Monthly Archive for May, 2014

SK Games Playtest Evening

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SK Games, purveyors of arcade goodness and local multiplayer mayhem, are hosting a playtest evening on Tuesday June 17th. Playtesters will be in for a night of games, cheese and wine, with games from SK and other Perth developers to test and provide feedback on.

It’s free to participate, but seats are limited.  Make sure to visit the SK Games event page for your RSVP. Developers with games looking for playtests are also encouraged to contact SK Games to get involved with the evening.

Information and Scholarship Advice Session on the Growth Ignition Program

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In the wake of the recently announced funding cuts which disappointed our dear games development community, there are no doubt many a studio and indie dev pondering their next move. So in an attempt to reignite our hopes, the good folks at the Film and Television Institute WA have teamed up with the Curtin Centre for Entrepreneurship to host an Ignition Information and Scholarship advice session.

Curtin’s Growth Ignition Program, now in its fourth year, is an intensive one-week program for passionate people with a specific idea, improved product or service who are eager to develop their concept into a real business proposition. The upcoming information sessions will delve into the nature of the program, as well how you can apply for a fully-funded scholarships to attend.

What: Growth Ignition Information Session
When: 6:30pm – 7:30pm, Wednesday, 4 June 2014
Where: FTI, State Library of Western Australia Building, 25 Francis St, Perth, WA, 6000
Cost: 
Free, but places are limited!
RSVP: Grab your ticket via Eventbrite

The next Growth Ignition Program is runs from August 31st – September 5, 2014. For more details on the information session visit the Eventbrite page or, to find out more about the program itself check out their website and brochure.

((Thanks goes to Michael and Kate from FTI for alerting us to the event))

FTI wants to hear from WA Game Developers, Educators and Students

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If you work or teach in the Games and Interactive Industry (or are studying your way towards doing so) then the Film and Television Institute wants to hear from you. FTI have launched a series of surveys to help build a clearer picture of the local industry, from which they can develop future initiatives that will better support local devs.

In particular the surveys will:

  1. Guide the focus of FTI’s Interactive Programs and how we can best support the industry in growing and thriving (even more important now that Screen Australia’s games fund has been axed!)
  2. Help us all know more about the size, scale etc. of our industry so that we better advocate for ourselves and show our economic and cultural importance!

Whether your focus is the console, the tabletop, experimental works, writing game reviews, 3D modelling or any other game-related work, your opinion counts! The feedback from these surveys will directly shape FTI’s plan, and could even help towards showing the value of investment in Games and Interactive to State and Federal Government and private sector.

For more information, and to fill our a copy of the survey, head on over to: https://www.fti.asn.au/fti-games-industry-scoping-survey

The FTI survey is open until Friday, 30 May 2014.

Australian Interactive Games Fund cancelled

As a result of the 2014/15 Budget announced last week, the Australian Interactive Games Fund as administered by Screen Australia has ceased operation.

Let’s Make Games Inc. is disappointed in this decision by the Federal Government. The AIGF was not only a source of support for young developers and established businesses, but it also provided resources to communities around Australia that promote and foster game-making as a cultural and artistic endeavour.

With the support of the AIGF’s sector-building program, Let’s Make Games earlier this year partnered with the Perth International Arts Festival to run #CTRLDEV. The one day professional development event gave an unprecedented opportunity for local West Australian developers to engage with the critically acclaimed and renowned international game makers visiting for the Perth Writers Festival.

Games are not made in isolation. It takes a community of professional and skilled developers to share knowledge, provide feedback and help fill in the gaps. A development team may be small, but the number of voices that touch any game can be huge.

The cessation of the AIGF is a setback not only to individual employers, contractors and graduates, but also to the communities that foster Australian art, Australian culture and Australian games.

Now, more than ever, please engage with your local game making community. Offer your time to volunteer at events, moderate groups and message boards, or go and discuss your experiences making games with students. As developers we may not see further government support, but as a community we can reinforce each other and sustain the growing momentum of Australian games.

 

Anthony Sweet
General Manager, Let’s Make Games Inc.

PAX Aus Update: Indie Showcase Contest, plus Panel submissions now open!

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Win a space in the Indie Showcase

At this year’s PAX Aus, the indie developers of Australia will have plenty of opportunities to connect with the ever eager gaming public. In addition to the dedicated space of the Indie Pavilion, the folks at PAX are also holding a competition to show off your games in the Indie Showcase! The showcase, a separate exhibit to the Indie Pavilion, will host games that feature a high “fun factor and a great gameplay experience” as judged by the people behind PAX.

The cost of entering your game to be considered is $50, and the lucky Indies selected to feature will receive:

  • Four Exhibitor Hall Badges for PAX Aus 2014, (giving you access to everything exhibitors receive).
  • A 3 x 3 meter booth in the PAX Aus Exhibition Hall, for you to demo your game. PAX can also provide you with a monitor and speakers (but not hardware or video adapters) for your display, provided that these are requested at least 30 days before the show.

To be eligible for consideration you must be an independent developer without a traditional publisher-developer relationship in place, you cannot be funded by an outside party, and the game must at least be in beta form. Just make sure you fit these requirements before submitting, because if you don’t the game will be automatically disqualified, with no refunds on the entry fee.

The deadline for submissions into the Indie Showcase is July 6th, 2014.
So head on over to the Indie Showcase page at Penny Arcade for all the details.

Other Booth Options

Don’t fit the Indie Showcase contest requirements? Fear not! Applications are still open for booths at the Indie Pavilion, as are registrations for general Exhibition spaces.

 

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Take part in a PAX Aus Panel

We at Let’s Make Games recognise that the people of WA have a wealth of knowledge when it comes to gaming; knowledge no doubt worth sharing with our friends on the far side of the country. So if you have something on the subject of games that you would like to share with an eager audience, you will pleased to hear that submissions are now open for Panels and Speakers at PAX AUS 2014.

“You’ll be hard pressed to find a more passionate, engaged, and thoughtful audience than the tens of thousands of gamers from around the world that converge on PAX. This year we have over a hundred hours of theatre content to be filled.”

The deadline for panel submissions is August 8th, 2014, so if you’re interested in sharing your thoughts, you can sign up over on the PAX Panel page.