Monthly Archive for May, 2017

Serious Games Showcase and Challenge: Open to Students, Indies, Gov & Industry

Image Text Reads "Australasian Simulation Congress. 28-31 August 2017. International Convention Centre, Sydney, Australia. www.simulationcongress.com" Sponsor logo "SimHealth2017" and "SimTec2017". URL link goes to Australiasian Simulation Congress Challenge page

For those in the serious business of making serious games and simulations, the Australasian Simulation Congress is coming up in August. Not only is the event an excellent way to connect with other in the simulation space, it also hosts the Serious Games Showcase & Challenge. Finalists in the competition are invited to showcase their games at the event, and are awarded $2,500 funding assistance to present their game at the International Serious Games Showcase & Challenge Competition held at the I/ITSEC conference in Orlando, Florida!

“The Serious Games Showcase & Challenge allows us to see the diversity of the region’s games and simulation community, working together to solve real life problems in an entertaining, innovative and informative way.”

Adrian Webb, Manager of Virtual Worlds, Australian Defence Simulation and Training Centre (ADSTC).

There are two prize categories for the Challenge, Student/Indie and Government/Industry. Submissions for the 2017 Challenge close Friday 23 June 2017, and finalists will be notified in July, 2017. For more details, visit the Simulation Congress Challenge Information page – and if you get into the finals be sure to let us know! GOOD LUCK.

Job Opportunity: Concept Artist

Text Logo: Binary Space. URL links to Binary Space website.

 

Creators of Zombie Outbreak SimulatorBinary Space, are on the lookout for a concept artist to join their team. Set to create a brand new zombie game, they are in need of an artistic individual to help shape the undead creations of the future.
Could it be you?

“This is the very start of this game, and so you’ll have complete freedom to come up with whatever you want, including experimenting with a handful of variations. Although a successor to Binary Space’s previous games, the new game won’t have the same style or game play, and so you won’t be constrained by those.”

– via Saxon Druce, Binary Space

The studio is based in Perth, Western Australia, but is suitable for remote applicants as well. For all the details on the job opportunity, check out the original announcement post on Binary Space’s website.

 

URL Link goes to the Binary Space website. Screenshot is from their game 'Zombie Outbreak Simulator'. A shot of a street from directly above, looking down. There are the roofs of houses either side, green of front gardens, and two cars parked on the street. Along the round are hundreds of bloodied zombies.

 

Game Foundry Tabletop Testing on Again

URL link goes to Game Foundry facebook group. Image Text reads: Game Foundry. Text appears as hot melted metal, being poured into a forge with flames coming off it.

Play the latest tabletop games-in-progress and test out your own each week at the Game Foundry. This regular event gives you the chance to meet local developers and share your thoughts with them on how they can make their next titles even better!

What: Game Foundry Tabletop Testing
When: 7pm – 10pm, every Thursday
Where: Good Games Cannington, 21 Liege St, Cannington
Tickets: Free!

Head on over the the Game Foundry facebook page to see the details on the next events. If you have a game you want to tested, let them know and next time you could be testing it as well!

DISTANT Gameplay Trailer Out Now

Text Logo reads "Distant", in all capitals on black background.  URL link goes to game facbook page.

Feast your eyes upon the latest from Slingshot & Satchel, as they have released a gameplay trailer of DISTANT, the new game they are developing in association with Snowman.

DISTANT takes you on a wondrous voyage through pastel dreamscapes, to prevent a calamity from consuming the world you once knew. Along the way, you’ll confront an inescapable past, and learn how much you’re willing to sacrifice in your search for solace.

Check out the video below (or you can watch it on youtube) to enjoy the vast world the devs have sought to bring us. To stay up to date with all the news on DISTANT, you can sign up to their mailing list on their website.

Sloth Climb ascends on Mobile

URL links to webpage for Sloth Climb game. Image features a jungle scene, with dirt floor edged by trees and foliage. On the left, a jungle cat sits on its hing legs leaning back. In front of it sits a large plate of fruits. Behind the fruit sits a sloth, facing forward, it's arms stretched towards the food.  On the top right, a toucan sits on a branch with wings outstretched.

Escape the urban jungle with a simple tap of the button in Sloth Climb, the latest from local studio Zloph. Featuring an adorable Sloth in need of assistance, it’s a surprisingly quick game considering the speed of its endangered protagonist.

A little sloth was doing his business on the ground one day but all of a sudden, a growl from an approaching carnivore was heard. Now with your power of the ‘TAP’ you will help the young sloth climb. The little sloth must continually climb while avoiding the mindless birds that get in its way and might as well collect a few stars and fruit that the sloth passes by, can never have too many stars and fruit in one’s journey.  Climb to new heights to avoid the pursuit of the very hungry beast and reclaim the iron throne of the biggest scores among all the sloths.

Sloth Climb is available with a free Android version, free iOS version, and Pro (paid, add-free) versions on Android, and Windows phone. See below for a look at the gameplay, or you can check out the main website for more info.

