Search Results for 'jobs'

Job Opportunity: 3D Character Artist

Black Lab Logo. A triangular scientific beaker of green liquid tips to the right, with the stream of liquid coming out of the open end splashing into a square pixel droplets

Local studio Black Lab Games is on the look out for a freelance 3D Character Artist for a short term contract. You may remember them from such titles as Battlestar Galactica: Deadlock, and StarHammer: The Vanguard Prophecy. So prepare your portfolios ready to show off your skills in creating realistic-looking people, and get in contact with them asap. Here are the details:

We are looking for someone that can make realistic characters, including excellent clothes and hair, and has experience with blend shapes, rigging, and generation of LODs. Experience with Maya/XGEN and Unity also preferred. If this sounds like you, please get in touch by sending your portfolio to jobs [AT] blacklabgames.com.au

Remote work is indeed an option for this role so don’t delay; get your applications in and you may soon be working with the Black Lab crew! If you have any questions or queries relating to this job, please email Paul directly or add a comment on their facebook post in the LMG discussion group.

UPDATE: Please note email address was originally incorrectly posted as job@ – please use jobs@ instead.

Job Opportunity: Platform Engineer

A military commander looks out the window of a space vessel, watching as a smaller craft explodesStudio logo: Black Lab Games

Black Lab Games, WA’s premier strategy game studio, are on the look out for a Platform Engineer. If you want to join a great team of developers, check out the details from the studio below. Application close Thursday, May 31st!

“We are a Perth-based game developer that specialises in strategy games. In 2017, we partnered with UK publisher Slitherine Games and Universal Studios to release “Battlestar Galactica Deadlock” on PC, Xbox One and PlayStation 4.

We are looking for an enthusiastic Unity programmer to join our team. The initial contract is for 6 months, with the potential for extension. You will be responsible for creating and maintaining all aspects the non-PC versions of existing and unannounced games.

This is an on-site role in our studio in the Perth northern suburbs.”

Responsibilities:

  • Ensure the games run at their absolute best on current generation console platforms
  • Manage the task of porting games to new platforms
  • Develop tools and technology to assist design and QA team implement gameplay features
  • Enhance and add features to existing game systems
  • Collaborate with other engineers and developers, and abide by teams standards and best practices

Assets:

  • Experience developing games or software with the Unity3D game engine
  • Experience working with non-PC devices, such as embedded systems or mobile devices
  • Double bonus points if you’ve worked with a current generation console!
  • Either a BS in Computer Science, or equivalent experience.

 

If this sounds like your kind of gig, be sure to send your resume to the Black Labs via jobs [AT] blacklabgames.com.au before May 31, 2018. Good luck soldier!

Job Opportunity: QA Tester

Studio logo: Black Lab Games

Black Lab Games, the Perth studio behind Battlestar Galactica Deadlock and Star Hammer: The Vanguard Prophecy, are on the look out for a Quality Assurance Tester to join their team. Late January they put a call out for expressions of interest for the role, so if you think you’re up to the challenge get your application in asap!

Details below straight from the studio…

 

“If you enjoy breaking games – and helping put them back together in better shape – and want to work with a team with a proven track record of success, we’d like to hear from you!

Here’s what you’ll be doing:
  • Test new and existing game features, and assist the development team with resolving bugs and improving the user experience.
  • Assist in the development and implementation of QA testing plans
  • Be an advocate for quality, ensuring the best experience for players
Ideally, you will:
  • Be able to communicate well with programmers and designers in a small team environment
  • Have a logical and thorough approach to problem solving
  • Have past professional experience as a software tester.
  • Have a deep familiarity with games and gaming conventions on multiple platforms
Bonus Points:
  • You’ll also be a fan of strategy games (or at least have an understanding of the genre).

We are looking for someone to join on a part time basis initially, with the possibility to extend to a full time role in the future. The role is based in our studio in the Perth northern suburbs.

We are an equal opportunity employer.

If this sounds like your thing, please send your expression of interest and CV to jobs [AT] blacklabgames.com.au “

40 Under 40 People’s Choice: Vote Now!

A crowd of award-winners stand on stage, in front of 40 Under 40 signage.

