Search Results for 'square off'

Square Off released on iOS and Android


Gnomic Studio’s Square Off has been released overnight on both the iOS and Android app stores, with a free iOS version also available. These mobile versions now join the game’s Ouya, Windows Phone and XBox 360 releases.
For more details about the flyer-shooter arcade game, you can visit the Gnomic Studios’ newly updated website.

Square Off on Ouya, and Pozible coming to Perth

Here’s some news to make your public holiday even better! (No April Fools, promise.)

Square Off available on Ouya launch

Gnomic Studios announced on their Twitter account yesterday that their Windows 8 and Xbox Live hit, Square Off, will be available on the Ouya Shop at launch.

Congratulations to the team at Gnomic for being amongst the first developers to release for the Ouya console world-wide!

Let’s Talk Crowdfunding Perth

Pozible are bringing their crowdfunding touring information session to Perth at the end of April. The first session on Monday 29th at Technology Park, Bentley still has spaces available.

This is a great opportunity for developers and artists interested in crowdfunding to hear from Pozible co-founder Rick Chen, and some successful project managers on how to run a successful crowdfunding campaign. Tickets are free, and more information can be found at the event’s Eventbrite booking page.

Square Off


Blast, dodge and disintegrate your alien enemies in a desparate bid to save humanity. Wield shotguns, bombs and missiles in up to four player co-op or deathmatch action. Features beautiful sound and graphics, LIVE online highscores, hordes of vicious aliens and absolutely loads of addictive fun.The game features bloody cartoon violence and as such would be rated Parental Guidance Recommended.






Square Off was originally developed for Microsoft’s Dream.Build.Play 2009 contest. It placed in the Top 20 submissions. Previously code named Throng, it was going to be a zombie defense platformer with a twist, but the competition deadline forced us to scale back our plans and transform it into a completely different game. We still plan to release Throng in the future. A free update will be released to the Xbox Live Indie Games version mid 2010 that features a new level, bug fixes and some significant new features. Development on the PC version continues but with no set release date.

Square Heroes is WA’s first PS4 Game!

Square Heroes: Killing Streak (PS4)

Gnomic Studios has kept the ball rolling (or really the square flying) this year, taking their collection of killer cubes to the console. First released on Steam last year, Square Heroes is now taking the Playstation 4 by storm for the excellent price of $4.99.

* Designed for multiplayer from the ground up. All maps support six players including bots as desired. Up to four human players can play locally without split screen. What’s more, multiple local players can join online matches together, enabling online couch vs couch gaming.

* Game modes include co-op, free-for-all, and team based options. Hunt for gnomes, survive alien onslaughts and fight to the death in any of the six stylish 2.5D arenas.

* Level-up your Hero and unlock over 30 new weapons including: Grenade Launcher, Sticky Bomb and Chicken.

» To get in on the cubic chaos, head on over to the Playstation Store now!!

Square Heroes Corners Steam

Greenlight Banner

After a successful Greenlight campaign last year, Gnomic StudiosSquare Heroes has at last crashed their way onto Steam in a flurry of jetpacks and pistols. With 31 Steam Achievements, steam trading cards, full controller support, single player mode, cross-platform multiplayer (Windows, Mac, Linux), AND Co-op modes, there is no excuse for you not to be in on the action!

Plus as an added bonus, if you join the squares in their fight through the Galactic Hero’s Tournament before April 16th you’ll get 10% off the price for a copy (down to $8.99USD) or a four pack (down to $17.99USD).

» So head on over the Steam store now. Be there… and Square!

Square Heroes Banner Image


Square Heroes hits Steam Greenlight


The killer cubes of Gnomic Studios are back as their latest game Square Heroes makes its way onto Steam Greenlight. Much like its entertaining predecessor Square Off, this game is a fast-paced comic arena shooter for squares with sharp reflexes and even sharper corners. In it up to 4 players will be pit against one another in battles online or locally, and across such game modes as Deathmatch, Team Deathmatch and Capture the Gnome.