Animation of Sloth Climb gameplay. A jungle scene, with a sloth hanging on a tree trunk at the left. An arrow rotates above it showing which direction it will jump. Tapping the screen makes the sloth jumps to the right tree, and the arrow appears again. As the sloth jumps back and forth climbing higher up the trees, it collects stars and points. A miss-timed jump has the sloth go too high and miss the tree, it falls and the animation restarts.

The Sweet Sounds of the Outer Colony

Text Logo reads "Outer Colony". In the background, a planet takes up three quarters of the image. It has swirling clouds, blue oceans, and green and yellow continents. Beyond the planet are stars and the edge of a warm glowing sun. Image url links to Outer Colony game Kickstarter.

Etch out an existence on the edge of space in Outer Colony, a real time strategy game currently on Kickstarter. Developed by Voyager Games, it features an original sound track by West Australian audio extraordinaire Daisy Ale Soundworks, with music that is out of this world (ha, sorry we couldn’t help ourselves)

Text reads "Outer Colony". A square image, made up of a collection of screenshots from the game Outer Colony. The game graphics are blocky, and colourful, featuring outdoor spaces and insides of buildings. Linked URL goes to attachment page with larger version of this image.Outer Colony is an open ended, real time strategy game with a focus on artificial intelligence and simulation-derived mechanics. Set in a sci-fi universe, players command expeditions of spacefaring colonists in an effort to establish settlements on remote worlds.

Much of the core gameplay revolves around providing for your expedition’s NPCs, managing its fledgling society, freeform building, and tactical combat. Whatever you do in OC affects the persistent game world, so everything from driving species to extinction to terraforming whole regions is possible.

This game of galactic settlement has already been Greenlit on Steam, so all you need to do to get behind it is share and support their Kickstarter. You can also surround yourself in the sounds of outer space right now, by listening to the Outer Colony OST on Bandcamp or in the video below.

 

Symphony of the Machine sets out on Steam and Playstation VR

Logo: "Symphony of the Machine", stylized to represent a laser beam being bounced onto a symbol. The background of the image is screenshot from the game: in it the sky is dark and cloudy, while rain falls outside of futuristic metal window. Symbols sit on the left and right side of the window radiating light, and blue smoke rises on the right outside the window.

Following months of testing and teasers, Stirfire Studios’ new virtual reality game Symphony of the Machine is out now on Playstation VR, and Steam (HTC Vive compatible, with Oculus coming soon). So get your mind in puzzle mode and prepare to while away the hours altering the weather.

Symphony of the Machine is a short puzzle game that really taps into the concepts of virtually reality. The game is kept simple, whilst the puzzles are tactical and challenging. If you are looking for a great VR puzzle game that should only take a few hours to complete, give this gem a spin.

via Playstation Universe

Feast your eyes upon their mixed reality trailer below, and check out their website for more details on the game. To leap into the landscape straight away, head on over to the PlayStation store or Steam.

Disclaimer: In the interest of transparency, please note that the author of this article is associated with this games project.

Screen It: Competition for Young Creatives

Image text reads "Competition. ACMI Presents: Screen It. The national competition for school-aged filmmakers, animators and game developers."

Young game developers (eager or experienced), there’s no better time to start creating; ACMI are holding a competition where you can win prizes, and have your work shown off at an exhibition on Melbourne. It’s free to enter, and you can submit as many games as you can create!

To be in the running for the great prizes you’ll need to produce a live action film, animation or video game in response to the theme of ‘Time’.

Check out the excellent resources and class video-chat sessions to help with your entries.

When you win, your work is exhibited online in the Australian Mediatheque, on big screens around Australia and ACMI’s newly-designed Screen Itspace in the Screen Worlds exhibition.

For more information, visit the Screen It website or check out their FAQs. Competition entries are due by Monday 25 September 2017

2017 MCV Pacific: The Game Changers

A stylised letter "W" patterned with the Australian flag. Image Text reads "MCV Pacific Women in Games"

 

The MCV Women In Games list has returned for its third year, this time featuring 30 hard-working professionals in the Australian and New Zealand games industry. Five local women (and one honorary West Australian) have been included this year, two of which were also finalists in the Women in Games Awards! Highlighting women such as these, MCV is working to inspire the next generation of games makers, and acknowledge the continued contribution of women in this field.

So congratulations to the following devs…

(and thank you for all your work making and supporting games!)

 

A photograph of 5 WA women featured on the list. Vee Pendergrast, Sofie Mather, Kate Raynes-Goldie, Susannah Emery, and Michelle Sandford. Elsewhere: Jess Watson

Pictured: Vee Pendergrast, Sofie Mather, Kate Raynes-Goldie, Susannah Emery, and Michelle Sandford. Elsewhere: Jess Watson

 

VEE PENDERGRAST

Co-founder of Stirfire Studios

Photograph of Vee PendergrastVee founded Stirfire Studios as a side business in 2010. After working at Brightstar from 2010 through September last year, Vee landed seed capital for Stirfire in June 2016 and since then has raised over $520,000 to grow the company, giving her the opportunity to work at the Studio full time.

