first pervasive game, Ghost Town. She is also a Research Associate at Curtin University, and has spoken at a range of international industry and academic conferences, including SXSW Interactive and TEDxPerth.

We would like to congratulate Kate on her appointment to the role, and look forward to even more FTI and game developer interactions in the future!

And while we are on the subject of Atmosphere Industries, the studio is running an event this weekend…

 

Play Up Perth Banner

Playup Perth #2!

What: A playtest experience of Atmosphere Industries’ brand new game
When: 1pm – 3pm, Saturday March 1, 2014
Where: FTI lawn (92 Adelaide Street, Fremantle)
Tickets: Free!

The new top secret Atmosphere Industries game, set to debut at the Fresh Air 2014 festival in Melbourne (March 7-10, 2014). A fun game for players of all skill levels that will involve hilarity and teamwork. Plus, if you loved Star Trek: the Next Generation, you will love this game even more.

(Please bring an internet enabled smart phone, a pair of comfortable shoes and be prepared for some walking around town.)

For more information head on over to the main event page. If you would like to find out more about testing your game at the next Playup Perth, please email kate (at) fti.asn.au or tweet @oceanpark

Reminder: Game Changers and #CTRLDEV on this weekend!

At last the weekend is upon us, where we may fill our days with games and good times. If you have yet to plan your days of rest then fear not, here we have one final reminder of the top notch events on this weekend. There’s still time to grab tickets and so you could be spending your time with a bunch of big-name developers!

 

Saturday 22nd February

Perth Festival 2014 Header

This Saturday The Game Changers series will be running as part of the Perth Festival, and will four panels on narrative and storytelling in video games. International guests for this event include Steve Gaynor (Gone HomeBioShock Infinite), Clint Hocking (Splinter Cell, Splinter Cell: Chaos Theory, Far Cry 2), Dan Pinchbeck (Amnesia: A Machine for Pigs and Everybody’s Gone to the Rapture) and Jill Murray (Assassin’s Creed III: Liberation and IV: Black Flag), as well as the excellent Australian guests Guy Gadney (The Suspect), Dan Golding (Game On) and Bajo & Hex from ABC’s Good Game television show.

When:

10.00am–11.00am: The Writer and The Game
11.30am–12.30pm: What the Player Wants
1.00pm–2.00pm: Character and Story
2.30pm–3.30pm: What’s In Store?

Where:

Octagon Theatre, UWA

Tickets: 

(Cost per talk)
General Admission $13.50, Friends $12.50, FT Student (U30) $10.50
To get your tickets head on over to The Game Changers event page.

Sunday 23rd February

CTRLDEV Event Banner

This Sunday we also have #CTRLDEV, an opportunity for Perth developers to get some quality time with our big-name visitors.  Steve Gaynor, Clint Hocking, Dan Pinchbeck, Jill Murray, and Guy Gadney will be hosting two panel discussions that focus on the technical and career aspects of working in the games industry. This event is designed to give you some quality time to talk shop, as well as complement the narrative and storytelling discussions of Saturday’s The Game Changers series. You can also check out the Meet the #CTRLDEV page for all the details on the guest speakers (so you can prep your key game dev questions).

When:

2:30pm – 4:30pm

Where:

Central Institute of Technology (East Perth), 140 Royal St., East Perth

Tickets:

$40/$30 (discount for those attending The Game Changers events).
To get your tickets head on over to Eventbrite page.

Not a bad way to spend the weekend, if we do say so ourselves.
Hope to catch you there!

Meet the #CTRLDEVs

The day of #CTRLDEV draws near, so what better time to take a closer look at the internationally acclaimed developers who will be stopping by. #CTRLDEV will give you the opportunity to meet these fine folk and discuss game design, production and the industry in general. No doubt you will want to chat with them all, but with such a wealth of knowledge available it can’t hurt to assess which of your burning question to ask any given developer.