Humanity is again relying on the Square Avengers to survive a vicious alien onslaught. Unfortunately for humanity, our Avengers are busy trying to win this year’s Best and Squarest tournament. Hone your skills by taking on the encroaching alien horde, or skip straight to the main event and challenge your friends to one of the hilarious and frantic online skirmish modes.

To show your support for the latest in Square warfare, head on over to the Steam Greenlight page and give them a thumbs up!

Victory, Squares and Tunes!

It’s Pozible!

Good news! Our Pozible drive is 100% funded, and it smells like victory. (In fact, we made our goal within 48 hours!) Thanks to the support of these generous sponsors, we can meet the minimum costs of hosting our end of year party:

  • Kamil Czajko from Kactus Games
  • Souri, your friend and mine from Tsumea
  • Rowan Parker, expat designer working at Q-Games
  • Exceptional Minecrafter and all round good guy, Sam Thomas
  • John Chillemi, our very first sponsor (first high-fives!)
  • The mysterious and enigmatic Jetha Chan
  • And the perpetually-rocking Felix Wai

Even though we have reached our initial goal, this is just the minimum required to put on a satisfactory party. Possibly with balloons, but maybe not. With your further support, we can provide more food, better games and an awesome party! You have another 21 days (until November 14th) to pledge your support and show how much you love what we do.

Also, don’t forget to RSVP on our Facebook event page. As an added incentive, we’ll be having a special RSVP Door Prize draw; click that Attending button to be in the running for the mystery prize!

Square Off for free?!

Gnomic Studio has released a free Windows Phone version of their XBLIG hit Square Off. The release of the free version coincides with full game’s v1.3 update, which includes a number of bug fixes and brand new leaderboards! Check out the free square action and let Gnomic know what you think.

Tuneful Tidbit Taste Test

Wrk Studio have posted a musical preview for their upcoming note-tapping iOS game Orbeats. Take a listen, and then check out their recent trailer which we’ve also embedded below:

Entries now open for the WA Screen Awards


Have you (or someone you know) released a game or other such creative thing in the last year? Entries are now open for the 26th WA Screen Awards (WASA), and the Film and Television Institute WA (FTI) are on the prowl for the best and brightest productions in the state. Creative West Australian works delivered from 1st January 2013 through to 31st March 2014 can be entered for consideration, with eligible forms of entertainment including games, interactive works, web series, videos, feature films, short films, music, television production and documentary.

Stirfire STudio wins the 2013 WASA for Best Game!

Last year’s awards saw several top notch Perth titles battle it out for the crown of ‘Best Game’, including the likes of Orbeats,  Square Off and deviator. However in the end the inaugural award went to the irrepressible force that is Freedom Fall (PC) by Stirfire Studios.

All the info on entering a Game:

  • Categories: Games can be entered into the Best Game category, as well as other relevant areas such as Best Original Music, Best Script and Best Production Design, provided that they are entered into the ‘long form’ category.
  • Cost: The cost of entering work into the Best Game category is $85 for non FTI members and $42.50 for FTI members*, while the other categories are generally priced at $45 for non members / $22.50 for FTI Members*.
  • Entry content: Entries can be on any gaming platform, however in order to play the games judges may contact entrants to coordinate access to a demo, redemption codes or hardware as appropriate. It is worth noting the initial online judging requires an online link to a video demo of the gameplay, which must be provided with the original entry.