Further growth is already on the horizon as Vee told us, “I am in the final stages of completing an ASX/ASIC compliant prospectus and we will be submitting this in the next few weeks. If all goes according to plan, we will be the second game company to list on the ASX (that we know of), targeting a market capitalisation of $5-$7-million.

This is Vee’s first time featured on the list, but it will certainly not be her last. Click here to read the MCV profile on Vee.

 

SOFIE MATHER

Community Manager at Stirfire Studios

Photograph of Sofie Mather, holding a lemon.In 2013 Sofie joined up with Louie Roots to launch SK Games, a rough-edged studio focused on making physical game experiences and arcade machines, a reality. Since then she has worked behind the scees as a Producer, Manager and Creative Support Person.

Mather was also heavily involved with the planning and execution of 2016 Perth Games Festival and was a driving force behind the Festival’s community launch party and the developer-focussed training “Unconference” event, which she also ran in 2015.

Sofie was also finalist for the Unsung Hero category, in the 2017 Women In Games Awards. She was also listed in MCV’s most recent 30 Under 30 list!

 


KATE RAYNES-GOLDIE

Founder/ Creative Director of Games We Play

Photograph of Kate Raynes-GoldieIn February, Kate wrapped up her 3 year contract with FTI to create their games and interactive program, where she was responsible for launching OOMPF! Games, WA’s only funding program for the games industry; WA’s first games industry scoping survey and LEVEL ONE which is now a regular games co-working opportunity spawning collaboration and innovation.

Kate’s now working full time advising in the VR/AR and innovation space as well a number of game projects, including a partnership between her studio Games We Play and Millennium Kids to work with kids as co-creators on a live action mixed reality game that teaches sustainability.

Kate was also finalist for the Outstanding Achievement of the Year category, in the 2017 Women In Games AwardsClick here to read the MCV’s profile on Kate. (Also, special thanks to Kate for the awesome team WA photo featured above)

 

SUSANNAH EMERY

PhD Candidate and Educator at Curtin University

Photograph of Susannah EmmerySusannah has a deep appreciation for her students and games education. She highlights increasing school attendance and student engagement in a primary classroom through the integration of a Nintendo Wii in the classroom and using this to explore Australian Curriculum outcomes as one of her greatest achievements to date.

She has also worked with a remote Indigenous community in the NT to develop a framework for game developers and educators, promoting a cross cultural collaborative approach to game development.

While based in South Australia, Susannah both teaches and researches through Curtin University. Click here to read the MCV profile on honorary Perthian Susannah.

 

MICHELLE SANDFORD

Technology Evangelist at Microsoft

Photograph of Michelle Sandford.Michelle is a Technology Evangelist who acts as an API between technology and the world. She is the Vice Chair of the Australian Computer Society in WA. She advocates for STEM, the Games Industry and Developers. Michelle has presented at around fifty conferences and events around the world on Technology, Inclusive Design, Diversity and Gaming in the past twelve months.

She tries to stay one jump ahead of the Game(boy) by thinking outside the (X)box. She surfs both waves and webs. And her motto is “Change the World or Go home!”

This is Michelle’s second time on the list, well deserved for all her hard work locally. Click here to read the MCV profile on Michelle.

JESS WATSON

General Operations at Lets Make Games

Photograph of Jess WatsonJessica has continued her work with Let’s Make Games, Western Australia’s game development community organisation. Having worked as one half of the Operations Team since 2013, she manage the organisation’s online presence and community.

2016 was her final year as Coordinator of the Perth Games Festival. Working alongside Jon Hayward and the Festival Committee, they expanded the spaces available for local developers and have continued to improved the accessibility initiatives.

Our very own Jess has also made the list for the second time running! Click here to read the MCV profile on Jess.

 

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Know another inspiring West Australian?

There are so many awesome folks in the games industry working hard and inspiring others with their games, work and support. If there are West Australian in games you think deserve some recognition, please say so in the comments!

We would love to hear about the work others are doing, and a mention here could help some hard-working individuals feel appreciated, not to inspire nominations to awards in the future!

Job Opportunity: Game Design & Animation Lecturer

Image Text reads "Curtin University", and features the university's logo.

Curtin University is on the lookout for someone to teach the next generation of game makers and animators. If you have a wealth of knowledge upon which to draw, then this job opportunity is for you.

The role, Lecturer, Animation and Game Design will contribute to the leadership and growth of our new major, and encompass undergraduate and postgraduate teaching and supervision. Your enthusiasm and passion for animation and game design will assist you to conduct activities that stimulate and foster student learning, and ensure innovative curriculum design and development of learning materials.

As a Teaching and Research academic you will engage in research within the connected disciplines of Digital Design (Web, App, User experience, Interface design) and Animation and Game design (entertainment, serious games, gamification as a design process) and collaborate across other research areas in the university such as interactive media and visualisation technologies.

Applications Close 5pm, Friday 19th May 2017.  For all the details, or to apply for the position, visit the job listing on the Curtin University website.