Archive for the 'Events' Category

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Final Word on the Perth Games Festival: Photos, Timelapse, Thanks & Tweets

The Perth Games Festival is officially over, and what a huge success it was! The day was marked by 22 exhibitors (with far more games than that on display) sharing their work and knowledge, 3 top notch panels packed with people, a pile of achievement badges retrieved and prizes won, and a massive 1640 people attending to check out Perth-made games. To wrap up this wonderful event we have some write-ups on the day, some great feedback, a timelapse video of the buzzing games floor and a huge collection of photographs of the event and games.

The day that was

The town hall was full of excited attendees throughout the day, with lines in the hallway for half the day. Thanks to a GoPro (and Jon), you can watch the ebb and flow of the festival with this neat little timelapse. Unfortunately the SD card ran out memory before the last half an hour, but that’s what happens when you have a festival that’s so jam-packed.

In the news

The Perth Games Festival gained the attention of a number of sites, as did the developers showcasing their works at the event. Here are some of the write-ups and interviews (both before and after the festival) that we have seen around:

Word on the street

The people of Perth were digging the games and gaming vibe of the festival. Here is just a handful of the feedback shared on twitter via #PerthGamesFestival.

With thanks to…

And last, but by no means least, we at Let’s Make Games would like to take this opportunity to thank all the great Perth people who made this all possible; to the festival organisers for their hard work in putting this event together, the volunteers for lending their time and helping everything run so smoothly, the sponsors for supporting this event, the developers for creating such excellent games, the panelists for sharing their experience and knowledge with everyone, and… of course… the 1600+ people who attend this event and showed how much games and game-making means to the Perth community. Thank you all!!

The Perth Games Festival Crew

And still, more photos!

Here we have presented but a few of the fantastic photos we have from the event. However there are still many, many more, so click here to check out the full gallery of photos from the Perth Games Festival!

Everything you need to know about the Perth Games Festival (On Today!)

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People of Perth, the day of gaming is upon us! This here is one final reminder of the good times waiting for you at the first ever Perth Games Festival, plus we have a quick sneak peak at the prizes available for those who take part in the day’s achievement badge quest.

What: Perth Games Festival 2014
When: Saturday 11th October, 10:30am to 4:00pm
Where: Perth Town Hall
Cost: Free!

BONUS ROUND: After Party and FTI Program Launch!

Before heading our way, feel free to check out the festival Program, to get the low down on the 22 exhibitors ready to show you awesome games and talk with you about game development in Perth. And don’t forget to prime your questions for the wise guests on our panels, who will be talking about Girls Make Games+Tech (11.00am), Parents & Gaming (1.00pm) and Getting Started Making Games (2.30pm).

But wait, that’s not all! (yes, I really did just say that).
What are the prizes for the achievement quest, I hear you ask? Well, dear reader, if you collect all 8 of the achievement quest badges at the festival (kids only need 6, as they can’t play the Mature Content games), you could have your pick of one of the following prizes:

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That’s right, we have some top notch game development and gaming books (thanks to the good folks at Planet Books), vouchers for Steam, Google Play and iTunes that can be used to buy yourself some new games… maybe even Perth-made ones? (hint hint, nudge nudge), plus goodies from Creedforge (the cool folk over at table 21), and some vouchers for tasty food at Grill’d. It’s first in – best dressed, so head on over to the exhibitors with badges (marked out on the Program map) and achieve the in-game goals they have set for you!

And last, but by no means least, we just want to take this opportunity to once again say thank you to the City of Perth for supporting the festival through their Arts and Cultural Sponsorship program, to our super kind sponsors (part 1 and 2), awesome exhibitors, the great writers at GameCloud, brilliant volunteers and clever coordinators who made this day possible.

That’s all from us for now – so come one down to the Festival, and feel free to say hi to the Let’s Make Games team!

Jeff Gomez “Transmedia Storytelling” Masterclass – Australia Tour 2014

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This week Perth will once again be visited by the world’s foremost transmedia producer Jeff Gomez, CEO of Starlight Runner Entertainment, as part of the “Transmedia Storytelling” Masterclass – Australia Tour 2014. Jeff has shaped the stories of many a well-known series, having worked with the likes of Microsoft, The Walt Disney Company, Sony Pictures Entertainment, 20th Century Fox, and Nickelodean – just to name a few; now he’s sharing his knowledge so that you can create successful story worlds that translate into revenue for your business.