Other handy notes for entrants:

  • Made in WA: In terms of what constitutes a WA-made piece of media, either the Production needs to have been based largely in WA (in terms of the personnel involved, location and/or funding) OR a WA-identifying Individual can enter their work, even if the production they were a part of was based elsewhere. Vague? Yes, but that’s the point! The FTI are keen on being inclusive of works produced from our peeps in one way or another.
  • *Membership Discount: As far as price is concerned, non-members are encouraged to apply for FTI membership prior to entering, so that they may benefit from the 50% member discount. The total cost of a standard membership and a (member discounted) long form entry equates to only $7 more than the solo entry price for non members. Plus for Students, Concession card holders and Minors this cost is even less. This means that for almost the same price you can enter your game, and get such membership perks as access to the FTI Library, registration in the Crew Database, and event/training/productions discounts. If these kinds of benefits seem right up your alley, head on over to the FTI membership page for more details.
  • Award Ceremony: And finally, one last thing to note is that all award nominees will also receive a complimentary ticket to the awards ceremony so that they can party the night away. Woo!

To find out more:

For more information, including a full list of all the categories and costs, head on over to the WA Screen Awards page. Or if you’re all ready and raring to go, the online entry form is available here. Goodluck!

Applications for the WA Screen Awards close 30 April, 2014.


Ctrl Dev Cupcake Banner

This past weekend saw The Game Changers sweep through the city as part of Perth Festival 2014. Thanks to Screen Australia and the Perth International Arts Festival, our distinguished guests were also able to spend some quality time with local developers and their games at the Let’s Make Games #CTRLDEV day.

To start the day off Perth games Freedom Fall, Square Off, Star Hammer 2 and 99 Problems (and blocks are all of them) were put to the test by our international guests, with much fun and constructive criticism to be had. It wasn’t long before another 50 local developers and game aficionados made their way in, eager to try their hand at the homemade titles before sitting down for some serious discussions.

The panels began with Dan Pinchbeck (Dear Esther), Steve Gaynor (Gone Home) and Guy Gadney (The Suspect) looking at the how and why of going Indie, then sharing their tips on successfully surviving as a small team. After a short cupcake break Clint Hocking (Far Cry 2) and Jill Murray (Assassin’s Creed III: Liberation) took to the stage to talk about their experience of entering into the AAA world and working for major studios. It is also worth noting that over the course of the day attendees posed some brilliant questions to the speakers, the answers to which caused both thoughtful nodding and intense note-taking.

You can check out photos from #CTRLDEV below, plus details on how you can provide Let’s Make Games with feedback on the event.

Feedback Survey

If you attended #CTRLDEV, we at LMG would love to hear about your experience of the day. Please check your emails for the Eventbrite feedback survey, and let us know what you liked (or didn’t like). Your feedback is appreciated and will help us organise bigger and better events in the future!

Special thanks goes to the Central Institute of Technology for providing us with the facilities, Justin Halliday from Screen Australia for bringing over his keen knowledge of games funding programs and also Richard Kong for the top quality Photography.

2013 Retrospective: Part 2

SK Games (Photograph by Carl Anthonisz) Halfling Heist Freedom Fall Deviator ARG

In addition to hosting an array of gaming events, 2013 was also a year that saw a number of Perth games charge onto the stage and make their mark on the world. This year saw titles for just about every console (plus a couple for no console at all!), a number of nominations, some special awards, a new studio, game developer grants and even some special community events.

Nominations for WA’s Best


In 2013 we saw a wide variety of homegrown games vying for the title of ‘Best Game’ in the WA Screen Awards. The games nominated for the prestigious award were Orbeats (iOS) WRK Studios, Square Off (Win7) by Gnomic Studios, deviator (ARG) by the PVI Collective, and Freedom Fall (PC) by Stirfire Studios. Who won? Well, if you’re not familiar with the results of the award ceremony then you will find out further down this article…

A Different Form of Footy Game

Footy Boss Header

The first game out the gates for 2013 was that of FootyBoss. Released in March by Different Methods, this title provided a sporting experience for the Australian gamer in the form of an in-browser Aussie Rules team manager simulator.

Deviator takes to Streets

Deviator Header

March also saw the WA premiere of the Augmented Reality Game ‘deviator’ by the PVI Collective. This real-world game saw the streets of Perth became a playground for those playing via their mobiles for a full week.