So on that note, let’s meet the devs…

 

CLINT HOCKING  USA (flag)

Clint Hocking Profile PictureExperience: Creative Director, Scriptwriter, (Senior) Level Designer, Game Designer

Studios: Ubisoft Montreal, Lucas Arts, Valve

Titles: Splinter Cell (Original), Splinter Cell: Chaos Theory, Far Cry 2

Clint started his gaming career with Ubisoft Montreal in 2001 as a level designer for the very first Splinter Cell. Since then he’s worked in a variety of creative positions, including lead roles on Splinter Cell: Chaos Theory and Far Cry 2. Clint was the first-ever recipient of the Game Developer’s Choice Award for Excellence in Scriptwriting.

Outside of game development, Clint is a member of the Advisory Board for the Montreal IGDA Chapter, regularly speaks at the conference around the world (including GDC), and has a monthly column in EDGE Magazine. In his spare time Clint talks about game dev on his blog Click Nothing, and can also be found on twitter as @ClickNothing.

STEVE GAYNOR  USA (flag)

Steve Gaynor Profile PictureExperience: (Senior) Level Designer, Lead Designer, Writer, Tester

Studios: TimeGate Studios, 2K Marin, Irrational Games, The Fullbright Company

Titles: Perseus Mandate, Bioshock 2 inc. Minerva’s Den, Bioshock Infinite, Gone Home

Steve started out as a Temporary Certification Tester who practised make levels with F.E.A.R. editor; before long he had worked his way up to a level designer, working on the F.E.A.R. expansion pack “Perseus Mandate”. Moving on to 2K Marin Steve worked on Bioshock 2‘s “The Adonis Luxury Resort” and “Pauper’s Drop” levels, lead the design of the “Minerva’s Den” expansion, and worked on Bioshock Infinite.

Steve has since gone indie, acting as one of the founding members of The Fullbright Company and a designer/writer on the award-winning Gone Home. When not developing games, Steve talks about them on the Fullbright Design blog, industry publications and in podcasts such as Idle Thumbs. He can also be found on twitter as @GoneHomeGame.

DAN PINCHBECK  UK (flag)

Dan Pinchbeck Profile Picture

Experience: Studio Head, Creative Director, Researcher, Senior Lecturer

Studio: The Chinese Room

Titles: Dear Esther, Korsakovia, Amnesia – A Machine for Pigs, Everybody’s Gone to the Rapture

Before carving his own niche in the game development field, David’s professional background was one centered on Drama and Digital Arts. Through his experience in using emergent technologies in media and technical arts, David went on to teach Creative Technology at Portsmouth University, as well as research narrative in games. It was from this research that The Chinese Room was born, a project turned award-winning studio.

Starting with Source mods, David and his team created such titles as Dear Esther and Korsakovia. The success of these titles allowed for a standalone of Dear Esther to be developed, and paved the way for future works such as A Machine For Pigs and the upcoming Everybody’s Gone To The Rapture. David can be found manning the @ChineseRoom twitter.

JILL MURRAY  CAN (flag)

Jill Murray Profile Picture

Experience: Narative Director, Script Writer, Author

Studios: Ubisoft Québec, Ubisoft Montreal

Titles: Assassin’s Creed IV: Black Flag (inc. Freedom Cry DLC), Assassin’s Creed III: Liberation, Your Shape: Fitness Evolved 2012

 Jill started her design career in web development, but found that her true calling was writing. She published two YA novels, Break on Through and Rhythm and Blues, before being brought in as a writer for Assassin’s Creed: Liberation. The game went on to win a Writer’s Guild Awards, while Jill went on to write for Your Shape: Fitness Evolved, Assassin’s Creed IV: Black Flag and the AC IV “Freedom Cry” DLC.

Jill is currently the Director of Narrative Design at Ubisoft Québec, and presents at such events as Gamercamp and GDC. She can be found providing words of wisdom on twitter as @CodeJill.

GUY GADNEY  AUS (flag)

Guy Gadney Profile PictureExperience: Founder, Digital Executive Producer, Director of Content Production

Studio: The Project Factory

Titles: The Suspect, Who is Tim? (Wie is Tim?), Lost Monsters, Eclipse, Underbelly Skirmish

Guy has been in digital media production for over 20 years, having worked in a production role on mobile, online and game projects for companies across the US, UK and Australia. As a founding member of The Project Factory Guy has had a key role in producing a wide range of projects, including the award winning “Who is Tim?” Dutch transmedia project.