What: One-day Transmedia Storytelling Masterclass + Networking Reception
When: 9.30am – 5.00pm, Monday October 6, 2014
Where: Art Gallery of WA, Theaterette
Tickets: $275 Industry Guild Members, or $302.50 standard ticket via Amiando.
(Event includes catering, refreshments and closing networking reception)

Why you should attend:

  • 6-hour survey of best practices in multi-platform narrative creation.
  • Unique opportunity to spend a full day with the world’s Number One transmedia guru.
  • Practical hands-on training with a specific focus on the AUSTRALIAN context.
  • Learn how to write, design and create highly successful transmedia storyworlds – no matter the size of your budget.
  • Learn skills that you can apply to your business to increase revenue streams with transmedia storytelling – immediately.
  • Incredible networking opportunity with a gathering of Australia’s leading transmedia producers and creatives.

For more information, check out the tour video below, head on over to X Media Lab’s site or download a copy of the event brochure.


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Perth Games Festival After Party + FTI Games and Interactive Program Launch!

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The Perth Games Festival is  fast approaching, but still we have more exciting news about what you can expect from this day of celebrating the games and game-makers of our fair city. Following the fun times spent playing Perth-made games, checking out game-centric talks, and chatting with game developers, we would like you to join us to party the night away AND share in the launch of a new games program!

What: Perth Games Festival After Party + FTI Games & Interactive Program Launch!
When: 5.30pm, Saturday October 11, 2014
Where: Canton Lounge Bar, 532 Hay St Perth
Tickets: Free, but be sure to RSVP at Eventbrite!

You have no doubt noticed in recent times the significant efforts of the folks at FTI, in particular the ever industrious Dr. Kate Raynes-Goldie, in supporting game development and developers in our fair state. This has been leading towards the development of a new game-specific segment at FTI, the Games and Interactive Program, which has been designed specifically to address the needs of West Australian game developers.

Join us for the official launch of this excellent program, chill out with fellow game devs and game aficionados, and help us celebrate with some drinks after the Perth Games Festival.  Plus FTI will be presenting the key findings from their Game Dev survey earlier this year, and will detail a range of new development initiatives, advocacy / networking events, and opportunities that FTI are planning to provide for the WA games community in the future.

For more details on the Program launch check out FTI event post.
And if you’re keen on partying it up with us, don’t forget to RSVP on Eventbrite so that we at LMG (and the folks at FTI) can start getting psyched about seeing you at this super-awesome After Party / Launch Event!

 

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Designing Deep Games – Lecture & Workshop with Christy Dena

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Always keen to support the gaming types of Perth, the good folk at FTI have organised another informative event to help us get the best out of our games. Presented by Christy Dena, a writer-designer-director and lecturer with many an award/game/digital project to her name,  event will explore the depths depths of games and the messages we can convey through them.

In this lecture and workshop, we will delve into the design of games that have a message, are personal, philosophical, transformational, or focus on the emotional journey. On top of game design techniques, deep games involve different processes and design considerations. To illuminate how they can be designed more effectively, various deep games will be deconstructed to highlight the writing and design techniques employed. In the workshop we will apply different methodologies to develop deep game ideas.

What: Lecture 2:00pm-3:00pm, Workshop 3:15pm-5:15pm.
When: Sunday September 21, 2014
Where: FTI Screen Lab @ State Library of WA, Northbridge
Tickets: via TryBooking.com

  • Lecture $15 for FTI/AWG Members, $20 Regular admission.
  • Workshop $20 for FTI/AWG members, $30 Regular admission.
  • Bundle – Buy a ticket to attend both the Lecture & Workshop and receive a discount. $30 for FTI Members, $40 Regular admission.

About the Presenter

Christy DenaChristy has given keynotes and presentations around the world, mentored industry professionals, and written numerous articles on writing and design. We would definitely recommend checking out her corner of the universe before the event, to get an idea of the many things she knows – and in turn the many subjects on which you can ask her for advice!

 

For more information on Designing Deep Games, head on over to the FTI event page. But be quick, places are limited and the event is coming up fast!

Indie Game Marketing Masterclass

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While we love being a part of the thriving indie games market, there is no denying that this boom also means that our games are constantly competing against hundreds of thousands of others. So while we are all determined to create quality gaming experiences, it is just as important that we ensure people see our game in the first place (not to mention make them want to play it!)

Cue the folks from Surprise Attack, an Aussie indie games label, who are coming to Perth once again to share their knowledge thanks to FTI. This time around Agency Director Travis Plane will be hosting a 2 hour masterclass on the integral game dev aspect that is Indie Game Marketing.

What: Surprise Attack Indie Marketing Class
When: 5.15pm – 7.15pm, September 12, 2014
Where: FTI @ State Library of Western Australia, 25 Francis Street, Northbridge WA
Tickets: $40 for FTI Members or $50 for General Admission, via TryBooking.com

In addition to general indie marketing content in the workshop, Travis will be using one WA game as a case study. Travis will also be available prior to the masterclass for appointments for one on one advice. To apply for your game to be used as the case study in the masterclass, or to book a one on one appointment with Travis, contact with either “CASE STUDY” or “SURPRISE ADVICE” in the subject header.