Two titles from Entropic Entertainment

Tankya’s Adventure: The Curse of Zoltar - Header Image Brave Kingdom Header

Entropic Entertainment released not one, but two games this year, starting with the tale of Tankya’s Adventure: The Curse of Zoltar which hit Desura in March. In October the studio’s next adventurous title Brave Kingdom came out swinging on Android, just days after the WA Games Showcase.

SK Games set up Shop

SK Games Header  (Photograph by Carl Anthonisz)

In June we same the new game development studio SK Games set up camp. Headed by Louis Roots, an ECU graduate who had been working in the game dev industry overseas for the past couple of years, the studio has since produced an array of group games that have amused an entertained at local events.

Freedom Fall hits the ground running

stirfire Freedom Fall Header

Moving on to July we saw Stirfire Studio‘s highly anticipated title Freedom Fall launch at the first ever PAX AUS. Yes, it was this game that won the coveted crown of Best Game at the WA Screen Awards – not to mention it was also a finalist for both the Best Design and Game of the Year categories at the Australian Game Developers Awards. Freedom Fall has since been Greenlit on Steam, so an updated version is currently in the works.

Solitarium released


A second release at the PAX convention, DrewFX released the card game, Solitarium. DrewFX showcased at the Indie Showcase at the huge, Melbourne-based convention. This fantasy solitaire game is available to purchase from the Solitarium website.

Blitz Bandits breaks out the Beta

Blitz Bandits Header

July also brought about beta access for the retro-inspired brawler Blitz Bandits. The game  by Blake Simpson is receiving rave reviews, and we are told that Mac OSx and Linux versions are on the horizon.

Freeplay Awards then Halflings hit the Stores

Outside these Walls - Freeplay Award Header Halfling Heist - Header

September saw Handwritten Games (and LMG’s very own Anthony Sweet) win a Freeplay Award for the free print-and-play card puzzle Outside These Walls. Then, not being the kind of folk who rest on their laurels, in October Handwritten Games’ half-sized heroes were set loose as the boardgame Halfling Heist (also a finalist in the Freeplay Awards) was made available on The Game Crafter.

Four from Perth get GCAP Assist

GCAP 2013 Banner

Each year Screen Australia offer assistance packages to game developers across the country, to support attendance to the Game Connect Asia Pacific conference. Among the 21 developers awarded GCAP Assist grants in 2013, there were 4 WA representatives; Lisa Rye (Freedom Fall), Blake Simpson (Blitz Bandits), Anthony Sweet (Handwritten Games) and Jess Watson (Esperino).

The GCAP Assist crew joined a number of other Perth developers invading the Melbourne Conference, including the likes of WA development studio (and GCAP Indie SponsorBlack Lab Games.

Square Off now on new Platforms


As we reached November we saw Gnomic Studios‘ killer cubes make their way onto just about every handheld device (and then some). Previously released on XBLA, Square Off has now blasted it’s way onto Android, iOS, Windows Phone and OUYA.

Ending on a high note with Euphoria HD

Eufloria PS Vita Header

And last on the list of Perth games for 2013, but by no means least, the year ended with the intriguing sounds and curious content of Eufloria HD. Developed by Titanium Studios, the title made it’s way onto the PS Vita via the Playstation Store just in time for Christmas.

But wait, there’s more!

Game Cloud Event 'Game City' Banner FTI Pop Up Arcade Banner

As well as there having been many a game and award for WA across the year, the end of 2013 also saw a surge in the number of opportunities for the Perth community to play some homegrown games. First there was the invasion of the underground malls at GameCloud and GameCity’s Indie Day, then gamers, families and various fine folk braved the heat to play some brilliant games on the big screen at FTI’s Pop-Up Arcade.

All in all there was a lot going on in the world of WA game development. Each year we seem to be getting bigger and better, while the future of our games industry just keeps looking brighter. We had a great time with you all last year and are looking forward to even more fun.

So bring on 2014!!