Cast your vote in this year’s 40 Under 40 People’s Choice, and show the business work what game-makers have to offer! Two prolific Perth developers are included in this year’s listing, Dr Kate Raynes-Golide and Vee Pendergrast, who you may remember from such awards as MCV Pacific’s Game Changers.

As this is the People’s Choice, it is the nominations of individuals such as yourself that affects the final outcome; so read up on the developer profiles below to see why they are such great business folk, then SUBMIT YOUR VOTE before 5pm, Fri 12 January! The winner will be announced at the 2018 40 Under 40 Gala Awards on Wed, 7 March 2018.

Vee Pendergrast Stirfire Studios CEO

Photograph of Vee Pendergrast. URL links to larger image version.

“After sixteen years in mobile telecommunications, Vee Pendergrast made the leap in 2016 to pursue a fulltime career in videogame and VR development. She had co-founded Stirfire Studios in 2010 and has gradually grown the business to the bustling studio it is now and was instrumental in the launch of its titles Freedom Fall, and Symphony of the Machine.

Named as one of MCV Pacific’s Top 30 Women in Games in 2017, Vee brought the company to its attempt at an IPO in July 2017, which is a rarity for Australian videogame companies. Vee’s ambition is to keep the company producing qualities titles and growing their portfolio of internal IPs and services work.”

 

Kate Raynes-Goldie, Playup Perth Founder & Director

Photograph of Kate Raynes-Goldie. URL links to larger image version.

“As a leader of change and innovation, my career has been characterized by a willingness to step into unknown situations and take risks to accomplish what others don’t see as possible. Over the past 4 years, I have advocated for the WA games and creative innovation sector, part of a $150bn global industry.

My leadership has resulted in increased cohesion and professionalization of the sector, bringing jobs and opportunities to WA. As a result of my work, the WA Government included the sector in its New Industries Fund election announcement. As the Director of Playup Perth, my goal is to see WA producing 20% of Australian games by 2020, up from today’s 7%.My goal for the next 5 years is to enable young people to thrive in the future of work. To accomplish this, I have recently launched the Future Human Academy, and its pilot program, Future Ready Teens.”

Header image via 40Under40.

Let’s Make Games: 2017 End of Year Party

The Let's Make Games logo, featuring a party hat and party horn. Image links to facebook page for Let's Make Games end of year party.

2017 is coming to a close, and what a year it has been! WA has seen award winners at the Tokyo Games Show, the Australian Game Developer Awards, and a shortlisting in Board Game Australia’s Best Australian Game; not to mention several Women in Games Awards recipients! There have been a wide range of events throughout the year to keep us entertained, from PlayUp Perth to the Game Foundry, PotLucks to The Page, and of course the Perth Games Festival, Unconference and Global Game Jam. New opportunities have arisen through successful Kickstarters, microgrants, and jobs, but so too have some doors have closed.

So we would like to invite you, dear community, to join us in celebrating the year that was on Friday, Dec 8th. This is a casual event for all game-makers; come along and say hello, meet new people and have some fun!

What: Let’s Make Games End-Of-Year Gathering
When: Friday 8 December, 7pm till late
Where: The FireHouse, 48 Lake Street (corner of Francis & Lake) Northbridge
RSVP: via Facebook

Other Info: Light nibbles will be supplied, but BYO refreshments (alcohol or otherwise); a drinks fridge is available onsite.

 

♿ Accessibility: This venue is not wheelchair accessible, due to steps at each entrance. Volunteers are available to assist in moving mobility scooters or wheelchairs over these threshold, but we understand that this is not an optimal situation. We apologise for the inconvenience, and efforts will be made in future to better accomodate all community members.

 

Job Opportunities: Designer and Writer

Text reads: Undead Brute, Creature Concept. Image of two zombie variations from upcoming Binary Space game. They have skeleton faces and bones visible, with large malformed shoulders, right claw arm, and left foot. The zombie on the right includes a robotic right arm, powercells on it's back and a metal left eye socket with laser eye.