For more information on the Indie Game Marketing event head on over to the FTI information page. Please note however that spaces are limited, so visit TryBooking.com asap to get your ticket!

[Special thanks to Kate Raynes-Goldie for the heads up on the event] 

Harness the Power of Games and Play

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These days games, in all their varying forms, are more popular than ever, and there’s no doubt that they contain value beyond mere entertainment (although we do love that part about them). Around the world games and game mechanics have been successfully integrated time and time again into change-making, social enterprise, business, charity and non-profit organisations, as a means of engaging the community and making a difference.

For those in the Perth community keen on incorporating the good side of games into their work, FTI and Games We Play have a intensive 2-day workshop on this month worth attending, Gamechanging: harness the power of games and play.

What: Gamechanging 2-Day Workshop
When: 9:30am-5:00pm, August 21 and 22, 2014
Where: FTI, 25 Francis Street (State Library of WA Building), Northbridge Australia
Tickets: $750 for FTI Members, $850 for regular tickets via BrownPaperTickets

How would you like to…

  • Engage more authentically with your clients or stakeholders
  • Raise your profile
  • Build and strengthen your relationships with new and existing clients or stakeholders
  • Improve fundraising or sales
  • Manage risk and increase the effectiveness of your work

In this two day hands on workshop, award-winning game designer Dr. Kate Raynes-Goldie will show you how to integrate the power of games and play into your work in an effective and ethical way.

This unique workshop mixes case studies with a hands on approach where you will actually learn about how to use games for changemaking and engagement through direct experience. You will become a game designer by working with a team to create your own prototype (the fancy word game designers use to describe an early version of a game).

For more information on the Gamechanging Workshop, visit the Games We Play official event page.

Australia’s Ultimate Game Dev Week: UNITE, GCAP and PAX

In just over 3 months, developers from around the country will be converging upon Melbourne for all things video games. This pilgrimage of play starts with the UNITE conference on October 27 for some serious Unity sessions, then moves on to the ultimate game dev experience that is GCAP from the 28th – 29th of October, and finally finishes with a bang at PAX AUS from October 31st – November 2nd.

Since there is a lot of content to consider for this big week of game dev-ery, we’ve put together the key components for your quest right here.

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UNITE AUSTRALIA – Unity Conference

The UNITE Conference is a one day intensive event that brings Unity engineers and game designers together to discuss the features and services coming up in Unity 5, and find out how you can make the most of them.

At Unite, you’ll learn from our engineers on how to mine Unity tools for more power and flexibility in your work. Get a sneak peek at upcoming product features and new services. See what your fellow developers and artists from around the world are creating with Unity. Pick up technical, artistic and business techniques for your continued success.

What: Unity’s first Australian Conference
When: October 27, 2014
Where: Melbourne Convention and Exhibition Centre (MCEC)
Tickets: $110 via TryBooking; Combined Unite, GCAP & PAX tickets also available!

You can find out more about the content shared at last year’s conferences around the world at main UNITE page. You can also check out the UNITE Australia page for contact information or more details on press passes.

 

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GAME CONNECT ASIA PACIFIC Conference

The key point of connection for game developers across Australia, GCAP is two days of talks, workshops and networking fun. The GCAP website is officially live, so you can now head on over and explore all that the conference has to offer at your leisure.

What: Game Connect Asia Pacific 2014
When: October 28 – 29, 2014
Where: Melbourne Convention and Exhibition Centre (MCEC)
Tickets: $275  for an Early Bird Ticket (which inc. the Game Dev Awards Event), or $165 for a Student ticket (Awards event not inc.). Superpasses for the combinations of the Unite, GCAP & PAX tickets also available. Check out the TryBooking page for all the options.

→ Session Proposals Closing Soon

Just a reminder that there is one more day left until GCAP Session proposals close. The topic is ‘Shakespeare Wrote Hits , so if you have a great idea for a talk then head on over to our previous Proposal post for more details and get working on your submission!

 → GCAP Keynote Speakers Announced

GCAP Keynote Speakers 2014

To get you in the zone for talking about game dev, why not check out the details on the recently announced Keynotes Speakers for GCAP. These guys have traveled far to share their knowledge with us, and have worked on a pile of games you’re no doubt familiar with. There’s Siobhan Reddy of  Media Molecule in the UK, part of the team behind LittleBigPlanet franchise; Ramey Ismail of Dutch studio Vlambeer, with games such as Ridiculous FishingLUFTRAUSERS and Serious Sam: The Random Encounter under their belt; and Barry Meade, now at Fireproof Studios in Ireland, whose résumé covers such games as Syndicate WarsDungeon Keeperas well as Burnouts 3, 4 and Paradise.

