The International Game Developers Association runs regular handy talks for game developers by game developers. In next week’s #WebinarWednesday on Contemporary Issues in Game Design, WA-based game-maker Matthew Dyet of Citrus Shark will be sharing his experiences of making serious games.
Serious Games Don’t Need To be Serious
Serious Games have a reputation for being boring word dumps ending in a questionnaire asking what you learned. Our games fluctuate between trying to teach too much and being very little fun, or being great fun and teaching too little. In this talk, we’ll find a happy medium between education and fun, examine how a local West Australian company has remained successful by making fun learning experiences, and provide a solid argument for not being so serious about our serious games.
What: Serious Games Don’t Need To be Serious Webinar
When: Thursday, 30th June, 2016. 8am – 10am
Where: ~coming to you via your computer~
Registration: Free via IGDA
Other talks in the series include “The Presence and Absence of Chronic Health Conditions in Videogames” and “A Biologist’s Perspective on Creativity – and Science – in Game Design”. For all the details, head on over to the webinar event page on IGDA’s site.