Following a successful search for a concept artist Binary Space now have two new positions open for a Game Designer and Writer to join their team. The creators of Zombie Outbreak Simulator are lining up a brand new zombie game and if you have the skills you could shape the apocalyptic future they create.

This is the very start of this game, and so together with the team you will have full creative control to make the game you want to make. We want to bring something new to the zombie genre, rather than the same old thing that’s been done to death.

You should be a fan of zombies – so you’ll know what makes zombies great, and also what’s been done so many times before that it’s time to do something else. We’ll discuss our current ideas for the game in more detail during the interview process, so you can get a better feel for whether this is the right project for you.

– via Saxon Druce, Binary Space

If you’re interested you can head on over to the Game Designer listing and Writer listing on the Binary Space website. Once you’ve done that, apply by sending an email the Binary Space team at jobs [a] binaryspacegames.com and include:

  • Links to online examples of your work (could be videos, or playable games);
  • If you have a portfolio of several projects, point out a couple that you are most proud of, or that you think are most relevant to this new zombie game;
  • Your resume (in PDF format, or a link if you have it online);
  • In your email, describe why you’re interested in this position.

 

Text Logo: Binary Space. URL links to Binary Space website.

#CTRLDEV – Talks with industry leaders

CTRLDEV4 500Let’s Make Games, with the support of our Principal Partner Screen Australia, are proud to present #CTRLDEV, a game development chat with industry leaders.

What: #CTRLDEV – A game development chat with industry leaders.
When: Sunday 23rd February, 2:30pm – 4:30pm
Where: Central Institute of Technology (East Perth), 140 Royal St., East Perth
Tickets: $40/$30 from Eventbrite

#CTRLDEV is a professional game development chat with international industry leaders. Two panel discussions will focus on the technical and career aspects of working in the games industry, to complement the narrative and storytelling discussions of The Game Changers series at the 2014 Perth Writers Festival.

Our guests are:

Clint Hocking (Canada – Far Cry 2, Splinter Cell: Chaos Theory)
Jill Murray (Canada – Assassin’s Creed III: Liberation, Assassin’s Creed IV: Black Flag)
Dan Pinchbeck (UK – Dear Esther, Amnesia: A Machine for Pigs)
Steve Gaynor (US – Bioshock Infinite, Gone Home)
Guy Gadney (Australia – Sherlock Holmes, The Suspect)

The panels will be divided into two sessions:

The Indie Session, all about getting an independent studio off the ground, and what it takes to make a game that can stand out with only a small number of developers.

The Studio Session, with discussions about finding jobs in a larger company, studio culture, and the production pipeline involved when working with internationally renowned and critically acclaimed franchises.

Both panel talks will have substantial time dedicated to Q&As from the audience, as well as a refreshments break in between.

Discounted #CTRLDEV tickets are available to attendees of any 2014 Perth Writers Festival The Game Changers series. For more details on ticket prices and event details, please go to the Eventbrite page.

 

ScreenAustralia_RGB_small

This event is possible thanks to our Principal Partner, Screen Australia, and the Perth International Arts Festival.

 

Let’s Make Games forums are live!

The Let’s Make Games forums are now live! We’ve had a lot of people ask us where they can:

  1. Post their work-in-progress games
  2. Find a job, work experience, or a like-minded development team
  3. Participate in game development competitions and challenges
  4. Chat about all sorts of randomness

Initially, we’d just make the same recommendation: “Post it to the PIGMI mailing list!” After all, it’s the anarchic cultural heart of the Perth indie game development scene and home to all kinds of community discussion.

Then we thought… maybe people want to see profiles of other members, and maybe they also want persistent threads that they can update and keep current, and maybe there is something else we can offer.

We’ve been testing the forums internally for a few weeks, assigning moderators, and making plans to keep them interesting. Here’s what we’ve come up with:

  • Minh will moderate the Jobs board, a place for people to advertise jobs (paid and unpaid) and look for work
  • Rich will moderate the Challenges board, where we will issue various game development challenges to the community!
  • We’ll also have General Chat and Games categories for discussion and posting of games (including works-in-progress).

So join in, introduce yourself, and start posting. 🙂