To read up further on what these quality keynote speakers have to offer, head on over the the GCAP Speakers page.

 

 → Australian Game Developer Awards

And while we are on the topic of GCAP, its worth noting that nominations are now open for the Game Developer Awards (AGDA). Each year during GCAP, the Game Developer’s Associate of Australia (GDAA) seeks to celebrate the talent in our industry. All Australian games released since 1st September 2013 (and unreleased, but feature-complete games intended for release within 6 months of the AGDA Ceremony) are eligible. There are 9 different categories in which you can nominate, these being:

  • Studio of the Year
  • Game of the Year
  • Excellence in Art
  • Excellence in Design
  • Excellence in Audio
  • Technical Excellence
  • Innovation Award
  • Accessibility Award
  • The Adam Lancman Award

To nominate a Aussie game, company or dev-ing individual for any of the aforementioned awards, simply check out the Submission Guidelines, then go fill out a Nomination Form.

Nominations close at close of business on Friday 29 August 2014. Winners will be announced at the Australian Game Developer Awards evening to be held on Wednesday, 29 October 2014 in conjunction with Game Connect Asia Pacific (GCAP).

 

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PAX AUSTRALIA 2014

And finally, the end of the excellent games week can be spent in the wonderful chaos of consumers at PAX 2014.

What: PAX AUS 2014
When: October 31 – November 2, 2014
Where: Melbourne Convention and Exhibition Centre (MCEC)
Tickets: $55  for a single day attendee ticket, or $150 for a 3 day attendee ticket, available through Showclix. Superpasses for the combinations of the Unite, GCAP & PAX tickets also available through TryBooking page.

 → Exhibiting in PAX

If you’re not exhausted from a week of game dev discussions, why not show off your game by exhibiting a PAX Aus? With over 30,000 people likely to pass through the event, the expo could be the cherry on the cake of your extreme game dev week. If you’re interested, get in contact with the PAX Aus Sales team asap at paxaussales@paxsite.com!

 → PAX Panels Submissions

And last, but by no means least, there is still time to put your name down to take part in a panel about a gaming subject close to your heart.

The deadline for panel submissions is August 8th, 2014, so if you’re keen then head on over to the PAX Panel page. Or if you still have questions you need cleared up, simply send an email to paxaus_panels@paxsite.com.

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Snow Spin takes home the title of Best Game at the WA Screen Awards

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Earlier this week a sea of creatives, celebrities and screen industry reps converged upon Health Ledger Theatre to celebrate the 26th Annual WA Screen Awards. There were a number of games and interactive experiences entered, but of course there can only be one winner so…

A big congratulations are in order for the Edis Brothers at EZone, who won in the Best Game & Interactive Narrative category for their iOS title Snow Spin! Released December last year, the game puts players in the snow shoes of daring explorer Prof. Capt. Roger Headwind, who is forced to retrieve lost treasures and plane parts on his trusty snowboard.

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A special mention must of course go to the other nominees, including SK Games for the party favourite Gundash, and the folks at Raging Pixel Productions with not one but two nominations for their interactive apps Orangutan and Where’s My Snack? Terrible Tim the Pirate.

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If you’re curious to see the winners of the other equally excellent categories, simply head on over to the FTI site and check out the full list.

Call for GCAP 2014 Speakers

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Now is the winter of our discontent… or something to that effect; for these wintery days are the perfect time to sit back and ponder the depths of this year’s Games Connect Asia Pacific (GCAP) theme ‘Shakespeare Wrote Hits‘. Verily, the Game Developers’ Association of Australia (GDAA) are currently accepting session proposals for speakers from all game development disciplines for GCAP 2014.

As noted by GDAA, the topic is one with many interpretations…

There is no denying that the works of Shakespeare are, today, of profound cultural and artistic importance. That Shakespeare was a great poet is undeniable. However, as a playwright, Shakespeare’s purpose was singular – to write shows that could be performed to large crowds who would pay for the experience. Each play was crafted with the audience in mind and in doing so Shakespeare filled the seats of his theatre. Shakespeare wrote plays to make money. Shakespeare wrote hits.

GCAP 2014 explores the mix of creativity and commercialisation with an understanding that the two are not mutually exclusive. The event will focus sharply on the decision making process in all disciplines with special emphasis on the methodologies, techniques and creative choices that can and have been made or applied to ensure a game has maximum appeal to its intended audience.

For more information head to the full GDAA info page, or download a copy of the submission guide. Submissions can be provided in Word, Pages, Google Docs or email format, and must be are to be sent to:

Deadline for submissions is close of business, Friday 25 July 2014.

Game Connect Asia Pacific 2014

  • 28 – 29 October 2014
  • Venue: Melbourne Convention Exhibition Centre, Melbourne, Australia
  • Website: www.gcap.com.au