Outside of his production work, Guy served as President of the Board, then Board Director of the AIMIA (Digital Industry Association for Australia). He can also be found speaking at Conferences, Festivals, Award Ceremonies, and of course on twitter as @GGadney.

 


CTRLDEV Event Banner

Don’t forget that Justin Halliday, Screen Australia’s Games Investment Manager, will also be available to chat during #CTRLDEV about the various funding options available for WA game developers.

#CTRLDEV will be your last chance to catch these gaming heavyweights before they fly off into the sunset, so if you have not yet bought your ticket head over to the Eventbrite page. As an added bonus, if you’re heading to a talk for The Game Changer  you can get a discount on your tickets to this event (just bring your PWF ticket stubs or receipts as proof along with your #CTRLDEV ticket).

Hope to see you there!

 

All the details on the Perth International Arts Festival Video Game Events

Perth Festival 2014 Header

Last month we reported that the Perth International Art’s Festival will see game designers and writers from around the world visit our shores for The Game Changers series. Now the full program for the event has been released, detailing the delightful discussions one can expect. Unfortunately it has also been announced that Kevin Shortt (Watch_Dogs) will no longer be attending, but all is not lost! Instead we will be visited by writer, designer and creative director Clint Hocking (FarCry 2 and Splinter Cell: Chaos Theory)!

The Game Changers Program


In addition to delving into games writing, the festival will also be exploring the depths of game music with Between the Desert and the Deep Blue Sea: A Symphony for Perth. The concert will feature the West Australian Symphony Orchestra,  conducted by the outstanding and innovative Carolyn Kuan (USA). The first half of the concert is set to feature the live performance of some epic game soundtracks, while the second half brings us music made with the sounds of Perth - the work of MIT’s Media Lab composer and professor Tod Machover (whose students were behind the creation of Guitar Hero!)

Between the Desert and the Deep Blue Sea Program

  1. Edmonson and Rizzo “Nate’s Theme” (Uncharted 2 & 3)
  2. Edmonson, Ali and Bajakian “Atlantis of the Sands” (Uncharted 3)
  3. McConnell “Grim Fandango : Suite” World Premiere
  4. Schyman “Bioshock 1,2 & Infinite : Suite” World Premiere
  5. Wintory “Woven Variations” (Journey Cello Suite)

The Perth International Art’s Festival will be running 7 February - 1 March. The Game Changers series will be held on Saturday 22nd of February at the UWA Octagon Theatre, with tickets still available through the Perth Festival site. The Between the Desert and the Deep Blue Sea concert will be taking place  March 1st at Perth Concert Hall, with tickets now available through Ticketek.

Reminder: Pop Up Arcade on this Weekend!

FTI Pop Up Arcade Banner

Click to download the full Pop Up Arcade Dino Flyer

For those keen to get their local games fix before the end of the year, here is a last minute reminder that the Film & Television Institute of WA will be hosting a Pop-Up Arcade at the Perth Cultural Centre this weekend. Whether you’re looking to entertain the tykes now that the school holidays have unleashed them, or you just want to try out some fun games on the big screen, the Pop-Up Arcade is surely the place to be.

When: 15th December, 10.30am – 3.30pm
Where: James St Amphitheatre (between PICA and the State Library), Northbridge
Entry: Free!

The official list of Perth games set to be on show has also released, so you can get ready for the gaming goodness of:

For more details check out the official FTI announcement, dino flyer, or head on over to the Facebook event page.

Pop-Up Arcade to bring Perth Games to the Big Screen

James Street Ampitheatre

There’s nothing quite like kicking back and watching something on the big screen, so why not take it one step further with some supersized games?

The Film & Television Institute of WA will be blowing up some homegrown titles for all to see (and play) at their Pop-Up Arcade in the Perth Cultural Centre. In addition to being able to play some free games, there will also be a variety of marquees available to entertain.

When: 15th December, 10.30am – 3.30pm
Where: James St Amphitheatre (between PICA and the State Library), Northbridge
Entry: Free!

For more details head on over to the FTI events page, or contact Michael Ellis via or (08) 9431 6700.